BoneDoc's 3D Clinic Thread - Page 67 - RC Groups
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Feb 18, 2012, 12:38 AM
3d Kiwi
uptime4downtime's Avatar
This is a mild version of it . 0.53 seconds.

I guess it's a snap to hover type move?

Telink Yak (3 min 22 sec)

or at 10 seconds on this:
TELINK 3D Buster Shakedown! (3 min 6 sec)
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Feb 18, 2012, 01:01 AM
Fly 4 Fun
Jus Wanna Fly's Avatar
I'm no expert, but it looks like a snap roll to me.
Feb 18, 2012, 01:20 AM
3d Kiwi
uptime4downtime's Avatar
Ok. Thanks. I just don't get the nice flow after the snap.
Feb 18, 2012, 01:28 AM
They Call him Dead!
YellowJacketsRC's Avatar
If you get too "Deep" into the snap you will lose inertia and the whole thing will come to a halt...
Feb 18, 2012, 03:30 AM
Registered Addict
Kris...'s Avatar
Snap to hover.
Feb 18, 2012, 04:15 AM
3d Kiwi
uptime4downtime's Avatar
Thanks guys. I'll look up some vids and hit the sim.

Ps. Any of you guys use clearview? Any models u recommend. I'm an afdp user but my new sim tx needs a mod to work so I'm using clearview right now. Some of the physics seem strange but could be I'm not used to it and my sim tx (turnigy 9x)
Feb 20, 2012, 10:24 PM
Team 3DHS
BoneDoc's Avatar
Here's the 3D Clinic on that subject
Feb 24, 2012, 06:37 PM
3d Kiwi
uptime4downtime's Avatar
Thank you. Appreciate that and all your other tutorials!
Feb 25, 2012, 05:19 PM
Registered User
In a snap to hover when I enter the plane is upside down like this in 1.58
EXFC 2011 - Martin Brandmuller (semi) (4 min 10 sec)

the inputs should be full down elevator, left aileron and right rudder? I can perform it easily with my telink su29 but when I try it with my 50cc yak it just over rotates. Should I use smaller inputs ?
Feb 25, 2012, 11:51 PM
Team 3DHS
BoneDoc's Avatar
Every plane is going to be different, so you'll just have to play around and find which input you need to do less of.

In general, if you need it to rotate less, try lessening the aileron input, and vice versa (increasing your aileron input when trying to make sure you get a full rotation and don't face plant your plane on the ground ).
Feb 25, 2012, 11:52 PM
Team 3DHS
BoneDoc's Avatar
Also, another thing is to release the elevator input early. You should be releasing it roughly 3/4 way through the maneuver, and maybe even put an opposite maneuver to make it stick.

In general, the more mass the plane has, the earlier you'll have to release your input to get it to rotate just right.
Feb 25, 2012, 11:53 PM
Team 3DHS
BoneDoc's Avatar
Originally Posted by Rick662u
Thank you. Appreciate that and all your other tutorials!
Thanks for the kind words .
Mar 05, 2012, 02:03 PM
srt8madness's Avatar
Just wanted to stop by and say thanks for the HUGE involvement, time, and effort you and your family have put into these videos. I've watched a good chunk of them, and while I don't have my 3dhs plane till friday, I can't wait to start trying stuff out. I'll definatly be re-re-re watching some of these! I'll have to travel up to SA one day(maybe when I'm good at this lol) and come watch the master fly!
Mar 05, 2012, 10:53 PM
Team 3DHS
BoneDoc's Avatar
Thanks for the kind words. I added a link to Wamsy's 3D tutorials as well on the front page

Wamsy's 3D Video Tutorials
Mar 09, 2012, 03:21 PM
Registered User
guys, a dumb question but how do you actually do a hammer head? (or stall turn or whatever its called) you know, go vertical than chop throttle, give maximum ruder and in theory plane should do a nice half circle and head back down... for me maximum what happens when i chop throttle together with giving rudder, is plane goes horizontal , falls down a bit horizontal and than slowly turns nose down.... how to get this nice round top part? am i supposed to stay on throttle during turn?

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