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Mar 08, 2016, 03:34 PM
better is enemy of good enough
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TUTORIAL - Building a PhoenixRC Model from Scratch


Ever wanted to build a custom Phoenix R/C model but had no idea where to start?

If so, you might want to take a look at the tutorial I’ll be posting in this thread.
It will lead you step-by-step from initial plans all the way to a flyable Das Liddle Stik Phoenix R/C model.

This first post contains Chapters 1 and 2, with remaining chapters to follow.

I’ll close with a big THANK YOU to users “rdstarwalt” and “daved20319” for their feedback and encouragement.

Enjoy, rick p
Last edited by rickp; Mar 11, 2016 at 07:10 AM. Reason: Add Zipped aux files and Ch 2 page numbers
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Mar 09, 2016, 02:36 AM
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Thank's Rick.
Mar 09, 2016, 05:35 AM
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My pleasure GunHed.
Will be interesting to get your perspective on this, as we both know there are many ways to build a 3D model.
And you've certainly been kind enough to share tips along the way - thanks!

rick p
Last edited by rickp; Mar 09, 2016 at 05:43 AM.
Mar 11, 2016, 07:20 AM
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Chapter 3


Chapter 3 takes you through building the wing, and at that point your model would look like the attached pictures.

Enjoy, rick p
Mar 11, 2016, 09:43 AM
Bit-Twiddler and Flyer
In the 2nd tutorial, another way to slim the tail section from the top view is to select both left and right sections and then instead of a move command, do a shrink command. Don't know if this works with your software, but it does with 2 others.
Mar 11, 2016, 10:00 AM
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Quote:
Originally Posted by ggunners
In the 2nd tutorial, another way to slim the tail section from the top view is to select both left and right sections and then instead of a move command, do a shrink command. Don't know if this works with your software, but it does with 2 others.
Great comment ggunners.
You can use the S command in Blender just as you described, I was just trying to keep it simple.
Pretty cool that there are a ton of ways to get to the same end point.

Regards, rick p
Mar 12, 2016, 11:24 AM
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Chapters 4 and 5


In these two chapters we build the stab and fin.
Table of Contents is included at the front, and a Blender Reference at the end.
Chapter 4 and 5 page numbers are correct. Table of Contents and Blender reference are not.

Enjoy, rick p
Last edited by rickp; Mar 18, 2016 at 06:32 AM.
Mar 18, 2016, 06:29 AM
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Chapter 6 - Gear


Had to break chapter 6 into two parts so files would be small enough to upload to this forum.

Ch 6, Part 1 is the main gear, while Part 2 is the tail skid.

Enjoy, rick p
Mar 21, 2016, 09:30 PM
Registered User
Thanks for taking the time to document these tutorials.

Much appreciated!

Jim
Mar 25, 2016, 07:19 PM
better is enemy of good enough
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You are most welcome, Jim.

More to come, rick p
Mar 26, 2016, 07:35 AM
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Chapter 7 - Prop


Creating the prop and spinner.

Enjoy, rick p
Mar 26, 2016, 07:55 AM
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Chapter 8 - Texturing


And now for something completely different.
After spending quite a bit of time manipulating objects and vertices, now we're going to paint our 3D model and give it character.

We chose the traditional red scheme shown below, but you can paint it any way you'd like.
The possibilities are endless, and once you're created the first scheme it's quite easy to make variants.

Enjoy, rick p
Apr 02, 2016, 08:25 AM
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Chapter 9 - Finishing Touches


In this chapter we complete our Blender work by adding control surfaces, reviewing object and material names, scaling the model and exporting it to Phoenix Builder.

In the next series of posts we'll use Phoenix Builder to convert our Blender 3D model into a flyable Phoenix RC model.

Later, rick p
Apr 03, 2016, 06:53 PM
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Part 2, Chapter 10 Converting 3D Model into Flyable Phoenix R/C Model


The first few chapters of Part 2 are a Phoenix Builder tutorial that complements the Phoenix video tutorial at
Phoenix Builder - Basic airplane tutorial (26 min 9 sec)
.

Chapter 10 (attached as part 1 and part 2) imports the Blender .OBJ file into Phoenix Builder, links the texture and sets a few basic attributes.

Chapters 11 - 15 add airfoils, prop, gear collision meshes, and conclude with a Phoenix R/C tuning session.
Chapters 12 and 13 cover creating complex fuselages and advanced texturing.

Enjoy, rick p
Last edited by rickp; Apr 07, 2016 at 08:54 AM.
Apr 07, 2016, 08:47 AM
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Chapter 11 - Phoenix Builder airfoils


Chapter 11 adds Phoenix Builder airfoils to our Liddle Stik model.
PDFs are attached as part 1 and part 2 due to file size.

Enjoy, rick p
Last edited by rickp; Apr 07, 2016 at 09:05 AM. Reason: update files


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