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Jul 10, 2012, 03:41 PM
TEAM HILLBILLY
3Dplank's Avatar
Quote:
Originally Posted by theKM
you'll have no idea what orientation the plane will end up.
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Jul 10, 2012, 05:24 PM
Goggle Jockey
SouthernFPV's Avatar
Quote:
Originally Posted by theKM
the "one trick" at nall was meant to be a horizontal blender into a hover... but, situation had it that I screwed it up, plane rotated on the KE axis which wasn't planned and it turned into something else. Josh Price and others were saying that what it ended up is called the crankshaft, so who am I to change this... so that's the name given to doing it on the KE axis, and was what BoneDoc called it in the video. BoneDoc's video goes over the "mistake" that I flew pretty well I think, shows getting the plane into the KE spin axis...

...start them high, the problem with the maneuver is that until you really get to know your plane and the input into this maneuver specifically in a very repeatable fashion, you'll have no idea what orientation the plane will end up.
Sitting there watching it, had it not hit the ground, no one would have ever known you screwed up. It was awesome to watch and I'm glad you won. BUT, knowing your intentions, it would have been spectacular to see it end with a hover.
Jul 10, 2012, 07:15 PM
Registered User
Ohio AV8TOR's Avatar
Quote:
Originally Posted by theKM
the "one trick" at nall was meant to be a horizontal blender into a hover... but, situation had it that I screwed it up, plane rotated on the KE axis which wasn't planned and it turned into something else. Josh Price and others were saying that what it ended up is called the crankshaft, so who am I to change this... so that's the name given to doing it on the KE axis, and was what BoneDoc called it in the video. BoneDoc's video goes over the "mistake" that I flew pretty well I think, shows getting the plane into the KE spin axis...

...start them high, the problem with the maneuver is that until you really get to know your plane and the input into this maneuver specifically in a very repeatable fashion, you'll have no idea what orientation the plane will end up.
Nice to see you back on posting after the holiday break Arron.
Jul 10, 2012, 07:34 PM
Registered User
Alex Schauer's Avatar
How do you do horizontal KE spins?
Jul 10, 2012, 08:41 PM
↓↘→ + (punch)
theKM's Avatar
Quote:
Originally Posted by Ohio AV8TOR
Nice to see you back on posting after the holiday break Arron.
holiday break?... the holiday break was for the dudes at the warehouse, which isn't this peanut
Jul 10, 2012, 08:41 PM
↓↘→ + (punch)
theKM's Avatar
Quote:
Originally Posted by alexjschauer
How do you do horizontal KE spins?
check out the last video by bonedoc
Jul 10, 2012, 10:48 PM
Registered User
Alex Schauer's Avatar
Which ones that?
Jul 10, 2012, 11:07 PM
Registered User
Ohio AV8TOR's Avatar
Quote:
Originally Posted by alexjschauer
Which ones that?
This one
Jul 10, 2012, 11:10 PM
Registered User
Alex Schauer's Avatar
Thanks!
Jul 11, 2012, 01:10 AM
how'd I do that....oh
chop stiX's Avatar
Quote:
Originally Posted by alexjschauer
How do you do horizontal KE spins?
Climb get altitude,kick rudder....kick ailerons for the spin,apply full down elevator and compensate aileron accordingly......and bam......the beloved KE spins is there making that sound that only a KE spin can
Jul 11, 2012, 01:17 AM
how'd I do that....oh
chop stiX's Avatar
Quote:
Originally Posted by theKM
the "one trick" at nall was meant to be a horizontal blender into a hover... but, situation had it that I screwed it up, plane rotated on the KE axis which wasn't planned and it turned into something else. Josh Price and others were saying that what it ended up is called the crankshaft, so who am I to change this... so that's the name given to doing it on the KE axis, and was what BoneDoc called it in the video. BoneDoc's video goes over the "mistake" that I flew pretty well I think, shows getting the plane into the KE spin axis...

...start them high, the problem with the maneuver is that until you really get to know your plane and the input into this maneuver specifically in a very repeatable fashion, you'll have no idea what orientation the plane will end up.
Thanx Arron.So let me get this right.the stick movements are the same as doing a normal blender?except your obviously flying in a horizontal line.
will have to give it a go on the sim then one of my foamies,cus I'm sure to mess it up a few times before I'll try it on my balsa planes.
Just a q,does one need a more "heavy" plane to get the momentum going?in other words something like an EF MXS ect,or will the lighter 3d planes do it aswell?like an Addy?
Jul 11, 2012, 01:30 AM
Fly Low
wamsy55's Avatar
More momentum will definitely make it more violent. Small foam airplanes may have some trouble, as they do not have the mass to do it.
Jul 11, 2012, 01:44 AM
how'd I do that....oh
chop stiX's Avatar
Thanx Wamsy.guess it will have to be some sim time and get used to the different directions it will end up before getting the balls to try it on my balsa's
Jul 11, 2012, 05:57 AM
They Call him Dead!
YellowJacketsRC's Avatar
Never flown an Addy but I doubt it would be able to do it. Any of the EF EXP series will do it VERY well. The MXS will be INSANE!
Jul 11, 2012, 08:05 AM
how'd I do that....oh
chop stiX's Avatar
Quote:
Originally Posted by Dead
Never flown an Addy but I doubt it would be able to do it. Any of the EF EXP series will do it VERY well. The MXS will be INSANE!
The addy will most probably be too light.but will give it a go with various planes on the sim and see


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