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Jul 08, 2012, 11:10 PM
I fly, therefore, I crash!!!
SteveT.'s Avatar
Hurricanes are extremely high winds that blow in a circle....

SteveT
Latest blog entry: My hangar...
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Jul 09, 2012, 12:31 AM
TEAM HILLBILLY
Eagle34's Avatar
Quote:
Originally Posted by SteveT.
Hurricanes are extremely high winds that blow in a circle....

SteveT
Or a alcohol drink made popular at Pat O'Briens in the French Quarter of New Orleans.

Also a hockey team in North Carolina.
Jul 09, 2012, 01:41 AM
I fly, therefore, I crash!!!
SteveT.'s Avatar
Quote:
Originally Posted by Eagle34
Or a alcohol drink made popular at Pat O'Briens in the French Quarter of New Orleans.

Also a hockey team in North Carolina.
True!!

But as we have probably teased Keith enough..... A hurricane is (I believe) basically a high speed knife edge outside circle.

SteveT
Latest blog entry: My hangar...
Jul 09, 2012, 02:07 AM
TEAM HILLBILLY
Eagle34's Avatar
TheKM explained them to me as a series of circles done inverted or upright, but the nose has to be pointed down. I don't remember them being KE but I could be wrong.
Jul 09, 2012, 02:56 AM
Fly Low, Fly 3d, Repair Often
davebloomer's Avatar
Quote:
Originally Posted by ryanotown22
I would rather have a Mai tai over a hurricane
Unless in nawlins
Jul 09, 2012, 09:49 AM
Team 3DHS / Team JR
Bivens's Avatar
Quote:
Originally Posted by BoneDoc
It sort of depends on what you're doing I think. Tumbling, as violent as it looks, probably doesn't create as much G forces because you're rotating around a fixed axis. Walls, tight hurricanes and such, though, should elicit more G forces.
True. I think high speed walls or blenders should get more...but standard tumbling and rollers are very gentle.
Jul 09, 2012, 10:22 AM
Gone Huckin'
turnerm's Avatar
Quote:
Originally Posted by Bivens
True. I think high speed walls or blenders should get more...but standard tumbling and rollers are very gentle.
Blenders are definitely hard on the airframe. I popped the front of my 51" Slick firewall loose during a full throttle blender. I know... I know... you're not supposed to do full throttle blenders all the time but they are just SO fun!
Jul 09, 2012, 10:30 AM
The RED filters through
RedTalon's Avatar
Quote:
Originally Posted by turnerm
I know... I know... you're not supposed to do full throttle blenders all the time but they are just SO fun!
+1 on that! FUN FUN FUN BOOM!
Jul 09, 2012, 10:58 AM
Sippin the Koolaid!
losifanatic's Avatar
I.broke my motor box on a full throttle blender too.
The only manuver I have broken a servo in flight multiple times is a full throttle down line tumble. That apparently puts a lot of stress on an airframe
Jul 09, 2012, 11:16 AM
Gone Huckin'
turnerm's Avatar
Quote:
Originally Posted by losifanatic
I.broke my motor box on a full throttle blender too.
The only manuver I have broken a servo in flight multiple times is a full throttle down line tumble. That apparently puts a lot of stress on an airframe
You got bigger balls than me!! I'm not sure I could do a full throttle downline tumble!! I can do a blender because it basically stops but a tumble would make me nervous unless I got WAY up there!!
Jul 09, 2012, 11:59 AM
Hooked on 3DHS
lammbn's Avatar
Well i finally got to fly again after almost 5 weeks of no flying. haven't been able to fly because of army obligations, rebuilding my truck engine, and planes needing maintenance. got two flights on each of the 48, 58, and 74. felt good to get out again but boy am i rusty. no incidents though which is a really good feeling since 5 of the last 6 outings i have had issues of some sort. ken took care of me though and everything is back on line. guess they all needed some TLC and some time to rest from my abuse to get everything back to care free flying. Still cant believe how well all the 3dhs planes fly even though i have been exclusively flying them for the past year and a half.
Jul 09, 2012, 12:12 PM
Perfect 3pt inverted landing!
teookie's Avatar
High g's come mostly from hard pulls and not from tumbles. Here is the equation for centripetal acceleration, (v^2)/r (velocity squared divided by radius of path of travel). This is why a redbull air race pilot going 200 mph and then pulling into a TIGHT half cuban turn-around will pull 12 g's, but a blue angle going 350 mph will only pull 4 or so while flying a HUGE loop.

Pretty sure that's the only equation I remember from dynamics...

To figure the g's in a parachute or wall maneuver, I guess you would need to be able to measure the speed of the plane so you could calculate momentum. Or just install a g meter.
Jul 09, 2012, 12:17 PM
Game on
joesmith285's Avatar
Hurricane at :57

Another short one at 1:25

Brandon Chitty flying 3D Hobby Shops Extra 330SC (2 min 20 sec)
Jul 09, 2012, 01:00 PM
doh!
ryan_m's Avatar
sure was sad to see Brandon's plane die at that event...did he ever figure out what caused the control loss?
Jul 09, 2012, 02:01 PM
Quote:
Originally Posted by joesmith285
Hurricane at :57

Another short one at 1:25

http://www.youtube.com/watch?v=FgHsVG3zDAE
Can anyone tell me what the sticks movements are for that maneuver? Looks cool!
Got to try it


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