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Apr 24, 2001, 05:32 PM
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JTinCT's Avatar
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Ideas for annual fun fly games?


Does anyone have ideas to share for events to have at the club's annual fun fly? Thanks John
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Apr 24, 2001, 05:49 PM
Pylon racig with Zagi's and Twinstars?

Combat flying, towing a long streamer behind each other, Formation Flying, Bomb Drops, ALL up, Last down, Land in the circle, How Low can you go?
Apr 24, 2001, 06:10 PM
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dottney's Avatar
At our annual fun fly we have things like: Loop & Roll- how many loop followed by a roll combinations can be done in 1 minute.
Timed flight-without assistance from a timer or using any sort of clock the pilot takes off and flies then lands in 1 minute. The person who gets closest to exactly 60 seconds wins. Again the pilot must estimate the time.
Limbo under a crepe paper limbo line.
Spot landings on the field. We often combine this with our cambat meets making an area up that is considered a carrier deck.
Dave Ottney
Apr 24, 2001, 08:02 PM
Visitor from Reality
Hi John
Sounds like you just got yourself a job

When I acquired the Spring Sizzle, I asked the same question and decided to go with a most loops, and most rolls, one each day in order to appear to be doing something.

I'd already determined that the event wasn't going to feature everyone bar two standing in the pits watching a couple of circling dots - mostly based on that being what I disliked most at other events.

On the day, no-one signed up and I wasn't about to stop folk and bother them if they were that interested.

Year 2 events were cancelled early - halfway through year one's meet! So, far, all comments from attendees have been favourable regarding the event free format. A minor domestic insurrection to run something called class a & b sailplane was stomped on early and it's still comp free.

As previously discovered by "Aeromodeller" magazine in England and their very successful Old Warden comp free fun flies, and later the large model lot, the comp free funfly always seems to amaze folk with its likable popularity. This year, I may invite the Zagi lobby to go up around lunch and increase Trick RC's profits in their own spot - but that is mostly survival. I don't want anyone to find themselves having to land in an impromtu packing foam furball.

About the most dramatic thing I might do is let folk know if a really good model is about to fly.

Regards

Dereck
Apr 24, 2001, 08:24 PM
How 'bout this-helium baloon pop! let go of the ballon and see how long it takes or who pops it first (watch out for head ons!). Or, have a roll of crepe paper or partial roll of toilet paper taked up to hight altitude and see haw many time you can cut it before it flutters back to earth! I saw this done with full scale back in the sixties at a tiny airfield in Quartz Hill, CA. Just a little local airshow so all this daring low altitude stuff was OK. The toilet paper cut was won by a Piper Cub - he cut it 7 times before deciding it was too low!

[This message has been edited by newflyer (edited 04-24-2001).]
Apr 24, 2001, 10:35 PM
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Andy W's Avatar
Donut drop: plastic ring dropped from a small post you tape sticking up to the model. Hit the spot..

Spot landing..
Lowest inverted flight.. if more than one manages to touch the ground, longest rudder drag..
All up, last down..
Limbo..

..a
Apr 25, 2001, 12:28 AM
Registered User
I've always wanted to try to pop a helium baloon with the prop. Tie it down so that it's about 30 feet in the air and try to pop it.
Apr 25, 2001, 03:53 AM
Last sunday we had our annual FunFly event.
We had 5 minutes to complete as much circuits as we can. The circuit consisted:
1.- Limbo: 10 points
2.- Balloons (3 rows of 3 balloons): 10 points each one
3.- Touch and go: 10 points if touch in a circle, 5 points if touch in the runway.
After the 5 minutes we had 30 seconds to climb up. Then stop the motor and make a spot landing: 15 points in the inner circle, 10 points in the outer and 5 points in the runway.
The points are added if the circuit is completed.
I was the only e-flyer, with my twinstar which had a taped landing gear. It was very very windy, but I could manage to be the 15th out of 19. There were a lot of crashes, but not my TS.

[This message has been edited by Kike (edited 04-25-2001).]
Apr 25, 2001, 07:41 AM
crashnburn
crashnburn
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John,

Try this. It has several ideas.
http://www.rconline.com/articles/funfly.htm

Crash
Old Jan 29, 2011, 12:49 PM
funnyjokesfunny
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Feb 24, 2018, 12:11 AM
Registered User

Too Much posbilities!!!!


There are a lot of posibilites with a V-TOL ..
Feb 24, 2018, 01:10 AM
Damage is expected
The events need to be easy to manage and quick so folks don't lose interest. They also need to accommodate many types of planes. Slow, fast, wheels, belly-landers... It's a tough thing four our club too.
Feb 26, 2018, 09:14 AM
Happy at the beach
aaronredbaron's Avatar
something in the air? I've been itching to do a funfly- hey Warnekid- did you ever go to the Candy Dusters fun flys or Portland Skyknights fun flys (Pearl Harbor Daze, Pinehollow, etc) in the late 90's early 2000's?

I'm thinking of ideas for something this spring here in Illinois. here is my list

I think every decent fun fly should have a swap meet on the side, it only makes sense! My goal here is to bring together old school Fun Fly ideas and pull together conventional RC flyers and FPV flyers and get them all competing on the same playing field.

Here is my proposed list of events- need to tweak the point system and figure out what we are doing there.

• Include kid events at three points: a sprint from one end of the runway to the other, a treasure hunt, and one more that isn’t physical to round it out (math contest? Spelling bee?)
• Limbo- two limbos with ribbon 6 feet off the ground, maybe 30 feet apart. Pilots will have 1 minute to rack up points. 1 point for each limbo, if they get both limbos on a pass they are eligible for an extra point. 1 Extra point for inverted through the gates, or a loop or roll between the gates. Must complete the circuit “outside” the limbos, which will prevent FPVers from power looping them. 2 extra points for inverted with a roll or outside loop in between, no double points for 2 loops or rolls in between.
• Bean carry- pilots rubber band a foam cup to the model and have to carry 10 beans. During the flight 5 maneuvers will be called out randomly (list of maneuvers and roll dice). 10 points for each bean left at the end of the flight.
• All up last down- 20 seconds of power, last one down wins 50 points, 2nd gets 30 points, 3rd gets 10 points, and if you don’t crash or midair you automatically get 2 points
Team events
• Junkyard wars- teams will need to come with a transmitter and receiver, tools and adhesives. All parts must come from provided scrap piles (wings, tails body parts wheels etc). Teams have 4 hours to get an aircraft in the air.
• Unlimited all in race- the first one is fun but take a lot more work to put on.

I. 5 teams compete at the same time on the same course. Open to any type of aircraft. 1 point for each Lap including spot landing, bomb drop, limbo, then reload bomb and go again. Must complete all parts to get a point for the lap. One pilot at a time per team, teams keep going however they can for 30 minutes. up to 5 teams at a time competing on the same course at the same time. can change batteries or refuel. Pilots can fly anything they want, but must keep same model unless it is unflyable. (This is based on Portland Skyknights Pearl Harbor Daze old event, I have no idea when they stopped running it)

Or

II. Basic unlimited team event. Pylon style event. Pilots can fly anything they want, but must keep same model unless it is unflyable. Do whatever it takes to rack up laps, can fly anything. Laps will be around two pylons position several hundred feet apart along the field side of the runway
Last edited by aaronredbaron; Feb 26, 2018 at 09:25 AM.
Feb 26, 2018, 09:49 AM
Damage is expected
aaron,

Those are excellent ideas! I was not flying in the late '90s and did not get to any of the events you mentioned.

I really like the junkyard wars idea. I'll bet all of our club members have a pile of crap stuff to contribute and will have a kick putting things together.

Dave W.
Feb 26, 2018, 08:32 PM
Registered User
Twin Cessna's Avatar
One of our favorite ones is, three loops and land. Time stares when you throttle up, and stops when the planes wheels touch the ground.


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