I've had a few people ask what my editing techniques are for building FPV videos and composing music. So here is a break-down of what I use and my work-flow.
TODD'S EDITING TECHNIQUES 101:
Each shot is isolated from whatever video it came from. I load my videos up in QuickTime Pro, use the selection bar to select the shots I want, then I copy and paste individual shots out into a new file and save it to disk with an easy to recognize name.
Then I decide which technique I'm gonna use to stabilize the shot. It's usually windy up in the mountains & cliffs where I fly, so every single shot gets stabilized (except on gimbal stabilized multirotor shots). Shots that are more distant (far away from terrain) can be done quickly in Adobe After Effects Stabilizer. It's fast, but pretty dumb. It gets confused if you fly by something close, unable to distinguish between foreground and background elements. So sometimes it just randomly zooms things in and out. You can't isolate rotation & scale from each other for some ridiculously STUPID reason. Hello, Adobe!? Are you guys awake over there? C'mon! Nobody links rotation & scale... and for good reason!
So for the shots where I'm close to stuff, I load the shot back in QT Pro and export it as an AVI and load it into VirtualDub, which is a standalone video processing tool. DeShaker is a stabilizer that plugs into VirtualDub. It's complicated, but does a good job.
So, of the 80 or so shots, each one
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