A Useless Geek's blog View Details
Archive for May, 2011
Posted by A Useless Geek | May 31, 2011 @ 11:12 AM | 8,857 Views
So, I end up with a lot of these planes that kinda suck wind. Sure, everybody builds a stinker now and then, but how long are you gonna stick with a plane that obviously doesn't perform? A couple of years ago I was plowing through planes at a rate of two or more per week. If I hit on a plane that smacked I tried working with it for a little bit, but then I'd scrap it if it didn't get any better.

Why is it now that I can't seem to let go of any of these lousy planes? Take that Son of Blue Star, for instance. The first pass wasn't horrible, but it wasn't very good, either. I kept hacking at it and hacking at it because the plane showed some glimmer of promise, even though my changes weren't getting the kind of improvement I wanted to see. Duh! The plane eventually mutated into something completely unrecognizable from the original, and I scrapped it because it was too heavy.

Now I have this Pinkstar thing, which was supposed to be an hour and a half project completed just ahead of a club meeting a few months ago. Yet Another example of a plane that I just can't seem to get rid of. I have massaged and mutated this poor thing so much that I can't tell any more what was there originally and what was added later. It's been flown and smashed up so much that it's mostly repairs and add-ons now, I think. Why can't I just let go?

Grrr!

Later:

Well, the first version of the Pinkstar certainly wasn't very good. In fact, that plane flew better inverted than it did right...Continue Reading