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Archive for July, 2021
Posted by phil alvirez | Jul 11, 2021 @ 10:02 AM | 3,689 Views
getting started presents several situations that are worth commenting in detail:
1-what to do;
2-how much movement;
3-how fast;
4-orientation;
5-getting drowsy;
6-getting tired;
7-not getting the feeling;
8-practice.

1-what to do. how do you know what to do to make the plane do whatever you need:
a transmitter has 2 joysticks. the most common way is: left stick: throttle and rudder. push forward means motor runs faster; push left: model turns left.
right stick: forward means dive; left means left wing sinks. now you know what to expect. great!
2-but then you dont know how much movement-that is, until you are flying the model. and most of the time you overthrow. but there is an alternative: simulators!
getting 1 allows you to familiarize with both things: with practice you dont have to think what stick move which way, and also the amount of throw tells you something. and when practicing, if you do something wrong you dont crash the model. this lets you learn way faster and saves you the frustration.
3-also you get some idea of how fast react to any situation. moving slower than needed in some cases the plane does not recover in time; moving too fast in others the plane becomes too flimsy. takes time to learn this too.
4-flying a plane when it is flying away from you is easy: if you want to turn left you just move the stick to the left and the plane follow your command. but when it is moving towards you, you have to move the stick the opposite way. this...Continue Reading