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I will now set the sections for the fuselage to be lofted to make the solid model. This is pretty common between all the programs except AutoCAD and some of its spinoffs.
The first step is to place a rather small circle at the nose on the x/y plane(my particular case because I have the program set to default on sketch planes which is x/y and this places my original sideview sketch on the x/y plane. I will outline the steps for this on the first three sketchs to show how this will be done for all steps in this case being the fuselage. Step 1 open a new part and on the x/y plane "Project Geometry" of the x and y axis to the sketch plane. This serves as the proper way to control sketched entities by dimensional constraint. Draw a circle attaching it to the intersection of the x and y axis. Step2 is insert this part which I named the fuselage solid model into the top assembly and constrain so the new part is facing the proper direction. Step3 is to pull a new work plane from the original x/y plane using the "Work Plane" command. Once the new plane is in place start a sketch on it and again project the x/y axis to provied dimensional constraint. I used an ellipse to make the fuselage shape. Step4 is similar to the last down to the type of primitive shape used. More later. Eric B.
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Last edited by AirX; Feb 12, 2009 at 07:18 PM.
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Added some more sections and lofted the first solid from the primitive shapes. Made the solid blue clear to show how it cam out against the backdrop of the outline sketches.
Eric B |
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Latest blog entry: T/A 37 Tweet/Dragonfly
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I have essentially finished the modeling of the fuselage. The process of the first solid section is repeated in as many times as needed to complete the model.
The subsequent parts are added into the first one to make a more complicated part as can be seen in the following pictures. Eric B.
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Last edited by AirX; Feb 15, 2009 at 08:04 PM.
Reason: added more pictures
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Thanks Kevin. I need to finish the F86D before working the foam on this one...
![]() Eric B. |
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Latest blog entry: T/A 37 Tweet/Dragonfly
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Wow great stuff Eric.
I am using this as a tutorial I hope you do not mind. I have a small question for you I am a bit confused on how you did the middle part of the airframe? Can you please post a wireframe picture and the picture of the lofts outlines (shapes only)??? Thank you. |
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Quote:
Eric B. |
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Latest blog entry: T/A 37 Tweet/Dragonfly
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Thank for reply
I do not use inventor, I am more into using poly modeling method. I was looking around and stumbled on this so I thought I would give it a go, always nice to see different way to do the same things. Nose and tail of the plane makes a perfect sense but the mid-section that’s were I am confused. Personally I have never designed a “full body model” I blame it on lack of CNC machine, so it’s been a flat planes simple builds 3-4 parts easy to cut and fly. Its kind off weird for me I love to design them love flying building not so much (well cutting part) So I guess that’s my story. |
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Quote:
I will get you something that will help tonight. So you dont use Inventor, what program do you use if I missed it? Eric B. |
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Latest blog entry: T/A 37 Tweet/Dragonfly
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Totalywicked,
Ok I see. I use AutoCAD and Autodesk Inventor. I think I can show the wire frame for the lofts in Inventor, I did show them in the picture set I posted to this thread earlier. The first solid section was a set of increasing size elipses. The strategy I use in solid modeling is to use several different lofts to add features of the model, I use simple shapes(primative shapes ie sqare, rectangle elipse circle etc.) to achieve this. Now I started in AutoCAD in the early nineties with solid modeling that was constrained to simple extrusions for structure(formers, stringers etc) and surface modeling to see the complete shape. I did a little surface model tutorial in the workshop that will help in this area. The link is: http://www.rcgroups.com/forums/showthread.php?t=284851 Read this and if there is still some holes in what your are trying to achieve we can see if I can or anyone else can help. Eric B. |
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Latest blog entry: T/A 37 Tweet/Dragonfly
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Your welcome, Cinema4D looks like a cool program with some interesting features.
Cheers, Eric B. |
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Latest blog entry: T/A 37 Tweet/Dragonfly
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