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Old Jan 14, 2009, 03:26 AM
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An e-flite Apprentice? (was- A T-28?)

So what do you guys think of the T-28 for a first plane?

I don't want to get something I'm going to get bored with.
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Old Jan 14, 2009, 03:59 AM
Deletedfor proving Nauga wrong
Joined Mar 2005
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Its only a good beginner plane if you have a competent instructor and use the buddy box.

Without in-person help, you are very likely to turn it into packing peanuts.
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Old Jan 14, 2009, 05:57 AM
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Quote:
Originally Posted by Clangador
So what do you guys think of the T-28 for a first plane?

I don't want to get something I'm going to get bored with.
A first plane should be something high wing. Being bored with a trainer is better than having a higher performance plane for less than one flight. Look into something like the Easy Star.

The T-28 is a very nice plane and it would be a shame to destroy it while trying to learn to fly.

Glen
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Old Jan 14, 2009, 11:47 AM
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Tacoma, WA
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Yea that's what I was thinking. So trainers: taildragger or tricycle?

Also, how hard is it to repaint a plane? I just don't like white-colored planes. I find orange or yellow easier to see.

I also want a good radio that I can use with other planes. Can I get that in a trainer?

The guy at the hobby shop pointed me towards a electric trainer trike landing gear, was 300.00 and aisd I could use the radio w/ other aircraft, but I don't recall what model of plane it was.
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Old Jan 14, 2009, 12:03 PM
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It was probably the EFL Apprentice, which would be a very good choice if you can find an instructor.

chief
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Old Jan 14, 2009, 01:02 PM
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I'm going to have to go it on my own for now. I have an AMA membership, but have not hooked up with a club yet.
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Old Jan 14, 2009, 01:13 PM
Deletedfor proving Nauga wrong
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I recommend checking the AMA club finder page... and the PPP program pages for thier mentor program.

http://www.modelaircraft.org/clubsearch.aspx
http://www.modelaircraft.org/parkflyer.aspx#Partner
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Old Jan 14, 2009, 01:19 PM
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So you don't think it's a good idea to teach myself?
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Old Jan 14, 2009, 01:44 PM
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Quote:
Originally Posted by Clangador
So you don't think it's a good idea to teach myself?
It can be done but why go through all the aggravation and damaged (destroyed) planes.

If you cannot find an instructor get a simulator. About 10 hours on the simulator is worth about $300 in planes, The sim doesn't have to be super realistic either. The idea is go be able to control the plane in various attitudes. The most important one is flying directly toward you.

Here is a very inexpensive one. It comes with a tx like controller.

http://www.nitroplanes.com/simulator.html

Check it out.

Glen
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Old Jan 14, 2009, 04:45 PM
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Tacoma, WA
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Oh I have RealFlight 4.5 and have put about 20 hours on that.

I can fly and land no problem in it.

Does that help?!?
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Old Jan 14, 2009, 05:20 PM
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Canada, ON, Milton
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From a beginner to another... I recommend the club approach... If you don't need the help, you won't be flying buddy-box long and you'll have a nicely maintained field to fly from.

If it does turn out you needed the help, well, you'd be in the right place!

Besides, not all the club stuff is about being in the air. The much of what I've learned at our club has been proper maintenance and repairs. Flying I've done well without too much help at all. Sims are great, but they don't simulate nerves and imperfect models.
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Old Jan 14, 2009, 05:28 PM
The building never ends!
Tucson, AZ
Joined Oct 2008
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Quote:
Originally Posted by Clangador
Oh I have RealFlight 4.5 and have put about 20 hours on that.

I can fly and land no problem in it.

Does that help?!?
It does help, and it helps significantly, but how many of those 20 hours of sim-time were conducted with the simulator conditions set to something other than "perfectly dead air?" Sim planes also tend to be perfectly aligned, ideally weighted, and expertly balanced. However, sim-time does give you a huge leg-up on learning to fly.
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Old Jan 15, 2009, 03:08 AM
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Originally Posted by Ensign Jimmy
It does help, and it helps significantly, but how many of those 20 hours of sim-time were conducted with the simulator conditions set to something other than "perfectly dead air?" Sim planes also tend to be perfectly aligned, ideally weighted, and expertly balanced. However, sim-time does give you a huge leg-up on learning to fly.
About 85% in a dead calm.
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Old Jan 15, 2009, 11:32 AM
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Wow I've spend the last couple hours doing touch and goes in a 10mph wind in the simulator. That really makes a difference.
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Old Jan 15, 2009, 12:29 PM
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Try setting the wind to gust at 10mph... a gusty 10mph is a totally different animal than the constant-rate wind you get if you just speed it up with the Page Up/Page Down buttons.

Realflight allows you to edit how much the wind can gust as a percentage of the overall wind speed, as well as how quickly the transition occurs. Try setting it to about 30% and go from there. The settings can be found under File > Simulation.

That makes things MUCH more realistic, as the plane will move unexpectedly with the wind, just like IRL.
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