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I forgot to mention some other things that you need to get set up in Corel
First of all the paper size should suit your printer. In my case 24" wide maximum. secondly the scales on the rulers should be set up..you can do this in various ways but right clicking on the rulers and editing the dialogue boxes gets you there. I work in mm mostly, as I find it harder to remember that e.g 1/16" balsa is 0.0625" than 1.6mm.. Now, on to tracing. Never ever use the built in trace function. You end up with a mess. The best way is to build up from basic shapes using the Corel Trim, Intersect and Weld commands and then tweak to shape. When doing e.g. wings, only do one half, then flip it with the mirror command to get the other wing. Here I have drawn a box, and pulled a guideline out to mark the model centre line. These just appear naturally when you click in a ruler and drag away. Guidelines are incredibly useful things. However I won't go further into them yet. Now I right click on the drawn box and select 'convert to curves' - this means the box is no longer a box, but just a selection of (cloed) straight lines, and by using the node tool (double click on the object brings that up) I can set the 4 corners to what I want. Then I zoom in on the detail and double clicking with the node tool adds a couple of nodes at the wingtip. All the line segments must be 'curves' All the nodes must be 'smooth' - that means they do not represent 'sharp' points. All this is done by right clicking the segments or lines with the node tool selected, and selecting the appropriate option from the drop down list. I cant screen capture this bit though as the ALT-PrtScr cancels the drop down box.. Next the tip shape has to be adjusted. First off move all the recalcitrant nodes onto the tip outline. Then click on segments of line and push them into shape. Finally take the handles on the ends of the Bezier tools to get as near a perfect match as you can be bothered with. If necessary add more (smooth) nodes. Fortunately the Miles designers had no better than French curves, and Beziers work very well
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Now to mark the aileron position. I will create a separate outline inside the wing main area for this. You will see why later. Suffice to say its a good idea that every major component has an outline all round it.
This gets a bit 'interesting' so follow carefully. The first stage is to define a box that sort of matches the aileron. Then by double clicking on it with the pointer tool, bring up the skew and rotation marks, and skew the outline to match the hinge line.. Select the 'intersect' tool and with the new box selected, make sure the 'leave target object' and 'leave other object' boxes are both checked, and intersect the box with the wing outline. This creates an aileron shape inside the wing outline. But the box and the wing outline remain unchanged as well. I have colored the aileron up by filling it with color to show this. Use of the intersect, trim and weld tools are vital to make for fast shaping in Corel. Now we don't want any binding ailerons thank you, so I have used the 'position tool' to create two duplicates of the original box, one 1mm to the right, and the other 1mm to the left. These all have to be welded together. The resultant box is then used to trim an oversized piece out of the wing outline. we now have two pieces - one is the aileron and the other the main wing. This is the most basic way to form interlocking but separate objects. You need it time and time again to turn outlines into parts..With Corel, you just keep adding in the detail as you go. Until you end up with cuttable bits of wood.
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