|Feb 10, 2013, 10:54 AM|
Joined Jan 2013
Beginner configuration for Devo 7e with Walkera Super CP
I'm moving up from a V911 and I'm trying to set up my Devo 7e transmitter with my Walkera Super CP to provide performance and handling suitable for a beginner. I don't want to do acrobatic or 3d flight at this point, but just want an easy to control heli.
|Feb 11, 2013, 01:15 AM|
Joined May 2010
I only had a weeks worth of experience with an MSR before I moved up to the Super CP and I was able to fly it with stock settings right out of the box. If you want it to be less responsive, as it is capable of getting going very fast very quickly if you give it too much input, you can turn down the elevator and aileron servo travel settings to like 60-70%, or you can turn down the dual rates to a similar percentage. However, I wouldn't recommend flying it in a small inside area your first few times. It is definitely much harder to fly than an MSR (similar to the V911) and it can get out of control quickly inside. While the V911, if its like the MSR, can piro on the spot pretty easily, if you use rudder on the SCP, it takes off and starts flying - you need to relearn how to piro in one spot with this heli. I'd highly recommend flying it either in a big open room like a gym, or outside - the SCP handles wind MUCH better than small FP helis so even if theres a light breeze it will be better than trying to learn in a small room.
With that being said, I've had mine for less than a week (so roughly 1 week of FP flying and 1 week of CP flying total experience) and I'm flying mine with the elevator and aileron travel settings at 130% if I remember correctly so that I can get it to flip faster / tighter. Mine has proven to be very durable and after a ton of crashes (most over short grass and hard packed dirt, some on pavement) I've only broken the landing gear, and it still flies great. Great heli and its teaching me a ton about inverted flying / light 3D. I think the difficulty of basic 3D such as flips, rolls, and inverted flight is somewhat overexagerated on forums - if you spend 15 minutes on a simulator and then try 3D on your Super CP outside where you have a lot of room to recover, its not that hard to get the hang of it and you'll be flipping it decently within a few batteries of practice, or at least that's been my experience. Obviously things like tic-toc's and piroflips are MUCH harder, I can't wrap my head around maneuvers like that yet haha, but getting it upside down proved to be easier than I expected - its a great heli to learn on! Best of luck!
|Feb 16, 2013, 04:17 PM|
Out of the box settings for Super CP + Devo 7E
Brad24... I just got my Super CP. Can you perhaps jot the initial settings down. I did not buy the DEVO 7 E ( I have already one but that does not have the Super CP settings programmed I do have the user manual but those settings seem to be pretty aggressive. I just want to double check.
Appreciate your help
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