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Old Jan 19, 2013, 04:36 PM
Pronounced "High Duck"
haiduk's Avatar
Marysville, WA
Joined Oct 2008
1,360 Posts
Texture Mapping

Hey Guys,
The major flight surfaces are all texture mapped. The parts are all labeled in the texture and display properly on the model. Still have the electronics left to texture map then to setup the pivots and hinges.
- Duk
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Last edited by haiduk; Jan 19, 2013 at 04:45 PM.
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Old Jan 19, 2013, 09:41 PM
Registered User
smokey point, wash.
Joined Dec 2003
1,173 Posts
Ok, now I have no idea what the 4ell you are doing ??? I better drop over soon.
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Old Jan 19, 2013, 11:24 PM
Pronounced "High Duck"
haiduk's Avatar
Marysville, WA
Joined Oct 2008
1,360 Posts
It's all part of getting the model prepped for RealFlight. I've got it running in the Sim. I'm pretty happy with the flight characteristics so far. Should be very easy to make changes to the color scheme too.
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Old Jan 20, 2013, 12:08 AM
My hangar is,... "almost" full
No Step's Avatar
Everett, Washington
Joined May 2003
3,986 Posts
Very Cool!
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Latest blog entry: Please visit my Hangar,.....
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Old Jan 20, 2013, 02:05 PM
Pronounced "High Duck"
haiduk's Avatar
Marysville, WA
Joined Oct 2008
1,360 Posts
Prototype Stickersnee posted on the RealFlight swap

I finalized the sim model and posted it on the RealFlight Swap Pages. I also made a variant for streamer cut. One of the very cool things about RealFlight G5 is the multiplayer streamer combat! I will be posting a variant of the Stevens AeroModel Shaft 400 for streamer cut too. Time for some combat practice!
Basic 400 electric stick combat rules:
- power plant: 400 size brushless (2830 type)
- top speed in a dive: < 60mph
- wing area: < 350sq"
- AUW: 14-18 ounces
- Must have enough battery to fly for no less than the duration of the 5 minute heat.
RealFlight G5 Combat Models:
StickerSnee_EA
StickerSnee (streamer cut)_AV

Stevens AeroModel Shaft 400_EA
Stevens AeroModel Shaft 400 (streamer cut)_AV
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Last edited by haiduk; Feb 04, 2013 at 12:18 AM.
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Old Jan 20, 2013, 02:50 PM
Pronounced "High Duck"
haiduk's Avatar
Marysville, WA
Joined Oct 2008
1,360 Posts
Now I can get started designing the structure of this plane.
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Last edited by haiduk; Jan 20, 2013 at 03:07 PM.
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Old Jan 20, 2013, 03:14 PM
No Hangar Queens!
Maryland
Joined May 2009
1,691 Posts
Looking forward to progress.
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Old Jan 21, 2013, 11:31 AM
Addicted to building...
Freddie B's Avatar
Omaha Nebraska
Joined Feb 2006
5,998 Posts
Came out great. Love the color scheme. Have fun!

Fred
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Old Jan 22, 2013, 01:13 AM
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haiduk's Avatar
Marysville, WA
Joined Oct 2008
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I've been busy working out the wing structure. I cut a few parts in 3DS to verify fit. Found a couple issues so far. Will get those fixed before taking balsa to laser. Enough for tonight.
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Old Jan 22, 2013, 06:06 AM
No Hangar Queens!
Maryland
Joined May 2009
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I know the "I" beam method is quite srong but usually only if you are using heavier woods. You may find that simple balsa spars with shear webs between each rib will be lighter and stronger. Just my $0.02. Looking good though!
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Old Jan 22, 2013, 10:19 AM
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smokey point, wash.
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put some "feet" at the rear of the ribs to give them something to rest on while building, preventing any warps.
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Old Jan 22, 2013, 10:52 AM
No Hangar Queens!
Maryland
Joined May 2009
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Quote:
Originally Posted by maxxnut View Post
put some "feet" at the rear of the ribs to give them something to rest on while building, preventing any warps.
Yes, simple tabs that can be partially cut with the laser to break off once the wing is complete would be a good building help.
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Old Jan 22, 2013, 05:00 PM
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haiduk's Avatar
Marysville, WA
Joined Oct 2008
1,360 Posts
I am planning on using rib jig tabs ("feet") top and bottom of each rib to aid the builder in keeping the wing straight. Thinking the tabs need to be on top and bottom because of the "D" tubes on the leading and trailing edges. Pretty important to keep the wing very straight when those are glued up.

I already have the shear web pieces drawn. The plan is to glue them in behind the inside spars. I just haven't fitted them in the 3D environment yet. I'll get to more part fitting this evening.

Take a look at what I have drawn for the Tip Rib.
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Old Jan 22, 2013, 08:37 PM
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Marysville, WA
Joined Oct 2008
1,360 Posts
Here is an example of why I'm designing this way.
I was laying out a sequence of renders to get a better idea of the build process. While I was taking "photos," I found a part that has the wrong shape. I would have wasted a sheet of balsa had I not found the oops in the 3D environment.

Also, the ribs in the renders still don't have their "feet." They should at this point.

I'll make the changes on the plans and re-import the parts to verify fit.

edit: removed a bunch of images
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Last edited by haiduk; Jan 25, 2013 at 02:12 AM.
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