|Oct 01, 2012, 07:53 AM|
United Kingdom, England, Cnwll
Joined Jul 2011
KK2 V1.2 Branch SA2
I've been adding functionality to the official release of the KK2 V1.2 code, fixed a bug and made it more robust.
I do not consider this code as experimental.
The main purpose of my code was to help people having problems arming and disarming. To that end, I have added an "Arming test" to the "Receiver Test" diaplay and corrected a bug that may have prevented them arming and disarming (the bug could have also cause a crash).
KapteinKUK holds the pen. Hopefully, he will consider my bug fix(es) in his next version of code.
Ok, here is my contribution to this great code.
There are two bugs that have been fixed and two changes to the User Interface.
V1.2BSA2 Changes since Original V1.2
Under the menu option "Receiver Test" I've added an Arming test. Check you can set to "on" and "off" by moving rudder stick on TX to max right and left.
Fixed a bug where extreme throws could result in the maths resetting to mid stick.
You can now check the version number from the main menu.
When the version is shown, I've continued to recognise Rolf for all his hard work.
Fixed a bug on Rolf's list, to fix - Arming LED stays on when entering the menu in "arming always on" mode.
This code has more funtionality and is more robust. I do not consider it experimental.
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