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United States, NC, Tryon
Joined Sep 2005
193 Posts
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I'm having trouble for some reason in trying to flash 1.5 to my KK2. I keep getting this message:
1 file(s) copied. C:\Users\Owner\Pictures\Simons' bs\KK2 Firmware>java -jar kkMulticopterFlashTool .jar 'java' is not recognized as an internal or external command, operable program or batch file. C:\Users\Owner\Pictures\Simons' bs\KK2 Firmware>pause Press any key to continue . . . I've downlaoded java and checked to see that it's working... The first windows command file only flashes on the screen and doesn't open, this is the second command file. Any ideas? |
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Sandy Hook, VA USA
Joined Jul 2010
24 Posts
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software KKMulticopter Flashtool http://lazyzero.de/en/modellbau/kkmulticopterflashtool has questions/answers at the end and it addresses this. It's that Java is not in the path command. To get to it in Version 8 go to: Control panel > System and Security > System > (on left side) Advanced system settings > Environment Variables... > System Variables and scroll down to Path and select that. Now select Edit. Edit System Variable window will open with Variable value highlighted. This is where you ADD the path to Java. I had to add this: ;C:\Program Files (x86)\Java\jre7\bin\ To the end of the string. Your path might be different. After you add that to the end hit OK a few times to exit. Now for that to take effect you need to reboot. After the reboot go back and check that what you added is still there. Now try that cmd again. I believe this should help. Cliff |
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United States, NC, Tryon
Joined Sep 2005
193 Posts
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Got the Flash tool loaded and had to spend some time figuring out how to load the driver (what a pain) but now that it's done and I've got v1.5...WOW is this thing sweet! The self leveling is amazing, it snaps back to level about as fast as "atti" on my naza's. Pretty nice for a $30 board, actually it's pretty nice for a board 2 or 3 times that price. A great big thanks to Kaptain K and all the others that have worked to make this thing so awesome! Now I'm off to order a couple more... and to do some "catch-up" on this thread...
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Temple, GA, USA
Joined Jun 2009
2,342 Posts
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Also, that is what Height Dampening was made to help with. |
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I was flying my 355 x quad today and noticed that if I punched the throttle 75%+ I would get a little bit of a turn to the left. I'm not 100% certain that it isn't my fingers tracking perfectly with rudders at 0 - but I did try it many times to try and avoid that and I think it might not be me. Is this likely a motor issue?
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Temple, GA, USA
Joined Jun 2009
2,342 Posts
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You want the numbers at the end. In particular, it describes how each value is derived from (100 times) a sine or cosine of the angle of that motor to a particular rotation (pitch or roll) axis. I haven't looked at the code, I just looked at what values got loaded in the editor by the the quad+ quadx and tri motor configurations and made some educated guesses that matched the numbers. It seems to pass the "does this make sense" test. I am guessing about how to scale it for unequal length arms. I am guessing that for roll and pitch you decrease the numbers for shorter arms, by the ratio of lengths with longest arm being 1.0. That makes sense if you consider mounting a motor right in the middle on the CG. It would have zero roll or pitch response. For yaw I would guess that you increase the numbers for shorter arms because an infinitely long arm would give you zero yaw and mounting the motor right in the center would give the strongest yaw. Remember that the physical arm angles and lengths aren't what is important, it is the angle and length from the CG to the motor. That is why an H is actually set up as an X. A symmetric Xquad with a heavy camera on one end can be made to fly a little better by measuring angles and lengths from where the CG really is instead of just assuming it is in the middle. All this assumes that your motors are displaced only horizontally from the CG, not like that high mounted tail motor on that scorpion tri. It also assumes that you are running the same motor in all positions and the same size prop in all positions and that all motors blow straight down (or close to it like a normal tri tail motor). |
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Temple, GA, USA
Joined Jun 2009
2,342 Posts
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If your copter is already properly tuned, you could try increasing your yaw limit or reducing your max throttle setting. If your copter is not tuned as tight as it will go, you could even try increasing your yaw I gain. |
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