|Oct 29, 2003, 07:00 PM|
Joined Aug 2002
I got a kick out of these when I first read them, These rules apply to full size planes and some to our model planes, can you guys come up with rules that would better fit model airplanes.
1.) every takeoff is optional every landing is mandatory.
2.) if you push the stick forward, the houses get bigger. if you pull the stick back, they get smaller. that is, unless you keep pulling the stick all the way back, then they get bigger again.
3.) flying isnt dangerous, crashing is what dangerous.
4.) its always better to be down here wishing you were up there than up there wishing you were down here.
5.) the only time you have too much fuel is when youre on fire.
6.) the propeller is just a big fan in front of the plane used to keep the pilot cool. when it stops you can actually see the pilot sweat.
7.) when in doubt hold on to your altitude. no one has ever collided with the sky.
8.) a good landing is one from which you can walk away. a great landing is one after which you can use the plane again.
9.) learn from the mistakes of others. you wont live long enough to make all of them yourself.
10.) you know youve landed with the wheels up if it takes full power to taxi to the ramp.
11.) the probability of survival is inveresely proportional to the angle of arrival. large angle of arrival, small probability of survival and vice versa.
12.) never let an aircraft take you somewhere your brain didnt get to 5-min earlier.
13.) stay out of clouds. the silver lining everyone keeps talking about might be another airplane going in the oppposite direction.
reliable sources also report that mountains have been known to hide out in the clouds
14.) always try to keep the number of landings you make equal to the number of takeoffs youve made.
15.) there are three simple rules for making a smooth landing. unfortunately no one knows what they are.
16.) you start with a bag full of luck and an empty bag of experience. the trick is to fill the bag of experience before you empty the bag of luck.
17.) helicopters cant fly, theyre just so ugly the earth repels them.
18.) if all you can see out of the window is ground thats going round and round and all you can hear is commotioon coming from the passenger compartment, things are not at all as they should be.
19.) in the ongoing battle between objects made of aluminum going hundreds of miles per hour and the ground going zero miles per hour, the ground has yet to lose.
20.) good judgement comes from experience. unfortunately the experience usually comes from bad judgement.
21.) its always a good idea to keep the pointy end going forward as much as possible.
22.) keep looking around. theres always something youve missed.
23.) remember gravity is not just a good idea its the law and its not subject to repeal.
24.) the three most useless things to a pilot are the altitude above you, runway behind you, and the last tenth of a second ago.
|Oct 30, 2003, 04:26 AM|
NAS Whidbey Island/Oak Harbour, WA
Joined Jul 1999
Definition: "Seat-of-your-pants" flying-
Any maneuvers or flying atitude that lightens the spirits of the pilot
but creates a heavy heart & "full" pants in his passengers.