Originally Posted by theKM
the "one trick" at nall was meant to be a horizontal blender into a hover... but, situation had it that I screwed it up, plane rotated on the KE axis which wasn't planned and it turned into something else. Josh Price and others were saying that what it ended up is called the crankshaft, so who am I to change this... so that's the name given to doing it on the KE axis, and was what BoneDoc called it in the video. BoneDoc's video goes over the "mistake" that I flew pretty well I think, shows getting the plane into the KE spin axis...
...start them high, the problem with the maneuver is that until you really get to know your plane and the input into this maneuver specifically in a very repeatable fashion, you'll have no idea what orientation the plane will end up.
Thanx Arron.So let me get this right.the stick movements are the same as doing a normal blender?except your obviously flying in a horizontal line.
will have to give it a go on the sim then one of my foamies,cus I'm sure to mess it up a few times before I'll try it on my balsa planes.
Just a q,does one need a more "heavy" plane to get the momentum going?in other words something like an EF MXS ect,or will the lighter 3d planes do it aswell?like an Addy?