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Joined May 2012
27 Posts
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Hobbywing skywalker 20A esc, 1000kv motor, with gws 9x5 three blade props. Just a little disclaimer about the props, I got eight props shipped in a bubblewrap envelope so some of the blades were bent. Their tracking is terrible, but I balanced them anyway and they seem to work so far.
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Take the props off first, then do this with it armed, just for a second. What do the motor outputs show? Do they go all the way to the top? |
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Can't I use a gps module that works over UART, without an arduino? For example this one? http://www.alibaba.com/product-gs/51...t_spi_i2c.html or how can I do that with an arduino nano? Thanks
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I don't know about using a uart gps, a few people have mentioned it but I've never seen one implemented.
This is a good writeup on interfacing an i2c gps with the multiwii. You can use a number of different processors to proces the signal, this one uses an ATTINY4313. http://www.multiwii.com/forum/viewto...s+howto#p16661 |
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United States, CA, Riverside
Joined Mar 2012
33 Posts
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I gave it another try before work today. When connected to the gui, the throttle level was up to 2003. The individual motor values bounced up and down a little but stayed very close to 2000. I'm not sure what else to try but I'm guessing it is a minute issue that denies me the pleasure of flying. Willing to try other suggestions. Thanks.
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You're welcome. I think it's worth going the i2c route, i2c is very simple and robust.
I'm playing around with an optical flow sensor at the moment, for low altitude position hold, as in this thread: http://www.multiwii.com/forum/viewto...t=optical+flow It's very neat. |
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United States, CA, Riverside
Joined Mar 2012
33 Posts
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The motors turn in the correct direction. when on the ground and powered, the quad's movement is in agreement with my stick position. It just seems that there is more power to be gained through some other config I may have missed. It wants to hover but needs a bit more power. This is with the stick at full throttle. Maybe I will restart again. Any clue about the debug 1 on the gui I posted? Thanks.
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Tell you what, take a closeup photo of the top of the machine, getting all the props in shot. Make it as well focussed and high-res as you can. Maybe also do a second one looking down at a 45 degree angle. Post the photos and I'll take a close look. Debug1 - ignore that, it is just a number that the multiwii devs are outputting. The number's origin changes from release to release, as they add new features. It doesn't indicate an error. |
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United States, CA, Riverside
Joined Mar 2012
33 Posts
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