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Joined Apr 2009
4,879 Posts
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Part III
---------- Elevator related stuff... This includes total up elevator travel (down is already set to the max of what you can get), elevator->camber mixing, camber->elevator mixing. Look up "loop test". I wrote this up a while back. http://www.rcgroups.com/forums/showthread.php?t=1234569 Use that for getting elevator up travel and elevator->camber mix settings. It gets you in the ballpark fairly quickly with a little experience. It prevents one from setting up inefficient combinations which is perhaps more to the point. Expect that the elevator->camber mix in the downward direction whould be less for float camber and for speed camber than for cruise camber. Expect that the mix should be symmetric for speed camber, but not necessarily for the others. I personally use symmetric for speed and cruise cambers, but have more up than down for float. Up for float matches up for cruise. It is a feel thing... and keeping the wing flying near-optimally. In speed mode, the lift coefficients are lower. The changes in lift coefficients are smaller as one uses elevator, so the required changes in camber to keep the wing near optimal are also smaller. In float mode, we are getting about as much lift out of the wing as we can efficiently achieve without making the wing way too difficult to fly well (and thereby costing all the performance increase and then some). So adding much more camber when one pulls up elevator becomes a minus. But decreasing camber more aggressively as one pushes the nose over and speeds up makes sense. Cruise is somewhere in between. For flap->elevator mix, one cannot use a linear mix and get it good enough. Sorry, that's the breaks. The reason is the travel of the flaps is too large. As the flaps start to be moved down, they are making a notable change to the angle of attack of the wing. But if the flaps were at, say, 90 degrees down, then they would be making no change to the angle of attack of the wing. When we are setting the elevator response to the flaps, what we are really mostly doing is making the horizontal tail's angle of attack match the wing's angle of attack, over the range of travel of the flaps. Any other phenomenon is secondary and much smaller. So, one needs to have the elevator respond faster in the upper part of the flap travel than for the lower part of the flap travel. In practice, a bilinear curve is sufficient to do the job. This is one where we specify 3 points. Two won't do. More is nice, perhaps, but not necessary at all. 3 with some smoothing is excellent. Often people try to use the built-in mix for this. Then they run into subtle issues with some transmitters making it a whole lot more work. I usually make my own mixer. What you want is the ability to adjust this mixing ratio (upper and lower ratio) without having to adjust the elevator trim! Some of the built-in mixers assume the stick is in the center for neutral, and mess this up. Set up the mixer, and adjust the ratios so that when one is in level flight, one can slowly move the flap stick over its range of travel and the plane behaves nicely. Nicely means maintaining a smooth steady glide, though the descent angle may increase a little as full flaps are used, and the speed then is slower. If in the middle of the range, the plane pitches up, increase the mix in the middle. If around full flaps it pitches up, increase the mix at that end. Now landing approaches should be a breeze. End Part III and that's enough for now. Gerald |
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Joined Apr 2009
4,879 Posts
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Quote:
I have thought of doing something like Bruce's famous presentation to try to do the same thing with plane setup, but it is more difficult. Plane setup requires reprogramming transmitters and each installation will be a little different, transmitters are quite different, and usually some remedial work on the plane is required before even getting started. All this takes quite a bit of time. Gerald |
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Mableton, GA USA
Joined Nov 2005
158 Posts
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Quote:
Quote:
I'm new to this whole DLG thing so your taking the time to write out all these setup tips is greatly appreciated. Thanks, Paul Barros |
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Joined Apr 2009
4,879 Posts
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Nope. No expo or dual rates. If one needs expo, then tighten the springs on the sticks. Expo softens the response around neutral, but loses control when off neutral by much. So if one sets expo on elevator for instance, then when in a thermal turn, the elevator response rate is now different (and asymmetric) compared to level flight. Why make things more complex and difficult?
Similarly for dual rates, when one suddenly decides to make a maneuver, do you have to hit a switch first? Which state is that switch in now? Not having varying or changeable rates is simpler to learn. Our planes really don't have a wide speed range, so there isn't even that justification for rate changes. Clipping - That is running out of travel in a plane's control surface to support the motion input at the stick. That can be a feature or a problem, depending on how it is used. I often set up planes so that at the bottom of the flap travel, downward travel for ailerons is clipped but upwards travel is not. That greatly reduces the adverse yaw in this special case where additional down aileron travel does not increase lift but simply greatly increases drag. So in that case it is a feature. But having an upwards motion of aileron stop before the stick reaches the limit would be a problem. Gerald |
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