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Old Dec 04, 2012, 08:21 AM
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Hamburg
Joined Mar 2004
102 Posts
Hi Norman,

thank you for your interesting tutorial-feedback! You're right, just declining a plane is not sufficiant for sceneries with bumpy ground.

Quote:
How to accommodate the fact that the ground plane isn't ever a real rectangle?
Here we are using height maps. Did you check this tool out?

Quote:
how to position and size the initial ground (collision) plane?
Did you try to pull on the arrows?

Quote:
How do you remove individual collision points - if you have made wrong ones?
If you have set a wrong Skyline-point, move your mousecursor over the point and press "Delete".

Quote:
It looks like, from what I experimented with so far, the skyline collision object can only be built up from the edge of the ground plane (otherwise I never seem to get any base points to place on the scene.)
That's right and therefore we can't simulate a real tree trunk and the tree top by alphamasking.

It would be great if you would contribute your experiences to our tutorial!


Here you can see some Creator-functions which I just recorded:

http://youtu.be/swZuOytIM98?hd=1

Can I see your cubefaces or your spherical panorama?

We have had seen some examples of cubefaces which were not applicable for Creator-construction.

Best regards

Harald
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Old Dec 04, 2012, 01:50 PM
Official Old Git!
Hampshire, UK
Joined Sep 2000
1,426 Posts
Quote:
Originally Posted by EPPforFUN View Post
Hi Norman,

thank you for your interesting tutorial-feedback! You're right, just declining a plane is not sufficiant for sceneries with bumpy ground.
The problem isn't initially a bumpy ground (as it's a mown cricket club ground) but that the area isn't rectangular.

Quote:
Here we are using height maps. Did you check this tool out?
Nope - not yet. Still trying to get some consistency and understanding of basic things like a plane and a skyline object.

(I wish the damn object point didn't suddenly shoot behind you when you try to edit the skyline and then you have to go and try and find it. Also it's not obvious how you add a new vertice in the middle of a shape without it linking to one somewhere else! Grrrr! )

Quote:
Did you try to pull on the arrows?
Can't get them to do anything - apart from move the icon left, right. When you call up the icon spheres then I can use them to tilt/rotate the plane etc.

Quote:
If you have set a wrong Skyline-point, move your mousecursor over the point and press "Delete".
Aaahh... so don't use the 'Delete' button - that just deletes everything.

Quote:
That's right and therefore we can't simulate a real tree trunk and the tree top by alphamasking.

It would be great if you would contribute your experiences to our tutorial!


Here you can see some Creator-functions which I just recorded:

http://youtu.be/swZuOytIM98?hd=1
If I manage to figure some things out I'll indeed contribute to the effort!

Quote:
Can I see your cubefaces or your spherical panorama?

We have had seen some examples of cubefaces which were not applicable for Creator-construction.

Best regards

Harald
I've attached our cube images. They seem OK - in that the look OK in Phoenix etc.

Thanks for your interest.
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Old Dec 04, 2012, 02:04 PM
Registered User
Hamburg
Joined Mar 2004
102 Posts
Norman,

thanks for the cubefaces! -- And again!

It took me 0,05 sec. to realize that your cubefaces are - I have to quote myself:

Quote:
not applicable for Creator-construction.


Houses have vertical walls, not so yours...

If you send me your original images in best resolution with Dropbox, I'll stitch your pano and create 6 suitable cubefaces with 4096x4096 Pixel.
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Old Dec 04, 2012, 02:34 PM
Official Old Git!
Hampshire, UK
Joined Sep 2000
1,426 Posts
Quote:
Originally Posted by EPPforFUN View Post
Norman,

thanks for the cubefaces! -- And again!

It took me 0,05 sec. to realize that your cubefaces are - I have to quote myself:





Houses have vertical walls, not so yours...

If you send me your original images in best resolution with Dropbox, I'll stitch your pano and create 6 suitable cubefaces with 4096x4096 Pixel.
OK - I've installed Dropbox and put the images in. How do I get you to access them (obviously by sharing)?

I have shared the folder that they are in to everyone. This is the link to the folder

https://www.dropbox.com/sh/cazmwapglyv0lp1/LIz8bTJLoU

If that is incorrect please tell me what I need to do.

Cheers.
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Old Dec 04, 2012, 02:39 PM
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Hamburg
Joined Mar 2004
102 Posts
Quote:
I have shared the folder that they are in to everyone.
I don't need the tilted cubefaces but the images you have taken with your camera to restitch them in PTGUi into an equirectangular panorama.

If you want to share a folder you can invite him. Look at the symbols.
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Old Dec 04, 2012, 02:43 PM
Official Old Git!
Hampshire, UK
Joined Sep 2000
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Quote:
Originally Posted by EPPforFUN View Post
I don't need the tilted cubefaces but the images you have taken with your camera to restitch them in PTGUi into an equirectangular panorama.

If you want to share a folder you can invite him. Look at the symbols.
OK - they were taken by a friend, so I'll have to get them from him.

Will let you know when I have them.

Cheers.
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Old Dec 04, 2012, 04:30 PM
Official Old Git!
Hampshire, UK
Joined Sep 2000
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Harald,

I've put all in the images (98) in dropbox.

Presumably the same link will get you there?

Cheers
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Old Dec 04, 2012, 06:40 PM
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Hamburg
Joined Mar 2004
102 Posts
Thank you, Norman, I'm downloading. I will see what I can do.

Norman, if the new cubfaces I sent you are useful, can you post infos of your progress, maybe with your pxq-files?
The location is so beautiful, it would be great if your friend could shoot new scenery-photos with focussed lens and without automatic white-balance.

And I would be happy if you would answer as I see that you are online.
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Old Dec 08, 2012, 08:22 AM
Official Old Git!
Hampshire, UK
Joined Sep 2000
1,426 Posts
Quote:
Originally Posted by EPPforFUN View Post
Thank you, Norman, I'm downloading. I will see what I can do.

Norman, if the new cubfaces I sent you are useful, can you post infos of your progress, maybe with your pxq-files?
The location is so beautiful, it would be great if your friend could shoot new scenery-photos with focussed lens and without automatic white-balance.

And I would be happy if you would answer as I see that you are online.
Hi, Harald,

Thanks for the effort on the cube-faces, I have received them successfully.

Indeed I'll do an update if I can get anywhere with this darned tool.
(It's still pretty frustrating to do - I try a bit, get cross, leave it, come back again etc ).

Also have to fit it in with other things like the 2 new quad copters I've been putting together.

(As well as spouting off how right I am in LTUP! )

Anyway, it'll be random as to my update with it, sorry to keep you waiting..

Cheers

P.S. I'll mention to my friend, but I suspect getting any new photo's might have to wait until we have some decent weather, and the site has dried out..
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Old Dec 08, 2012, 09:48 AM
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Hamburg
Joined Mar 2004
102 Posts
Thanks for your comments, Norman, but what is LTUP?

Quote:
Licence to Use Pesticides
Law for Territorial and Urban Planning
Local Technology Utilization Plan
Long Term Unemployed Person
Long Time Urethral Pressure


Feel free for sending your pxq-testversions.
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Old Dec 08, 2012, 11:23 AM
Official Old Git!
Hampshire, UK
Joined Sep 2000
1,426 Posts
Quote:
Originally Posted by EPPforFUN View Post
Thanks for your comments, Norman, but what is LTUP?





Feel free for sending your pxq-testversions.
Life, The Universe and Politics forum in RCGroups...

(Somewhere to waste too much time... )
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Old Dec 10, 2012, 09:47 AM
Official Old Git!
Hampshire, UK
Joined Sep 2000
1,426 Posts
Harald,

I'm still fighting with the tool.

From what I can see, the main problem is that the scale is wrong, in that I mean that I cannot correctly create a plane to occupy the visual edge of the flying field.

When I just use the default size (without rotating it about, which just seems to confuse the issue) and the build some small collision skyline and export it to Phoenix for testing, the aircraft decreases in size too rapidly - indicating again that the collision plane etc scaling doesn't match that of the visual cubes.

I've downloaded your tutorial pdf's and the only comment you make about getting the ground plane correct is that it takes 'a lot of effort' (which I sure do agree with ), but you don't indicate any suggestions of how to do this.

Does the 'distance helper' icon have anything to do with getting the collision model and ground plane to match the visual scene?

I be grateful for any suggestions you could give me of what to try?

Cheers
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Old Dec 10, 2012, 10:54 AM
Registered User
Hamburg
Joined Mar 2004
102 Posts
Norman, I guess why Detlef has excluded this subject. This is a matter of exploration and a lot of trial and error.

In short: Forget the planes. They are useful in a sportshall. Or in my scenery "St. Peter-Ording".

Make use of the "height maps".

Some years ago a frustrated user sent me his estimation about the "Distance helper":

Quote:
There is also no way to properly measure distances (there is a
distance helper which you can resize in metres but it is always
parallel to the plane of the camera so is only really good for x,y
measuring, there is no way to rotate the measuring tool to line up with objects
you want to measure (the part that really matters... the Z depth)
mostly you just have to do everything by eye and trial and error
Won't you create this scenery as a teamwork-project?

You could post your versions of the project files as zip a few KB.

Good luck!
Harald
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Old Dec 10, 2012, 11:02 AM
Official Old Git!
Hampshire, UK
Joined Sep 2000
1,426 Posts
Quote:
Originally Posted by EPPforFUN View Post
Norman, I guess why Detlef has excluded this subject. This is a matter of exploration and a lot of trial and error.

In short: Forget the planes. They are useful in a sportshall. Or in my scenery "St. Peter-Ording".

Make use of the "height maps".

Some years ago a frustrated user sent me his estimation about the "Distance helper":



Won't you create this scenery as a teamwork-project?

You could post your versions of the project files as zip a few KB.

Good luck!
Harald
Harald,

OK, I'll give height maps a try - but they seem to have no more info than anything else!

The comments regarding the 'distance helper' still give me no idea what it's for, or how it can be used.

Sure, I'm happy to share the project, I just thought that others would be busy with their own projects, that I need to get some basics done to begin with, and that - if I could figure it out - then I'd learn more what this stupid tool does!

I'll do a little more, then put my attempt in dropbox and let you know when they are there.

Thanks for your help!
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Old Dec 10, 2012, 11:25 AM
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Hamburg
Joined Mar 2004
102 Posts
Ok, did you get on the nerves of the Phoenix-Support-guys with these issues once before?

My suggestions and questions were never been answered by them.

You could ask for example, when they will activate the UNDO-menu-item.

Maybe a year ago they told me that Creator will be enhanced and redesigned.
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