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Joined Jun 2007
77 Posts
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Quote:
First of all I would like to inform all of You that final version of Timmendorf_Beach is ready. http://members.iif.hu/laszlo.csaba/Timmendorf.zip I did know that the water quality can be edited to have a gradual transition, stillI I was surprised how nice this could be. See here the water surface at the puddle between the pilot and pigeon. Coming back to the subject: amorphous objects under the ground. I am recommending to use h-maps instead of skyline. Skyline under the ground, besides exeptional cases, can not be used. A h-map has to be set in front of you. Decrease the size of it to have a size comparable to the object to be modelled. Make "hills" as required, if ready push down to cover the object in concern. This is interactive procedure because it is difficult to judge the size of object. Here are two screen shots at Peninsula_Slopegliding, modelling the cliff in the water. The basic sheet of h-map should be pushed below the ground there. It is possibly other h-map or a plane, or water, like here (it is not ready). By the way, I am asking here EPPforFUN, how deep should bring down the surface of the water? ![]()
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Joined Jun 2007
77 Posts
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Good to see this, and I am happy that I could complete this job.
Now I am terribly sorry, but reinstalling my Win7 I was not courious enough, and lost all PXQ files. I was asking Puzom some days ago to test Tempelhof, but all of you can test now. If there will be no serious complains I will and, EPPforFUN can if wishes, include to my "homepage". If not SORRY. It should be redesigned from scratch. Direct adress: http://members.iif.hu/laszlo.csaba/Tempelhof.zip |
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Joined Sep 2012
25 Posts
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Thanks for all the help for making my flying site, this is my first site made of photos of my family house backyard and a equirectangular image by demon duck. I made it for personal use only and post it here for see if some could try it and let me know how i can improve it.
http://www.mediafire.com/?a80222430lxdsv9 |
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Joined Jun 2007
77 Posts
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The scenery is fantastic. I have tested with Pitts it is a little bit big to take off from this narrow path, but working. I will test more. |
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Joined Jun 2007
77 Posts
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Quote:
There is a "Lighting" push button at "Toolbar". For ambient, default vaule is 60,60,60 I am using 100,100,100, But the problem is that the model has no shadow. At "Lighting" the Sun icon should be pushed to the estimated position of the sun. Tomorrow I will make for you an alpha masked cubeface, if you wish to use this. If this is used and skyline or more skylines are used on the left side, over the hill, the model behind the trees will be more realistic. |
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Joined Sep 2012
25 Posts
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Joined Jun 2007
77 Posts
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Tempelhof is ready. Of course, now as I have the PXQ, if serious complains I can correct. |
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Joined Sep 2012
25 Posts
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http://www.mediafire.com/?8g8l70l5j7dl0lc |
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Joined Jun 2007
77 Posts
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I had to remove the zip file. If correcected I will notify You. The JPG>DDS conversion resulted in a colour discrepancy. |
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