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Old Sep 24, 2012, 02:49 PM
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Phoenix creator Question?

"Top-Down" view on pheonix creator how? i have only perspective or down, top but no a combination of them. Can anyone manage to do that?

3D Modellierung im Phoenix Creator Teil 3 (8 min 49 sec)


This video show working on that view
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Old Sep 24, 2012, 03:04 PM
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you press Space to switch view from POV to Top-Down.
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Old Sep 24, 2012, 08:41 PM
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Quote:
Originally Posted by Danny_Swe View Post
you press Space to switch view from POV to Top-Down.
THANKS! Do you have any other hidden trick? I have edited a equirectangular picture in photoshop to look like my family farm to practice i will upload soon. Thanks and God bless.
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Old Sep 25, 2012, 03:07 AM
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you saw the videos: http://www.szenerien.de/index.php?op...145&Itemid=120

There is also PDF's:
http://www.szenerien.de/Phoenix-Crea...r-Tutorial.zip
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Old Sep 25, 2012, 07:57 AM
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Quote:
Originally Posted by EPPforFUN View Post
Here are some of my scenery-panoramas, which are not yet constructed.
If someone wants to create sceneries, I will provide the cubefaces.

http://szenerien.de/index.php?option...160&Itemid=129

Thanks to Harald for the cubefaces, and to Danny and Fatgadget for testing the first version. Timmendorf_Beach is ready.
If You see any strange thing or bug I can correct.

Notes:
1. The scenery is compressed a little bit. The distance between the end of pier and Maritim Club hotel is about 1 km. The simulated distance is about 600 m.

2. The water "quality" is manipulated.
Fatgadget has found a strange "phenomenon" the sharp transition of "high" quality water to photo water.
The reason of this (can be seen at "official" "Sand Flats") that the water editor is a square, sides of which are 1 km. You might consider that is more than enough, but not. Under the horizon there is a stripe of the "low" quality water, that is the original photo image.
In principle this could be corrected, using the gradual transition of water quality edited by the "brush" at the edges of the water square. This is not working for me. If you know how to force the editor to behave at the square edges the same way as at near to the centre, please inform me.
I applied a "dirty trick" inserted into two cube faces (n.1, n.2) a stripe copied from the screen shot of the simulator, only at "high" water quality.
For those who dislike this, a third folder (Save_O) is presented with the original cube faces.
3. At cubeface .dds image, 1024*1024 pixel sizes are used, if the FPS is degraded, the 512*512 cubeface can be found at Save_O folder.

The "flying site" is under "CC" therefore it can be downloaded from:
http://members.iif.hu/laszlo.csaba
last item.
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Old Sep 25, 2012, 08:21 AM
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look at what i got since your first trick

[IMG] Uploaded with ImageShack.us[/IMG]
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Old Sep 25, 2012, 08:27 AM
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lcsaba: Great! Will fly the final version whole evening!

BANDACALVARIO: Wow!!! Awesome scenery!! I really like that. Just make sure you get the basics right (like the foundation, the distances, the ground). Before you start on the details, makes it easier if you want to adjust the ground level or something. On your scenery the planes would work great I think. Otherwise the h-map is a powerful tool (difficult to master but easy when you get the hang of it) and can be used also. But that looks like a very, a very (!) promising first site! Let me know if you need any more tricks or testing the site.
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Old Sep 26, 2012, 04:48 AM
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Timmendorf Beach

Well done, László!

Some minor suggestions for improvement:

Horizon:
The height of the horizon could be dragged down some pixels in the spherical panorama to fit with the Creator watersurface.
I'll try to do this.



Sharp edge:
The height map could be dragged down a bit to avoid this sharp edge:



The same here to remove the water from the beach:



Very nice done:



Strange details of Phoenix-render-engine: Reflection and shadow on water and sand from hidden airplane:



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Old Sep 26, 2012, 06:30 AM
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Quote:
Originally Posted by EPPforFUN View Post
Some minor suggestions for improvement:

Horizon:
The height of the horizon could be dragged down some pixels in the spherical panorama to fit with the Creator watersurface.
I'll try to do this.

Sharp edge:
The height map could be dragged down a bit to avoid this sharp edge:

The same here to remove the water from the beach:
As to the horizon setting I will wait for Your result.

I will correct those two water sections.
Danny and me spent hours to get this ground-water scenery. There is a mall separate h-map to control this area.

If new .zip has to be made the Spare_O folder and the content of this should be decided.

As I see you are using the Original cube maps at Your video.
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Old Sep 26, 2012, 07:21 AM
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Hi László,

no, I haven't used the original files, but didn't run highest quality in Phoenix. So Phoenix chose the medium folder. And these dds-files are not adjusted. I changed the video:

Timmendorf_Beach (2 min 16 sec)
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Old Sep 26, 2012, 08:00 AM
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Does anyone knows how to resolve this, I have a cliff site made of height maps but when i put the skylines didn't align with the ground map. the plane can fly below the skyline.

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Old Sep 26, 2012, 11:48 AM
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Does anyone knows how to resolve this, I have a cliff site made of height maps but when i put the skylines didn't align with the ground map. the plane can fly below the skyline.

[IMG] Uploaded with ImageShack.us[/IMG]
The skyline is a tricky object. The basis points are at the level of the foot of the pilote.
If the ground plane is at a negative level, cubes has to be used.

At Timmendorf beacuse of this there is a cube below the skyline.
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Old Sep 26, 2012, 12:03 PM
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As far as I remember skylines can be dragged down to minus values. So did Greg with his Grand Canyon scenery:

http://rc-simsceneries.com/usa-phoen...-flying-sites/

Skylines (0 min 26 sec)
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Old Sep 26, 2012, 02:46 PM
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Originally Posted by EPPforFUN View Post
As far as I remember skylines can be dragged down to minus values. So did Greg with his Grand Canyon scenery:

http://rc-simsceneries.com/usa-phoen...-flying-sites/

http://youtu.be/DZc9Z7GDHnc
EPP Did you know how? its a command must be press or something?
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Old Sep 26, 2012, 02:57 PM
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Originally Posted by EPPforFUN View Post
As far as I remember skylines can be dragged down to minus values. So did Greg with his Grand Canyon scenery:
I have not seen this Grand Canyon but can imagine that it works.
If there is an object below the horizon (the wall of a canyon), and the lower edge of a skyline should follow a h-map it works.
Quote the help of Phoenix:
"This special object is for creating collision around trees, bushes or buildings on the horizon of the scene. Click once to add a point on the ground-plane, and then move your mouse to set the height of the point to that of the horizon-line in that position. Work like this around the entire perimeter of the scene if needed."

As I said the base points are on the ground-plane. If it is up or down, the distance is defined, therefore you should always check the top view to see where the given point is located (see small top view on left).
The second point in general is up to the height of the given object. If you push down this point a collision object can be made below the ground plane, but the upper edge of that skyline will be a straight line at the ground, more exactly at the foot plane of the pilot.

Here is a modified Timmendorf skyline (collision, not draw) , at the background
other (no colision, draw). Some second points are pushed down.
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