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Woke up to two near perfect water sceneries, now I can't sleep again! Brilliant job Puzom, Csaba and Danny. Water textures are drop dead gorgeous in Phoenix with waves, ripples and reflections, it's eye-candy. You have made the best of it. The aircraft look much better after Puzom adjusted them. I simply love both these flying sites.
(Small bug detected: dropping point set too high for Cub waterplanes & Sea Ranger helicopter at Playa Tortuga). Playa Tortuga & Kanayama: (links above) |
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Please check the starting points, eg the Icon A5 with Gear crashes on most starting points. @Fatgadget Thanks and thanks for reporting, will fix. Cheers! |
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Waves
Hi, If someone wants to play with changing the way the water/waves move, please have a look at the file water_noise.bmp in "..\PhoenixRC\resources\textures\water\" Changing this file will allow you to have faster moving waves etc. The bigger the image dimensions the better the effect, but lower fps. I think 1024x1024 is the max which PhoenixRC uses. Eg try this different "test" version I've attached. (Original included) You should see faster movement and more waves. Cheers! |
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I have a field enclosed in this zip that is not working in the sim, they just white screen , i have tried putting it in the different locations user flying fields, and environments and still the same. If anybody wants to check it out and see if there is problem that would be great. I don't know what to look for . I compared it to others and it looks the same to me.
Thanks Brent |
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The field works fine, only the preview is white. This file contains only white images: Kosenowsee1cubemap.dds. Which is the rotating preview. Cheers! |
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That's what I get for not pushing the accept button... Let me ask you one more question what part of the file(s) makes the water move in the sim , or was it something the original author did not set up.
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Joined Jun 2007
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I am considering this as a not very good feature of Phoenix sim. The material quality is defining the feature of the surface. Short grass less bumpy long grass more bumpy. Nevertheless I made a new Budaörs version the wall is hard but on the front of that, a large model like Pitts can climb up. http://members.iif.hu/laszlo.csaba/Budaörs2.zip I have a more disturbing concern. There is no "tree" material, therefore I am assigning "short grass" to trees. In fact I have not tested "foliage". The result of this a "brick wall" effect which is not realistic. I have experiences with models hitting trees. Those can be collected inside the trees and not falling apart and down. The "start position" problem of Tortuga has been fixed, the file is replaced. |
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Many thanks, Csaba. It works better in the new version. Now it's a small bump to cross! Phoenix Creator has its limitations. Nice with preset values, but they should have included an option to add your own. Everybody's complaining about the compromises they must make when designing with the Creator.
Budaörs2: (download, post#174) |
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I've noticed one thing with the new version (?). If you don't minimize the window (creator) when trying the site in Phoenix, Creator will hang and your work is lost. And another thing that almost drove me nuts. If you see that your objects are not visible, you can't resize them. Don't despair. Restart the program! Actually. It's safest to quit the program when trying out the site, and then start it again. That program needs some gentle touch to work
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They added a new manual update on the PhoenixRC site, little update. It also contains a debug window. |
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Joined Jun 2007
77 Posts
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1. I am glad that You did not say harsh words about this solution, but should not propose to Phoenix certain modification? To talk seriously, the solution of this problem is not easy. a. It would be possible to use the same technology as used for water. A new material should be introduced named let say "Phoenix grass" If this material is assigned to an area the surface would be an artificial thing, (like water) moving grass, a little bit bumpy, but the model would move across the grass as in real life. The problem is the colour of the grass, if it is not matching to the grass around it would not be very nice. b. It would be possible to introduce a new object type, "grass edge" which would be a tilted bar, the height of which would fit to the height of the "area". To insert a "cube" to Budaörs was not easy and even it is not perfect, it is not working for small models. I guess Phoenix would not be happy with such proposals. 2. My name always make confusions even here at our Hungarian forum. We are using our names in a reverse order, compared to Yours. My family name is Csaba, my first name László. my e-mail address was selected about 20 years ago, English type: laszlo.csaba, my user ID lcsaba. If I were English, my name would be László Csaba, but here it is Csaba László. You are free to use any of those of course. 3. I am sorry but I have some things to say, about: Creator 2B, a very important new feature, sky-line, my problems constructing Tortuga, for instance, slope soaring, cubemap alpha, comparing the Phoenix featurers to the solutions of AFPD Are you interested about those? |
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