Test flew the ship last weekend! I set up the programming as I would any TD ship, except that I put the towhook about 1/2" in front of the CG for stability reasons. I ended up balancing the model at 39% chord, which was about 5.5" behind the LE.
This is perhaps the only model that I did not test glide before winching. I felt like it would not serve any purpose to do so, and might in fact be a bad idea. I used a standard "LSF" style winch, and built up a little extra tension before I gave it a heave. It was somewhat difficult to hold the model still above my head, but once the line starts to pull it got easier. My only apprehension was a low-level line break or pop-off where I would be left with too little altitude to recover from the ensuing stall sequence.

My fears were unfounded, the ship rotated beautifully and flew straight up the line with no input from me. This thing goes up the line like a 747 on autopilot

After release, a click or two of aileron trim and a small adjustment to the flap/elevator mixing had it dialed in. After 2 or 3 short flights I launched again for a 1 hour and 10 min flight, and had to come down on purpose.
My impression is that it flies very much like a TD ship (in my case Xplorer), it just feels a little heavier on the controls. Thermal turns were very stable with no tendency to steepen the bank. I was impressed with the speed range - I had a couple of low saves from treetop height to specked out, with some camber dialed in it slows way down, feels buoyant, and you can really horse it around trying to make the save. Of course when you put the nose down it really moves out and carries it's energy (all 10.5 lbs worth)

I really like the Skymelody variometer. It's just like the vario I used to use in full size gliders, the total energy compensation is key. When you're fairly close range, of course you'll notice the usual visual cues of lift, and the vario will work to confirm and complement this. Once you're way up high or downrange though, the vario becomes crucial as those visual cues are just not there. At any range, I found the vario to be a great tool for centering lift, I was more willing to "hunt around" for the best part of the core since I had a continuous feedback stream to work with.
Landings were a non-event. I was able to get about 40-45 degrees of flap travel, and some crow to go along with it. This proved to be plenty to get it down pretty quickly, I wouldn't want to try a spot landing, but landing in a random field or highway median won't be any problem.
As far as CG goes, I will be moving it back a little bit, as the ship is still a little on the positive side for my taste.
I am extremely satisfied with everything about the MXC - now it's game on to start flying some tasks...