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#1 |
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Registered User
Join Date: Jun 2009
Posts: 7
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New Airplane Maneuvers
It seems like the XFC is a showcase for new and innovative maneuvers.
I have a couple of questions. The tailslide seems to be a very common maneuver amongst the full scale airplanes. But I didn't see it very much at XFC. I know that you can do a lot of things with models that you can't do with full scale. Are full scale airplanes better at this because they are heavier? I ask because I am always impressed when a pilot can hold it (tail first) for a long time. So is it possible to hold it even longer with a model? As a spectator, I would be extremely impressed if a pilot could ride it tail first until the last possible second before pulling out. Is that even possible? It seems like it would be a show stopper. Also, I know that all of the pilots can hover. But with the variable pitch props, is it possible to create negative thrust? I ask because, I think that at some point someone will hover nose first. Just imagine if someone would tailslide to a point when the plane falls nose in, then reverse thrust it to hold that position for a second or two..... Similar to an inverted heli hover... Is that possible? I don't think you would be able to hold it for long since there would be no wind over the rudder to make corrections.... but even a second or two would be extremely impressive (to me anyway) Maybe I'm an idiot, but I've already seen these pilots do things that I thought were impossible. So exactly where are the limits? Are these things possible? Thanks |
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#2 | |
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may the 4s be with you!
Join Date: Feb 2007
Location: grandjunction, CO
Posts: 388
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#3 | ||||
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iumop ap!sdn w,I
Join Date: May 2005
Location: Grande Prairie, Canada
Posts: 2,766
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Look into the Turbo Raven. It had the ability to pull reverse pitch in flight and almost stop on a down line. Unfortunately it was destroyed and the pilot severely injured during a reverse pitch maneuver.
I think the reason that models can't hold a tail slide very long is because things happen faster on our models and we don't have the feedback that a pilot in the plane has. From the ground it's really hard for us to tell what corrections are needed until it's too late.
Last edited by G.P.; Jun 22, 2009 at 12:05 PM. |
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#4 |
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Oly crap.. Deese ease not gud!
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Trying to hold a tailslide can be very difficult in varying wind conditions, and a huge part of our score is execution, or precision of flying. When the plane falls out of a tailslide, as will always happen at some point, it doesn't give the best impression of precision.
As far as VPP, it is not yet practical in gassers. It was tried a few years ago... To get just barely enough thrust for a nose-down hover, you needed a 100cc engine on a 50cc plane, and the power was still not good. Eventually we may see this, but we need a few breakthroughs first. |
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#5 | |
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may the 4s be with you!
Join Date: Feb 2007
Location: grandjunction, CO
Posts: 388
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just curious, why does a nose down hover require more thrust than a normal hover? |
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| douer |
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An infraction has been given for this post.
Infraction type: Excessive advertising (Spam)
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#7 | |
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Oly crap.. Deese ease not gud!
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RJ |
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#8 | |
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may the 4s be with you!
Join Date: Feb 2007
Location: grandjunction, CO
Posts: 388
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and i thought i was cool cause i could torque roll geeez i better go practice, thanks ian.
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#9 |
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Registered User
Join Date: Jul 2008
Location: Australia
Posts: 20
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Just for info, the tailslide used to be in the aerobatics schedule in the early days ( before FAI pattern) but was discarded because it was largely a 'luck' manoeuvre. Also, the model had to 'fall' forward to score, and with almost no surface control, this was very difficult to ( deliberately) achieve. jatur
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