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| Wingspan: | 22 in. |
| Wing Area: | 12 sq. in. |
| Weight: | under 7oz |
| Length: | 19.5 in. |
| Wing Loading: | 7.63 oz/sq. ft. |
| Receiver: | micro (Futaba R6106HFC used) |
| Battery: | 2S-3S 300mAh lipo |
| Motor: | 19-20g outrunner |
| ESC: | ~10amp |
| Manufacturer: | Millennium RC |
| Available From: | Millennium RC |
| Price: | $74.95 |
Few things in this hobby inspire the child in us like a small plane flying aerobatics. Modern micro radio equipment has made this very attainable, but as yet there is a void of available aircraft, and less again if you're the kind of modeler who enjoys building.
Building season is upon us, so what is out there to satisfy this urge for nimble diminutive planes in kit form? The answer is not many. If you want one that can 3D, the number is zero. The one exception, however, would be from Millennium RC, the Micro 3DX. This tiny plane presents itself as being quite ambitious: It's certainly small enough to be micro, and it has "3D" in the title so it's not just aerobatics but 3D aerobatics. It also has features like a split removable wing. Yes, removable!
I boil this little offering down To satisfy three key areas of interest: building, micro, unlimited aerobatics. So let's clear that building bench and get into it.
The kit for the Micro3DX arrives in a form that all good RC planes should, a nicely presented stack of balsa and plywood. Along with the laser cut wood parts is a bag of hardware that includes everything required to complete the model less electronics.
The kit contains:
Required to complete:
Required electronics:
The instruction manual provided is well illustrated with clear descriptions. If you do follow the instructions, your build will go smoothly. It's also handy to be able to dry fit the laser cut components; everything should line up before you commit with glue.
The Micro 3DX can be built without a formal building table. I built mine right in the area in which I was photographing it, which was only about three square feet of flat table. You wont need a formal pin board, it can all be assembled loose without pinning down. You will need some parchment/teflon paper so that what is being worked on doesn't become part of the landscape when you make sure the flat bits are flat. Having an area to space out the kit parts is also handy as you search through the wood sheets for the various parts (some parts are very small, a few without labels, can take some finding).
You can have the Micro3DX framed up and possibly covered if you set aside a day. It's a very easy part-time build if you wish to stretch it over many nights. There are no particularly complicated steps that would make it a challenge to pick up again if you need to set it aside for a while.
I started with the tail because it's a great warm-up to the rest of the build. It goes together simply and gets you used to the enjoyable puzzle that James has laid out in the design. Next is on to the more involved build of the fuselage. It uses two plywood sides and a center crutch to key everything and some of the formers use a very original and effective way of being mounted. It's pretty clear that the design is thinking outside the box. It's a simple process of building the formers against one side of the fuselage before introducing the other. Add the built-up tail block and the rest is stringers.
Most of the plane can be built off the bench and in your hands, but this is one of the few times you need two square feet of flat space to make sure things are straight. The wings are a simple build with solid technique: Assemble the frame without glue, and just tack glue the corners of the structure with CA. Then, as you hold the wing flat on the surface, apply the CA and allow it to cure. Ailerons are done in similar fashion. The result is easy and accurate.
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This step is like all other planes, fix loosely around the edges, and then stretch out with a heat gun. Any warps introduced by covering can be removed in the same fashion. Happily, I didn't have to battle any warps and it all went smoothly. I covered my 3DX with white SoLite covering as the base to add a more colorful trim over the top. As with any kit versus an ARF, this is where you can get creative and really make your plane unique.
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Radio installation is very simple and easy. Servos screw right into the servo trays in the wings, and the elevator and rudder servos tape into recesses in the fuselage. Fancy doors are designed into the model, though I simply placed the door and covered over it as I'm happy to commit the servos to the project. The doors are easy to make though: Simply cover and use clear tape to hinge and fix in place.
The only deviation I had to the radio installation was in the shape of the pushrods. The plans show the addition of elbows in the wire so the pushrod can meet the control horn. Instead, I simply relied on the flex of the carbon pushrod, the lack of elbows making the pushrod stiffer. This does initially make the pushrod bind in the plywood standoffs, but after a little manual persuasion (pushing the pushrod back and forth) the carbon will smooth off the plywood and will have the pushrod run smoothly.
Electronics selection is a factor. It requires a micro receiver with inline pins: Berg 4L, Spektrum AR6110e, Futaba R6106HFC as an example of each flavor. I used the Futaba and was happy with the results. A lesser fitting problem is for batteries. No problem if you use a 2S power system, however my motor really comes into its own on 3S. After very lengthy searches, the Dualsky GT 300mah pack is the only 3S pack I've found that is flat enough to fit the Micro3DX.
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With covering and trim from flair all your own, it's hard to be more proud of something you just built from a stack of wood. I've built a lot of planes, but no less proud of the building results of my little Micro3DX.
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I built my 3DX without landing gear, so mine is all about the hand launching. Grip the top of the fuselage, bring the throttle up to anything over half, and give a gentle loft forward. The 3DX happily flies away, and there's no great rush to get to the sticks. It's an easy hand launcher. With its flying characteristics it's easy to say that rising off ground with the landing gear would be a non-issue also.
For landing, the 3DX likes a little speed, and if you have a 3D balance point you'll need to make sure you keep the nose down. If you kept this in mind, landing with the landing gear on a sealed surface would be no problem. As with all small planes, landing gear and grass results in an ungraceful nose-over. Without the gear, gentle flops into the grass is the happy way to end a fun-filled flight.
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The Micro 3DX is as highly maneuverable as its large control surfaces suggest. With a motor of recommended power, there is plenty of thrust to do all manner of aerobatics without restriction. With some speed, the 3DX tracks well for its size, and large lofty loops, immelmans and split S's are very enjoyable. Stall at the top of a vertical with some rudder, and you'll see about the cutest stall turn you've ever seen.
I was initially worried about "3D" being added to the title of such a small plane; they have their work cut out to meet the grade simply because of their size. But the 3DX was a happy surprise with its aerobatics. The 3DX has abilities closer to larger built-up models than smaller or lighter foamies, and the result is a very unique and energetic performance.
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The flying summary is that it flies very well with a lot of energy in both traditional and 3D flight. However, easing through the transition past stalling into 3D flight is a little muddy. To get the most enjoyment from the Micro 3DX, keep some speed up and fly some great aerobatics above the stall speed, and when you want to go all 3D, break into it quickly. It will take some getting used to if you're the kind that likes to hover around harrier speed, but no other plane is this small, this portable, this aerobatic or a kit. To this degree the Micro3DX really is without peer.
The Micro 3DX is quite a robust little plane, and in this regard I'm very impressed. The start of its career was actually the end of my 72Mhz career, and the plane was suffering through some hits that really smelled of interference. This caused some very hard strikes, and all the plane suffered was popping the ply catches which hold on the canopy. Moving to the Futaba R6106HFC receiver cured all problems, but the weakened canopy setup is what caused the canopy popping off in the violent blender shown in the video.
Other than that, the worst damage it has sustained is a slightly crushed wingtip It caught in a low rolling harrier, breaking the ply elevator joiner in subsequent cartwheel. Both were easy repairs. Most of my flying is over grass, and as such you will find it able to shrug off some very hard arrivals. I do fly higher when flying over hard surfaces as naturally much of the bounce is lost.
Micro 3DX is not for beginners, mostly due to its spirited and highly aerobatic nature. I doubt beginners will have the much fun or get the most out of the build. If you're a seasoned pilot, it would certainly make a great first kit build.
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Hovering, torque rolling, blendering, knife edge spinning, fast flying, highly aerobatic plane of a 22 inch removable wingspan. It's quite the resume, but I'm happy to serve as a character reference.
The Micro3DX from Millennium RC is a great little package. It allows builders a great easygoing opportunity to practice their craft. The hardest part of building the plane is searching for the parts in the box, so it's the perfect casual side-project to while away the cold winter months.
Once built, the 3DX has genuine performance. Low energy 3D maneuvers take a little effort to come off, but the higher energy aerobatics is where it comes into its own, and it is a very engaging and rewarding plane to fly. I have yet to fly it without openly laughing at it's high energy attitude. Flying a knife edge spin or a blender will soften the heart of any hardened spectator. It's size and the fact that the wings are removable means that it's the perfect plane to leave in the car and fly whenever the need arises.
Pluses
Minuses
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Looks like a fun little plane. Did you get any flight time in wind - I'd be curious how well it handles 5-7 mph range.
I had my eye on the Ultra-micro 4-Site but after holding one in my hands I think it's exclusively an indoor flier, and I don't get many chances for indoor flying. Nice review. |
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I've flown the 4-Site also and they are very different planes. The 4-Site is a micro F3P plane and as such is very much a slow foamy... can't flat spin, doesn't like tight balled up snaps, can't KE spin, etc. The 3DX flies like a larger plane and has the maneuvers that typically come with larger planes with more energy, which makes it very unique. I don't think there's any other plane on the market with a two foot wingspan that can KE spin and fly blenders that tight and violently. The knife edge spins and blenders are towards the end of the video. The KE spin is also easy to enter: get it up high, start a stall turn to the right... as the wing comes over the top, boot in full left rudder, full down elevator, full throttle... the plane will do the rest ![]() ...two very different planes with different styles and sets of maneuvers. |
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James is not an evil guy, in fact he's terribly nice. He makes the "SlowStick-X" that is commonly shortened to "SSX". He then produced a micro size 3D plane, "Micro 3DX" fits really well. He wasn't out for blood on a foamy vendor. Either way, review threads aren't the best places to purge conspiracy theories on the evils of humanity... you may find better traction in contacting James or taking it up in the vendor threads.
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The review was great, as always, you did a great job Arron, and as usual, you are probably right, but great guy or not, he is out of line using the name. And I am very sure he is not "evil" bro..I hope that he is as nice a guy as Tim is..and I hope they can get something worked out.
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Nice review,Really like the video.. ive only seen a couple videos in reviews that have been real world including crashes or in flight failures. Hope the trend stays and videos continue to be forthcoming good or bad based on what the reviewers experience with the planes in the air and on the ground or during the build.
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Latest blog entry: Octocopter With DSLR
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![]() ...although, taking photos of tail touches with the 3DX, you'll rarely get something you can recognise in the background... but boy, that grass has catskill mountains all over it don't it? ![]() People are more scared of kit building than they need to be. Read the destructions, take your time, ask questions, everything will be fine. You know what they say about long journeys and first steps. |
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My motor had a Kv geared for 3S on a 7x3.5 prop. On 2S it was a little lethargic, a beast on 3S. 3S is fine, but only the 300mah 3S Dualsky packs from 2DogRC, or Vampower Pro packs will fit this narrow a fuse (at this size, all other packs are fat it seems). I also had to trim a little wood around the "cowling" area to get the large stator to fit (it fits like a glove, but like all good gloves you need to convince it ).Now, MillenniumRC recommends the Hacker or the Shulman... these are longer motors, easier to fit. I didn't try these myself, but I flew Jame's prototype at SEFF '09, and it had plenty of poke. I also used a 6 channel Rx, some weight could be saved with a Y lead to a 4 channel, or them weeny little spektrum deals that are out there if you have DSM2. |
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Thanks for the great review.
while I would like to add this to the hangar I cannot get over the price of this plane. ![]() Too rich for my blood! |
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Latest blog entry: smacked the beeeeg slick
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