Aug 26, 2012, 07:38 AM Closed Account Joined Nov 2010 67 Posts It's the inertia due to mass that makes the difference. If you imagine flying into wind, and therefore at low ground speed but normal airspeed, then making a 180 turn downwind, you now have to accelerate your mass to normal airspeed plus windspeed. What normally happens is you lose airspeed until you have achieved the required mass acceleration. Same thing happens in reverse turning into wind. Your mass keeps going at normal speed but the wind now gives you a higher airspeed, so you gain lift. It's these effects that make dynamic soaring possible. Last edited by Coomkeen; Aug 26, 2012 at 07:43 AM.
Aug 26, 2012, 08:01 AM
3D? I only got two thumbs!
United States, MA
Joined Jul 2012
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Yes, there is a big difference between flying in a tail wind as you said in your first post...

Quote:
 Originally Posted by seeingeyegod The model does experience different aerodynamic effects depending on whether or not its flying in a tail wind or head wind, just like a real plane. A tail wind can both make a plane move faster relative to the ground, and reduce lift.
And getting hit with a sudden tailwind...

Quote:
 Originally Posted by seeingeyegod Exactly, the air speed is NOT the same if you get a sudden tailwind. The air flow relative to the wings can suddenly slow down, reducing lift.
Getting hit with a sudden tailwind has essentially the same effect as getting hit with a sudden calm when flying in a head wind. Or to phrase it differently, gusty wind is a problem
 Aug 26, 2012, 08:22 AM The Man BEHIND the frog, ugh Pleasant Valley Modelport Joined Sep 2006 9,218 Posts We live in an analog world, our computing is done in binary states. There are dynamic in-betweens to account for. I'll bet my life as I have in the thousands of full scale landings I have done, and was taught in flight school. Just keep the power up in a turn, especially at landing speed, 1.3X anticipated stall speed. If you build up too much speed on final, bleed it off by something in your bag of tricks. You will probably get by with not adding power in a steep enough descending turn. There is need to get to know the airplane's tendancies.
Aug 26, 2012, 10:12 AM
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Quote:
 Originally Posted by Chophop We live in an analog world, our computing is done in binary states. There are dynamic in-betweens to account for. I'll bet my life as I have in the thousands of full scale landings I have done, and was taught in flight school. Just keep the power up in a turn, especially at landing speed, 1.3X anticipated stall speed. If you build up too much speed on final, bleed it off by something in your bag of tricks. You will probably get by with not adding power in a steep enough descending turn. There is need to get to know the airplane's tendancies.
I'm trying to learn to do that in RC. I am at the point where I can usually pick my decent speed and angle pretty well but I need to learn to sideslip on the way down to burn off excess speed. I can do it in a sim all day long but in real life its scary.
Aug 26, 2012, 10:15 AM
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Quote:
 Originally Posted by sablatnic What many people think of as 'the dreaded down wind turn' is in fact a quite different phenomenon, 'ground affect'.
I didn't write ground effect, but 'ground affect', a nervousness that many people experience, when their models are close to the ground.
Me too, if I start thinking about what I am doing.
Aug 26, 2012, 11:56 AM
Tossing planes into the snow
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Quote:
 Originally Posted by sablatnic I didn't write ground effect, but 'ground affect', a nervousness that many people experience, when their models are close to the ground. Me too, if I start thinking about what I am doing.
Sorry for the misunderstanding. I have never heard this term "ground affect" before, and assumed it was a typo.
Aug 26, 2012, 01:04 PM
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Quote:
 Originally Posted by Jovanx Sorry for the misunderstanding. I have never heard this term "ground affect" before, and assumed it was a typo.
Not sure if serious
Aug 26, 2012, 10:04 PM
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Toowoomba, QLD, AUSTRALIA
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Quote:
 Originally Posted by Coomkeen It's the inertia due to mass that makes the difference. If you imagine flying into wind, and therefore at low ground speed but normal airspeed, then making a 180 turn downwind, you now have to accelerate your mass to normal airspeed plus windspeed.
People keep assuming that inertia and kinetic energy relative to the ground means something. IT DOESN'T !!!

I can quite happily pedal around in circles riding a bicycle on the deck of an aircraft carrier doing 30 knots (with a 30kn tailwind) with my mate flying a plane over my head, while a man on land watches me go past yelling at me to pedal harder as I turn back towards the bow because to him I need accelerate to a higher speed, which I'm sure from his statonary position is what it looks like I need to do, but we all know is completely wrong.

My tyres interact with the deck of the ship to turn in constant speed circles, while the plane interacts with molecules in the body of air to fly constant airspeed circles while the man on land thinks we're both speeding up and slowing down....
 Aug 26, 2012, 10:18 PM Space power United States, IA, Hampton Joined May 2012 314 Posts The whole inertia thing is rampant in full scale pilots as well.
 Aug 26, 2012, 10:19 PM Registered User Toowoomba, QLD, AUSTRALIA Joined Jan 2008 624 Posts Actually for those that still try to keep bringing up this extra momentum or kinetic energy rubbish ask yourself why a glider doing a low, high ground-speed, downwind pass over the strip can't pull up any higher than a glider performing a the same pass into the wind at the same airspeed (but lower ground speed)???? In both cases kinetic energy will be converted to gravitational potential energy, but the final GPE in both cases will be the same, even though the glider doing the downind pass has a much higher ground speed....
Aug 26, 2012, 10:44 PM
Tossing planes into the snow