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United States, MA, Waltham
Joined Dec 2001
6,066 Posts
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One trick I have seen is to stretch out a plastic tarp on the ground so you have a smooth, flat surface to take off from. You have to pull it tight and stake the edges down.
Also, double check the c.g. Should balance something like 1/4 to 1/3 back on the wing. Make sure the controls don't move too much. On many planes you can get by with about 10 degrees up and down elevator, or less, and maybe 20 degrees on the rudder. Try to make small control movements, and don't let the nose point too high. I don't know if this particular plane is any good. Lots of times problems that seem very tough to you can be solved easily if you can find an experienced instructor. |
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Latest blog entry: pics from Winthrop, MA indoor flying...
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Good luck!
Please note that my suggestions above are not based on all the facts that you know. You mentioned that it flew for a few feet ... you were there and if you feel it was coming out straight/level and not veering, then all is good laterally. If that is the case, and it comes out nice, altitude and power should be your focus for your next game plan. I'm not an expert but we can teach ourselves if we treat crashes as a learning experience. Wish they would invent a black box for rc Watch carefully what happens during takeoff. I've gone through a lot of glue learning what to watch for and there are pilots where I fly that can get near anything in the air ... first time. They blow me away
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Fla.
Joined Apr 2005
865 Posts
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I've had a lot of students that use a simulator say that on the "real " thing it is a LOT more sensitive. You have to have a light touch and use very little stick movement on most planes.
Think of it this way: do you have a wife or a pet ? They don't like to be slapped around, your plane doesn't either and both will bite ya good if ya do it. Another point : Most people try to use to much power to quick. On your hand launch try just putting about 2/3 throttle on and a smooth toss instead of a hard throw. You don't want a rocket type take off, it's not real and not easy to handle. As far as a ground launch ( ROG ). With most tail draggers people over control and use to much power right off and that just gets them in trouble. Try slowing down and just controling the plane on the ground till you can get it going a little faster a bit at a time. In most cases, full power will just keep you in trouble. ENJOY !!! RED |
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