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Old Apr 22, 2011, 09:13 PM
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Phoenix: How to land wings and pushers without breaking the prop?

I'm really enjoying Phoenix 3.0, and I think it has helped me immensely.

One thing that I can't seem to figure out is how to land models like the FunJet and the Flying Wing without breaking their props. The sim engine seems to treat any intersection between the prop arc and the ground as an automatic fail, irrespective of the landing speed and whether or not the prop is spinning.

Actually, for folding props, such as the one on the Radian, there's a clear difference between whether or not you're landing under power, in which case the prop snaps and you get sent into the naughty corner, or whether you've remebered to power down to zero on the final approach.

With the FunJet however, I can't get Phoenix to treat my landings as acceptable unless I put the plane down on its back, so that the Vstabs are keeping the prop off the ground. That doesn't seem like the optimal approach for real life flying

Any guidance? What's the trick to landing a FunJet in Phoenix?
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Old Apr 24, 2011, 01:30 PM
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Hi H2S04

I've never tried the FunJet before but i'm interested to see if i experience the same problem. I'll try it a little bit later today and report back with my findings.

best regards
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Old Apr 24, 2011, 04:55 PM
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You do it the way you usually would, glide it in?

Alex
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Old Apr 24, 2011, 05:17 PM
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Quote:
Originally Posted by bed time View Post
You do it the way you usually would, glide it in?

Alex
Thanks for the response. Are you managing to consistenly land a FunJet in Phoenix without breaking the prop? If so, did you have to set up anything special on the Tx or the sim?

Gliding doesn't seem to be enough in my case. The landing is treated as a crash, irrespective of how slowly I come in, and even if the throttle had been cut to zero way before the landing.
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Old Apr 25, 2011, 08:50 AM
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Hmm, I guess the developers forgot about that.
Either that or the fact that you can simply reset the craft overruled the complications that may come if they were to made the "craft" crash proof.
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Old Apr 25, 2011, 08:57 AM
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It usually does, try pointing the nose down a tiny bit on landing.

Alex
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Old Apr 30, 2011, 02:35 PM
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Bug in the model design.

They have set the prop as collision part which will reset the model as soon as it hits the ground a bit too hard. Most models have this and I guess they should change this value a bit so these parts are stronger.
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Old Apr 30, 2011, 08:23 PM
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Quote:
Originally Posted by Puzom View Post
Bug in the model design.

They have set the prop as collision part which will reset the model as soon as it hits the ground a bit too hard. Most models have this and I guess they should change this value a bit so these parts are stronger.
Thanks. It does have that "bug" feel to it.

Somebody from the Phoenix dev team presumably monitors this forum, in which case please consider this a bug report

FunJet, Flying Wing, F117A - none of them can be landed (right side up) without the sim engine treating the prop/ground intersection as a crash.
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Old Jan 26, 2015, 10:31 AM
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I realize this thread is old, but the problem is relevant.

I purchased Phoenix RC 5 recently and am having the same problem when flying the FunJet. I think I was able to successfully land this once in the grass without a crash detection, but I have not been able to repeat the success.

Does anyone know of a fix, or a contact person at Phoenix RC who can address this issue? It really draws away from the reality of this model and I would like to build up my confidence in landing this great model prior to buying it.
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