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Physics
Aerosapien has put his finger on it. The heli physics is there, but the setup could use improvements as well as surely other tweaks (e.g. like Scott's tweaks to this particular TREX). I had similar feedback from someone at Aerovironment who knows helis. We'll get to it, but ....
But for now, new airplanes first because we are tooled up nicely to get that done. Here's a video which looks like it does because of some of the new aero in the sim. Of course, that can be hard to judge, but the airplane is doing quite of bit of 3D aero w/ prop effects and nothing looks out of place in the motions (I think). If you're used to watching airplanes fly, like going to airshows, you should be able to judge what's behind the scenes. But I will add that what's behind the scenes has actually been published now ...
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FSOV2 Towplane - Sailplane
I'm building a tow plane to do some aero towing and thought I'd try and model the tow plane in FSO to see if it had enough power to aerotow. I tried towing one of the Tracon gliders and also the 13 lb. Swift. I flew the tow plane and let the computer fly the glider. The computer did a poor job of flying the glider to the point that it wouldn't track behind the tow plane worth a darn and ended up dragging the towplane into an uncontrollable situation.
Any body had any experience with this? Is there anything to be done about it? I don't have a 2nd player setup nor anyone that could fly the glider in the simulation. Thanks, diceco |
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Gee, with all the physics calculations in the program I thought maybe the sailplane would sense the pull of the tow line and allow itself to be towed behind the tow plane while keeping it's wings level. Isn't that the way it works in the actual models? All it would take is a nominal neutral pitch trim setting, and pitch attitude, as well as yaw and therefor lateral direction, would be primarily determined by the angle and force of the towline? To the layman the programming of that doesn't sound so difficult, but I'm not a programmer!
diceco |
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loving V2 I'm mainly flying my scaled up brio and not getting overly bored as I am trying to perfect maneuvers rather then just flying around . |
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Also its funny to see how people fall in love with ONE particular sim and dismiss all the others . Even if the sim is out of date and not supported anymore for some reason they will try and get you to buy it .
If you get a sim get a modern up to date and supported sim . Most of them will do the trick as there are a lot of pro's and cons to each one of them . Which I think tends to equal them out . |
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Joined May 2008
262 Posts
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Relating to that point, I do think that some people stress a certain type of feature above all others, but not necessarily a certain simulator. For example I've seen some say that they can't imagine getting a sim that doesn't support user created aircraft. I would not waste that person's time espousing what to me is most important in a sim. They need what they need. |
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