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Flight Matrix Generation
I'm in a position to bring back this discussion...
http://www.rcgroups.com/forums/showthread.php?t=1514164 To bring this conversation back to the forefront, has anyone come up with anything better? It almost seems that there should be a permanent "reasonable" matrix for each of the combinations of number on a team and number of groups... It seems like a lot of work to actually create a brand new draw for every event. For instance, if you pre-create a matrix for 5 teams of 4 for 10 rounds, then you can store that, and if the event you have has 5 teams of 4, your system just uses that matrix, filling in the blanks...Just do that a bunch of times for the different possible event types and permanently store the matrices. That's essentially how they do most other tournament draws. They just pick the initial random order, and follow the lines... And yes, I realize that gliderscore does it already, and does it pretty good. I'm in a similar situation as jim was in that I've created an on-line scoring system, and this is the last piece... Any comment? Tim |
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Joined Jan 2003
676 Posts
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I think what we are saying here is that the unfilled slots in a team are considered BYE pilots. You do not want a bunch of the BYEs to line up in a group - shorting the pilot count for the group. It is a good point. The static matrix only works well for events that are mostly full.
I knew that seemed to easy... ![]() Jim |
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Joined Jan 2003
676 Posts
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I think this is not really worth it. Assuming that you need a separate matrix based on the number of teams you have to get the statistics right then for an event with 4 pilots per team and 14 teams and never less than 4 teams, you have 396 permutations of the matrix. Add in matrixes for 5 and 6 member teams and you have 1485 permutations.
If the number of rounds affects the actual matrix generation then this number jumps dramatically higher. For me it is easier to use Jerry's program by exporting my pilot data in a format that is usable in his DB, then running the matrix and then exporting the data in a format I can import back into my system. I also don't agonize over this too much. For club events with less than 20 pilots I just do an easy random selection. You don't get that much flexibility in the matrix with smaller numbers so it does not seem to me to make a lot of difference. I just do this for the bigger events. Jim |
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Australia, VIC, Melbourne
Joined Aug 2010
41 Posts
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A structured draw produced by GliderScore will always be superior to a random draw regardless of contest size. And random draws can produce awful results. For small contests it is better to manually attempt to replicate a coded structured draw than to use a random draw. |
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New Zealand, Hawke's Bay, Havelock North
Joined Dec 2004
1,037 Posts
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Quote:
TK, I'd be firing your code writer... We have found Gerrys program to be really quite nice in running contests here. A laptop and a printer that runs on a 12V inverter, and one can show up on the field, sort out the contest entries, make a rational non-random draw, print out score sheets, and run the comp. BTW, I hate flying against one guy 90% of the comp and not flying against another guy for the full comp! This tends to occur repeatedly with the random draw concept. BTW#2 4 Gerry I think that the NZ soaring SIG may have a small token to deliver to you at the upcoming Jerilderie comp... |
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