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it's a little more complicated than just setting a CG at a certain percentage. to be balanced, you need to think of things such as decalage, Aerodynamic center, neautral point and CG. more importantly, you need to consider static margin and how that relates to the AC, CG and NP. a low static margin will give you greater elevator/elevon authority, but less stability. conversely, a high static margin will give you less elevator.elevon authority, but higher stability. if you add too much static margin, you end up nose heavy and too little, you end up tail heavy, regardless of where you think the CG should be. so it's something you need to know for a plane to fly well. I tend to set my static margin around 15% on a plane with flaps and a little less on planes without. never had a problem yet.
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http://wingcgcalc.bruder.com.br It merely finds the MAC and draws the CG based on the %MAC you define so contrary to its name it's really a general purpose CG calculator - nothing special about flying wings except the 15% MAC suggested CG. For multi panel wings it finds the MAC of the individual panels and averages them somehow. The cool thing about the calculator is that it can create a link to your calculations so you can post it here for reference. It can even export the drawing as a PNG file. Here's an example of a CG calculation for a slightly more complicated delta: http://j.mp/WSriHG |
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But it does require more concentration to fly. Any mistake at high speed at the static margin I prefer to fly at quickly escalates out of control. With regards to stall - YES I love how deltas "stall" (which is to say they don't). One of my favorite things to do is to cut the throttle and pull the elevator up all the way and watch the plane that was screaming across the sky just seconds ago slow down to a halt. If you do it pointing into the wind you can even make it look like the plane stops in mid air. It doesn't work wit all deltas. In particular, deltas with long noses (have large side area ahead of CG) will enter a flat spin. But that is also fun and easily recoverable. |
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nose up usually means that the CG is too far forward and not really related to static margin. static margin is simply how the plane returns to its trajectory when the pilot disturbs it. if the CG is too far forward, the nose can pop up with power application. it seems like that is backwards, but that's what happens.
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I do understand that actual static margin for the whole plane includes stuff other than CG like the size of the tail surfaces and the side area of the fuse. But all else being equal the usual method of increasing or reducing static margin during trimming is to shift the CG (unless that stops working in which case you should start looking at other causes like undersized stabilizers etc). |
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Joined Jan 2010
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I would never rely on any "akademik" formulars in this hobby but after scratch building close to 100 various size and shape of "DELTAS" I found they all like to be reasonably nose heavy especially while landing. Nothing is worse then tail heavy delta! With my turbine powered ones they need to be extra nose heavy on full tank as the fuel is pushed back on partially empty tank during flares, making it slightly tail heavy and it can bite, Joe.
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