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Joined May 2012
843 Posts
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Well, I am into the build of this model....got more parts for the prop/spinner than I know what to do with. Thought I had the wiring matched for rudder and elevator....wrong. Just flipped them on the transmitter input plugs all good....landing gear are not working, all three will not deploy......the four forward screws for the cockpit pod will NOT seat into their respective receiver holes of the center wing....one of my fuselage sides is pretty sloppy on the wing....one of the landing gear doors is not glued on....
I figure two or three more pots o coffee and I'll have all this sorted out.....the dog has completly lost interest in this one.....this build is indeed a little bit different alright. TwistedGrin |
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Joined May 2012
843 Posts
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Finally,
Completed the build, found glue on the front wheel had it stuck to the interior wheel well!!! This was preventing it from deploying, had to counter sink the forward cockpit pod plastic brace, the screws could not get enough bite, glued on the landing gear doors that had come loose from hinges, had to fix both engine covers as they would not find thier respective screw receivers on each sides, had to install two additional magnets to the rear cockpit cover, easily made switches to the elevator rudder swap, I have a slight warp on one of the rudder-stabilizers. Hope to prepare this model for 4S batteries. My aircraft is pretty loose...I thought it was going to be very rigid....but it flexes all over... nothing exceptionally bad. Also I make note, the nose gear will be actuating any time we input rudder movement since it is tied to the rudder for steering. so even though the nose may be retracted...it is not moving side to side or turning....but forward and aft. I notice the steerable servo is binding each time rudder movement is made while it is retracted.....I can not think of any way to disarm this while it is retracted.... May try to maiden tomorrow....well later today after I nap awhile....LOL TwistedGrin |
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Quote:
What radio do you have? If its a Computer type (JR, Spektrum, Turnigy 9x, etc), you can put a Mix in to disable and centre the rudder servo when Gear is up. You would have to put the Nose Gear Steering Servo on its own channel of course. |
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Joined May 2012
843 Posts
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Quote:
I am operating with a Spektrum DX6i and always use the Spektrum SPMAR7010 DSM 7ch receiver (I like the dual axis reciever radio feature). So I have everything but the brains to do this. I'll have to study up and learn all about mixing and get this done. Thanks for posting the idea and capability regarding putting the nose gear turning servo on its own channel and mixing it out when gear is up!!!!! One more thing on this build....did you guys glue your main wing together or glue any of your wings to fuselage? It still seems "flexy" overall. Thanks again, TwistedGrin |
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I only got mine on the 25th sept for my B'day. I went to put it together an found the glue joints on the centre Pod and the Booms to be crap. So I decided to cut/pull them apart and reglue with uhu por. I was a bit shocked how easy they pulled apart! I am going to carbon rod the lot now and reassemble.
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Quote:
The faster the relative airspeed, the less resistance on the prop (reduced AOA). The less resistance on the prop, the faster it'll spin. The faster it spins, the more AOA the blade experiences. It all balances out though, and what you see is a steady rise in RPM until you get close to geometric pitch, and at that point the determining factor is airframe drag. The more aerodynamic the airframe is, the closer you'll get to geometric pitch speeds. Top speed is a balance between geometric pitch and airframe drag, provided the powerplant is up to the task. Quote:
However, pitch does not square the relative airspeed of the airfoil, therefore, it does not square the thrust. In other words, pitch doesn't increase thrust in the same ratio as lift and drag. So, simply changing the pitch won't net you the same returns in thrust like increasing RPM would (ie higher voltages). For some reason I'm confused now...I think I had a point to this post...what were we talking about again
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China, Shanghai
Joined May 2011
408 Posts
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@Twistedgrin
here's the instructions for shutting off the nose wheel steering in flight. I'm not sure if it all works the same on the DX6i - I'm using a DX7. Your Rx is fine. RX set up Disconnect nose gear steering servo from the Y cable combining it into the rudder. Nose wheel steering servo connect to Aux1/FLAP on Rx. Now the servo which steers the nose gear is controlled by it's own channel. Steering with Gear down: MIX1 (this mix connects your rudder channel to your nose steering channel.) Set RUDD as Master and FLAP as Slave Set RATE to +100%, +100% (full steering together with rudder stick input. % can be less if one wishes less steering as compared to rudder) Set SW to FLAP2 (Function is on when Flap 3pt switch is on FLAP2 position. If you flip the switch to FLAP0 or N, then your rudder input does not affect the steering servo anymore) OFF SET: 0 getting the Gear up: MIX2 (basically you want to assign the Gear up function to the Flap switch on your radio, since when the switch is on FLAP2 the gear is down and the steering coupled to the rudder. Otherwise, you would probably have to flip 2 switches to get the steering shut off - move from FLAP2 to N or 0 according to MIX1, and flipping the Gear switch up to get the undercarriage retracted. This way I assigned both functions to the Flap switch together.) Set GEAR as Master and GEAR as Slave Set RATE to -125%, +125% Set SW to FLAP0 (by flipping the FLAP switch up to FLAP0 on the TX after take off, it pulls up the gear) OFF SET: -70 (value to be checked, but purpose is to get retracts up tight w/out straining) FLAP Sys: 0% for Norm, Mid and Land Travel adjust: Gear: +150%, -100% (also to be checked. Purpose is to make sure undercarriage is fully extended or fully pulled up) SUB TRIM FLAP: D 50 <---- Use this to adjust the nose-wheel center track Note: all the rate and % values might be reversed on your model depending if one or more channels are reversed. What I mean is if I have a +% Value on my radio, it might be a -% value on yours and vice versa. So please always check everything to make sure it all works as it should. With this setup the GEAR Switch on your radio still pulls the undercarriage up or down when flipped. However, you should leave it on the down position and not use it any more. Instead you now use the FLAP switch on the Radio to raise or lower the undercarriage. Mixes are a bit complicated, and I have to always check them a few times to see if all is working as it should, but in the end they are a very usefull tool to get aroung certain things. So well worth going through them and try to understand the logic. Sooner or later you will need them. I also use them for differential ailerons or differential thrust on other models. Never really mixed ailerons and rudder, since I prefer a manual input to an automatic mix. Same with flaps and elevator. Seems to keep my flying/stick skills up, but many good flyers swear to it and use them often. |
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China, Shanghai
Joined May 2011
408 Posts
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Otherwise, yes, the wings are very flexible. Do a loop or a tighter turn and you'll see the wing tips flexing quite easily. The first time I saw it I thought they'd snap off, but they didn't and haven't had any damages until now. |
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United States, FL, St Petersburg
Joined Apr 2012
315 Posts
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Quote:
Mix1 RUDD > FLAP Rate 100% 100% Sw ON This is so the nose gear servo moves with the rudder Mix2 RUDD > FLAP Rate -100% -100% SW GEAR This is when the gear switch is toggle up and the gear retracts the rudder nose gear servo from mix 1 is now disable and centered. My servo monitor show the AUX1/FLAP channel moving with the rudder (steerable nose gear) and when the gear is retracted AUX1/Flap channel is no longer moving.. and you can use the subtrim on the flaps channel to center the nose wheel. |
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