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I don't know why it's in the LazyZero flash tool now. I wouldn't recommend putting in there because it's experimental.I have continued working on it a bit, though, to try to fix one big problem that some people mentioned. If anyone is interested, here's an update on the small change I made: http://scolton.blogspot.com/2012/09/...0-modding.html There is also new firmware, but I won't post it here or ask anyone to test it. If you want to try it, it's in that post and you can do so completely at your own risk. The problem I was trying to address is that of the controller getting "stuck" with bad angle estimates due to yaw while at steep angles. It's one thing for the angles to get temporarily messed up due to yawing or wind or other disturbance. It's much worse if they get stuck that way. I found with the original modification, they can even get stuck before you arm the controller! Here's a demo of what I mean:
I've made a small change to fix that problem, as you see in the second part of the video. Some people who mentioned that the modified self-level code would cause their multirotor to pull in one direction no matter what were probably seeing this scenario. (Either that or bad sensor calibration.) This could be a fix. But, like I said, it's totally experimental. If you're not willing to risk your frame and whatever is attached to it, please use the unmodified v1.2 firmware. |
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Latest blog entry: Win a frame
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Joined Apr 2012
353 Posts
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I thought yawing when your copter is banking steeply at some angle will cause bad angle estimates(i.e when your copter is armed and flying) because the accelerometer values will be rejected by the controller as the gyros dont sense reversal of angles on the roll axis.... but how is the controller latching to an angle even before it has been armed....this is very alarming ..can you just post what modifications you made to the code to solve this problem.....
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@scolton flashed DJI 330 latest mod very nice working very well
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Latest blog entry: Win a frame
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Joined Mar 2011
51 Posts
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i noticed if i make slow pirouette quad does NOT go up but if i wanna make fast pirouette quad goes UP, like i said before same experience with two different kk2 boards
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An explanation I've seen before: Thrust goes as the square of rotor speed, so if all four rotors are at 4,000rpm, then two go up to 5,000rpm and two go down to 3,000rpm, the net thrust will go up. (2*3^2 + 2*5^2 > 4*4^2). It gets worse as the speed difference gets higher. This is assuming the KK2 mixer is linear, which I think it is.
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