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Old Apr 03, 2013, 08:53 PM
Rejean Boucher is offline
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Quote:
Originally Posted by mattcro View Post
The input channel pulse widths are measured with interrupts and a hardware timer so they should be able to handle high frame rates. It's not something many people are likely to do, though, so you will have to try it and see how it goes...
I guess I will experiment this weekend with system anchored firmly to the ground (don't like removing props) for the first few minutes prior to going for a test hop.
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