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Old Dec 03, 2012, 08:06 PM
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Australia, TAS, Hobart
Joined Jan 2012
29 Posts
Could the angle of the camera on that plywood at the front be creating nose down? And it does look like there is some down elevator.

On the prop height, I think of it like pushing something, a box for example, along the ground. If you put your hand at the base of the box and push, it slides along the ground easily. As you move your hand higher up the box to push, it will start to fall over at a certain point instead of sliding. Applying this logic to the height of the prop, as it goes higher, it moves further away from the cg in all directions as Mac50L pointed out and "falls over" or noses down.
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