Originally Posted by kalmon
You are correct about them being tough! I can get it do a KE spin about 30-40% of attempts whereas on my 3DHS 57" Extra I can do them about 90% and the Fuse is more sideways. Of course the 57 is quite possibly the perfect plane so it is not a fair comparison.
Blenders on the B3D I can consistently do. I just start high and hammerhead into a full aileron down line. Feed in opposite rudder and down elevator as it descends. I have to go to full throttle to get it to stop the descent. but after 2-3 more turns it stops descending and will then pull the nose up through and into a hover(sometimes) often it pulls the nose up then violently snaps out. This is only due to pilot though. If it pulls up top facing me I can hold it but In other orientations I'm just not fast enough yet.
A very important note is that I have a 3000kv motor and a 5030 prop. I've tried a blender on the stock 2500 and a 2300kv +5043 and neither of those setups had enough grunt to arrest the descent of the blender. At best on the 2300+5043 I got a VERY slowly descending inverted flat spin. Actually it looked just like blender at the baseball diamond in the 540QQ video(1:30). Where instead of a hover out he flat spin'd into high alpha out.
OK. My 3D Beast is with stock motor and prop. I have found that when I try to do a blender it just flattens out and won't spin. I've tried it with all sorts of different throttle entries too. I can do them all day long on any balsa plane. On my Crack Yak foamie I've found that it needs zero throttle. I think the lighter planes are much more sensitive to throttle. If you over power it, they just don't have enough mass to pull through the forces of the blend.