Thread: Discussion FSOne V2 is here
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Old Jan 11, 2011, 09:02 PM
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United States, IL, Champaign
Joined Sep 2005
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Quote:
Originally Posted by diceco View Post
I'm building a tow plane to do some aero towing and thought I'd try and model the tow plane in FSO to see if it had enough power to aerotow. I tried towing one of the Tracon gliders and also the 13 lb. Swift. I flew the tow plane and let the computer fly the glider. The computer did a poor job of flying the glider to the point that it wouldn't track behind the tow plane worth a darn and ended up dragging the towplane into an uncontrollable situation.

Any body had any experience with this? Is there anything to be done about it? I don't have a 2nd player setup nor anyone that could fly the glider in the simulation.

Thanks, diceco
We don't have AI in the sim! You are right that w/ one interface (single player) if you are going to pilot the towplane, what's behind you is simply along for the ride. We left it like that for the fun of it. There's a video in the FSOne.com gallery which should the Funtana towing the Tribute indoors. It shows the physics mainly.
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