My goal is to use FSO to develop the throttle and pitch curves, both normal and stunt modes, for the T-Rex 450 and also get the D/R's and expo's the way I like them before committing the real model to flight. I realize that the mechanical set up will play a part in this process depending on the mechanical gains of the 120 deg CCPM linkages on the heli. I don't think I'll have a problem with the mechanical setup as I've done several before and they've worked well.
As far as the possibility that FSO is capable of accurate modeling with raw channel inputs perhaps Micheal Selig could comment.
The radio I'll use to fly the T-Rex 450, a custom made Microstar 2000,
has 10 point throttle and pitch curves and are a bit more complicated to set than the usual 5 point settings in most Tx's. It would save me a bunch of time at the field if I could do the programming work on my computer using FSO at home before heading to the field with my new bird. To do this I need FSO to use all the individual channel control inputs from my Tx (except gyro gain) and hope FSO's simulation of the T-Rex's dynamics is close to the real model.
Sctholson: I remember your post about modifying the T'Rex from a while ago. At that time I was flying an Eflite Blade 400 and was not interested. Is the T-Rex 450 sim model in FSOV2 identical to the one in FSOV1? Are your tweeks to the T-Rex still relevant in FSOV2?
BTW. I've read several times that FSO is not a very accurate heli sim. I get the idea, however, that there might be some perpetuation of only a few peoples opinion. I'm not a 3D heli flier but from the limited experience in my flight regime the sim compares well with the model. If any of you that ARE accomplished heli fliers and are familiar with FSOne would like to detail their experience on the subject it would be interesting to hear.