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Looooeeee!'s blog
Posted by Looooeeee! | Dec 10, 2014 @ 08:48 PM | 1,320 Views
New plane for Belfort 1914 Bleriot Militaire two seater, and an M-Farman 11..
Posted by Looooeeee! | Dec 05, 2014 @ 12:53 PM | 2,214 Views
I've been working on this Junkers Ju288 off and on, mostly off because of other projects.

Got a milestone today, 3D shape and base texturing now flying in FlightGear with rudimentary flight surface and propeller animation working.

It was intended to fill in as a bomber-cum-interceptor, but continued development on the needed Jumo 222 water cooled radial/inline, 24 cylinder engine took a back seat to Junkers wartime production. When the Allies bombed Junkers development facility in 1944, prototype production stopped on the 288.
Posted by Looooeeee! | Dec 04, 2014 @ 12:53 PM | 1,136 Views
Thought I'd fire up the new B-17 for FlightGear and give it a try.

Lovely late fall clouds and weather near Basel, Switzerland..
Posted by Looooeeee! | Dec 01, 2014 @ 01:37 PM | 1,541 Views
some 3D WWI aircraft models I've recently updated.
Posted by Looooeeee! | Nov 30, 2014 @ 06:36 PM | 1,387 Views
New scenery additions as I continue to populate the scenery in Belfort-Chaux. The massive wooden hanger for the French made Astra Comte dirigible. it will have mouse clickable doors for entry and exit, if I can animate the human figures, maybe get them to also help opening the doors.
Posted by Looooeeee! | Nov 29, 2014 @ 04:50 PM | 1,338 Views
Some screenshots of a WWI aerodrome I'm developing for MP use in FG.
Posted by Looooeeee! | Nov 26, 2014 @ 02:26 PM | 1,425 Views
New Aircraft, based on the SDoE, FS-WWI Morane type N, a Morane Saulnier type BB for FG..
Posted by Looooeeee! | Nov 24, 2014 @ 01:45 PM | 1,061 Views
More new procedural scenery texture testing from the Ayers Rock part of the red heart of Australia.

Ayers Rock is looking a little too lush though.
Posted by Looooeeee! | Nov 21, 2014 @ 11:20 PM | 1,392 Views
Not something I've done in a while but lately with FlightGear new features come out that are outstandingly good. Thorsten's Regional procedural terrain feature allows you to customize land classes with several overlays of .png's, even make your own custom ones. I does require that the Ambient Light Scattering feature be turned up full. I'm working on a Regional terrain decor for Australia.

More images.. this time from Albany, Western Australia . This is where the procedural animation really shines, as it's a windy day, ( FlightGear has real METAR weather fetching..) in Albany, and the trees and the ground shrubbery are both waving gently in the breeze.

With the newly added Rock stratification and crack modeling you can imbed dirt or plant material into the crevices, And it passes the test of looking as good from 4000' up as it does from ground level.