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Looooeeee!'s blog
Posted by Looooeeee! | Apr 12, 2015 @ 01:31 PM | 1,965 Views
Flying the M-Farman Shorthorn 11-biz-A .

I'm flying over an experimental procedural terrain material patch to regress the modern FG scenery to an older, less developed, early 1900's look.
Posted by Looooeeee! | Apr 11, 2015 @ 11:27 AM | 1,763 Views
Modded Helijah's venerable Eindekker E-III into an early variant Eindekker with the Oberusal U.0 80 HP engine, some 3D work on the wings and cockpit.

Flying in 'advanced live METAR weather setting conditions over the Rhine, in 2.12 with shader patches.
Posted by Looooeeee! | Apr 04, 2015 @ 12:18 AM | 1,873 Views
Some FS WWI rebuilds for FlightGear.

H-Farman 20

Caudron 11 meter trainer

Sopwith Tabloid

MFarman 11-Biz-A

Morane-Saulnier 'L'
Posted by Looooeeee! | Apr 02, 2015 @ 02:26 PM | 1,224 Views
Doing some adjustments on the FG Staggerwing's interior.
Posted by Looooeeee! | Feb 25, 2015 @ 10:09 PM | 2,766 Views
New 3D model plane experiments with Yak-15 made from Yak-3 and ME-262.
Posted by Looooeeee! | Feb 14, 2015 @ 10:49 PM | 2,346 Views
This old DH Vampire F3 is a model I've had in FG since 2012 but just got around to getting it textured and animated the cockpit with better looking instrument 3D models.
Posted by Looooeeee! | Dec 31, 2014 @ 01:01 PM | 2,093 Views
RV-7 for FG new model by Carey Parks.
Posted by Looooeeee! | Dec 10, 2014 @ 07:48 PM | 2,087 Views
New plane for Belfort 1914 Bleriot Militaire two seater, and an M-Farman 11..
Posted by Looooeeee! | Dec 05, 2014 @ 11:53 AM | 2,982 Views
I've been working on this Junkers Ju288 off and on, mostly off because of other projects.

Got a milestone today, 3D shape and base texturing now flying in FlightGear with rudimentary flight surface and propeller animation working.

It was intended to fill in as a bomber-cum-interceptor, but continued development on the needed Jumo 222 water cooled radial/inline, 24 cylinder engine took a back seat to Junkers wartime production. When the Allies bombed Junkers development facility in 1944, prototype production stopped on the 288.
Posted by Looooeeee! | Dec 04, 2014 @ 11:53 AM | 1,891 Views
Thought I'd fire up the new B-17 for FlightGear and give it a try.



Lovely late fall clouds and weather near Basel, Switzerland..
Posted by Looooeeee! | Dec 01, 2014 @ 12:37 PM | 2,321 Views
some 3D WWI aircraft models I've recently updated.
Posted by Looooeeee! | Nov 30, 2014 @ 05:36 PM | 2,113 Views
New scenery additions as I continue to populate the scenery in Belfort-Chaux. The massive wooden hanger for the French made Astra Comte dirigible. it will have mouse clickable doors for entry and exit, if I can animate the human figures, maybe get them to also help opening the doors.
Posted by Looooeeee! | Nov 29, 2014 @ 03:50 PM | 2,093 Views
Some screenshots of a WWI aerodrome I'm developing for MP use in FG.
Posted by Looooeeee! | Nov 26, 2014 @ 01:26 PM | 2,216 Views
New Aircraft, based on the SDoE, FS-WWI Morane type N, a Morane Saulnier type BB for FG..
Posted by Looooeeee! | Nov 24, 2014 @ 12:45 PM | 1,777 Views
More new procedural scenery texture testing from the Ayers Rock part of the red heart of Australia.

Ayers Rock is looking a little too lush though.
Posted by Looooeeee! | Nov 21, 2014 @ 10:20 PM | 2,160 Views
Not something I've done in a while but lately with FlightGear new features come out that are outstandingly good. Thorsten's Regional procedural terrain feature allows you to customize land classes with several overlays of .png's, even make your own custom ones. I does require that the Ambient Light Scattering feature be turned up full. I'm working on a Regional terrain decor for Australia.

More images.. this time from Albany, Western Australia . This is where the procedural animation really shines, as it's a windy day, ( FlightGear has real METAR weather fetching..) in Albany, and the trees and the ground shrubbery are both waving gently in the breeze.

With the newly added Rock stratification and crack modeling you can imbed dirt or plant material into the crevices, And it passes the test of looking as good from 4000' up as it does from ground level.