View Full Version : how to make a stall turn not look like a wingover
Peter W
Jan 18, 2003, 03:57 PM
when i try and do a stall turn on my e3d, within the wingspan of the plane, it turns into a wingover.
what i do is power on full then use rudder to make the plane turn, but it does so in a big-ish half circle. what should i do instead?
Pete:)
EricBjorn
Jan 18, 2003, 05:24 PM
Sounds like you might be carrying some airspeed up the hill as you add rudder. Or since you add throttle first and then rudder, maybe you're getting the gradual wing-over because the rudder is instantly effective due to the prop thrust as it starts to deflect.
I like to wait until the airplane is stopped at the top, kick in lots of rudder first, and then hit the throttle. The airplane can't help but weather-vane 180 degrees back down the hill. :)
Eric
Norm
Jan 18, 2003, 06:06 PM
One thing that works well for me with some of my planes is to leave a few clicks of throttle in on the upline. Wait for the plane to stop, (or nearly stop), and throw in full rudder without touching the throttle. Something else to try anyway.
Norm
ex-racr
Jan 18, 2003, 07:25 PM
Go up straight.
Cut the throttle.
As you near zero velocity, kick in full rudder.
You may need to blip the throttle to kick it off-center.
Once it's off-center, cut the throttle.
Oh yes, practice, practice, practice:cool:
Haldor
Jan 18, 2003, 09:09 PM
You're using too much power in the turnover, the E3D have very high static thrust meaning it will accelerate in whatever direction its pointed.
jbourke
Jan 21, 2003, 07:33 PM
Haldor's got it.
The E3D takes some getting used to because of the low wingloading and high power:weight ratio. There are times when it may appear stalled but it isn't, or when it may actually be stalled but the prop is spinning juuuuust fast enough to keep it from flopping over.
Jim
vBulletin® Copyright ©2000-2009, Jelsoft Enterprises Ltd.