View Full Version : Discussion problem with Esky 0905A
jaas75
Feb 24, 2008, 01:16 AM
hey hi i have been using the dummy tx Esky 0905A with clearview and fms with no problem. but now i got this new simulator that only recognize the left part of tx (2 axis) the other side is like doesnt exist.
when i go to game controllers it says ADC and when i go to properties it olnly shows 3 axis and 3 buttons (i imagine thats the reason it doest recognize the other side)
how i fix this?????
i tried to go and add a new controller (try to do a custom 4 axis) but it says my game ports are not properly configured...........
and it doesnt let me uninstall :o
but like i said fms and clearview works like a charm
thxs in advance
jaas
slipstick
Feb 24, 2008, 03:43 AM
If you say what simulator it is that you're having trouble with it might be possible to help. "This new simulator" isn't really enough information :(.
Steve
jaas75
Feb 24, 2008, 10:07 AM
g2
jaas
bluesky123
Feb 24, 2008, 11:42 AM
Non-Interlink G2, which can work with any joystick/controller/interface as long as the original CD in the CD-ROM drive, requires the 3rd and 4th joystick axes to be the last ones:
http://milehighwings.com/old/faq.htm#1
jaas75
Feb 24, 2008, 10:57 PM
exactly, but how i change the number the axes???, because the driver for the dummy tx has 3 axes x,y and z and doesnt let me change it. :mad:
and if i try to make a custom driver (with 4 axes)for the dummy tx i get an error :
game ports are not properly configured...........
the weird thing it works like a charm in FMS and clearview with only 3 axes???????why?????????? :confused: :confused: :confused:
is there a way to fix or change the original driver and make it 4 axis??
thxs in advnce :D
in short how to make it work? :rolleyes:
jaas
bluesky123
Feb 25, 2008, 11:16 AM
There's no way to re-map channels in this simple controller--the channel number is set in the device signature, which the USB device sends to the system on connect, and the order of channels is hard coded in the device firmware (the program for the microchip inside the interface). In order for the interface to be configurable, this should be incorporated in the device firmware by its developers. AFAIK, only interfaces from MileHighWings incorporate arbitrary channel mapping, in addition to many other unique features:
http://www.milehighwings.com/
As for different simulators accessing joystick differently, that's how it is. There are many ways to work with joysticks and different sims do it differently.
Boris
MileHighWings R&D
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