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nixxon
Aug 30, 2007, 02:36 PM
Hi!

I have a Hitec simulator interface, part # 58318 as shown here: http://www.hitecrcd.com/accessories/show?name=Fight+Simulator+Cable

I use it with a Futaba 8UPS radio.

When I open Control Panel --> Game Controllers --> RC-Joystick --> Properties, I get to the properties window for my joystick. See enclosed picture.

The right stick on the Futaba radio (X1 and Y1) works as it should, moving the crosshair in the box labeled "X Axis / Y Axix"

(X1 = roll, Y1=Pitch)

The left stick on the Futaba (X2=Yaw and Y2=Throttle) moves "Z Ro.." and "Z Ax.." + "Dial" respectively (in the RC-Joystick properties window).

The left stick on the Futaba (Y2 or throttle) moves both "Z Ax.." and "Dial" in the RC-Joystick properties window. Is it normal that one axis on the radio moves 2 different Axes in the RC-Joystick properties window?

Is it possible to assign radio stick input to different outputs in Windows XP RC-Joystick properties window?

The problem arises when I use the gear switch on my radio. The gear toggle switch on the Futaba radio (ch 5) activates both "X Ro.." and "Button 2" in RC-Joystick properties (both one rotation dial and one button). The rotary dial on my Futaba (ch 6) for Flaps activates both "Slid.." and "Button 3" in RC-Joystick properties (again: both one slider dial and one button).

The 2 last rotation dials on my Futaba (ch 7 and ch 8) activates buttons 4 and 5 respectively.

I would really like to manually assign outputs in Windows XP RC-Joystick properties. Is this possible?

Hope somebody knows and would be so kind to reveal how I could do this.

Nixxon

A.T.
Aug 30, 2007, 03:01 PM
Hi! I have a Hitec simulator interface, part # 58318 as shown here: http://www.hitecrcd.com/accessories/show?name=Fight+Simulator+Cable I use it with a Futaba 8UPS radio.
When I open Control Panel --> Game Controllers --> RC-Joystick --> Properties, I get to the properties window for my joystick. See enclosed picture. The right stick on the Futaba radio (X1 and Y1) works as it should, moving the crosshair in the box labeled "X Axis / Y Axix" (X1 = roll, Y1=Pitch)
The left stick on the Futaba (X2=Yaw and Y2=Throttle) moves "Z Ro.." and "Z Ax.." + "Dial" respectively (in the RC-Joystick properties window).
The left stick on the Futaba (Y2 or throttle) moves both "Z Ax.." and "Dial" in the RC-Joystick properties window. Is it normal that one axis on the radio moves 2 different Axes in the RC-Joystick properties window? Is it possible to assign radio stick input to different outputs in Windows XP RC-Joystick properties window? The problem arises when I use the gear switch on my radio. The gear toggle switch on the Futaba radio (ch 5) activates both "X Ro.." and "Button 2" in RC-Joystick properties (both one rotation dial and one button). The rotary dial on my Futaba (ch 6) for Flaps activates both "Slid.." and "Button 3" in RC-Joystick properties (again: both one slider dial and one button). The 2 last rotation dials on my Futaba (ch 7 and ch 8) activates buttons 4 and 5 respectively. I would really like to manually assign outputs in Windows XP RC-Joystick properties. Is this possible? Hope somebody knows and would be so kind to reveal how I could do this. Nixxon
Full detail Hitec/Multiplex PC Simulator Interface USB Cable (http://www.acehobby.co.nz/ossb2/root/OSSBEC1/showitem.asp?PID=52310). For full instruction sheet, click "View Detail Image" below picture and product manual will be displayed. If your screen display setting is such that the picture is to big for your screen, save image to desktop and then open to resize to fit your screen.
Sections 6 and 7 cover your inquiry. Briefly, assignements are done in the FMS or other simulator program control set up, not under windows game controller set up.
Regards
Alan T.
Alan's Hobby, Model & RC FAQ Web Links (http://homepages.ihug.co.nz/~atong)

nixxon
Aug 31, 2007, 10:47 AM
Full detail Hitec/Multiplex PC Simulator Interface USB Cable (http://www.acehobby.co.nz/ossb2/root/OSSBEC1/showitem.asp?PID=52310). For full instruction sheet, click "View Detail Image" below picture and product manual will be displayed. If your screen display setting is such that the picture is to big for your screen, save image to desktop and then open to resize to fit your screen.
Sections 6 and 7 cover your inquiry. Briefly, assignements are done in the FMS or other simulator program control set up, not under windows game controller set up.
Regards
Alan T.
Alan's Hobby, Model & RC FAQ Web Links (http://homepages.ihug.co.nz/~atong)

I found out that it is a multiplex interface when I downloaded a program intended to program USB-interfaces. I found it here: http://www.mftech.de/index_en.htm

The enclosed file, IntCon v2_3 m skrift.JPG, shows the name of the manufacturer.

When I opened the configuration page, it confirmed that single input from my Futaba radio (Throttle (ch 4), Gear (ch 5) or Flap (ch 6)) each activates 2 outputs from the Multiplex USB interface.

Since the Multiplex interface is not programmable, I guess I am stuck with things as is. That is unless it is possible to route the signals through some kind of virtual USB-interface that lets the user assign the inputs individually and then select the virtual (mixed) USB interface as joystick input to simulator programs.

Is there such a virtual USB-interface available for download?

And how on earth can I activate button 1?

Nixxon

Malc C
Aug 31, 2007, 11:44 AM
Nixon,

The channel order under windows joystick is irrelevent, so long as when you move all the sticks and buttons the sliders or cross-hair moves correctly then you simply map the channel assignments in whatever simulator you use. Channel mappling simply means you assign what control surface on the model is controlled by the channel that is reported when you move the correct stick on the TX.

For example Futaba and JR transmit on slightly different channel order for throttle, so rather than mapping ch1 to throttle in FMS (or whatever) I would map ch3 (or vice verca)

nixxon
Sep 01, 2007, 06:46 PM
Nixon,

The channel order under windows joystick is irrelevent, so long as when you move all the sticks and buttons the sliders or cross-hair moves correctly then you simply map the channel assignments in whatever simulator you use. Channel mappling simply means you assign what control surface on the model is controlled by the channel that is reported when you move the correct stick on the TX.

For example Futaba and JR transmit on slightly different channel order for throttle, so rather than mapping ch1 to throttle in FMS (or whatever) I would map ch3 (or vice verca)

I guess you are right. It shouldn't be a problem if the channel mapping works in the simulator. And I guess that it is a feature, not a bug that some channels on the transmitter (ch 4, 5 and 6) activates both a slider/rotation dial and a toggle switch in the USB-interface. This makes it possible to choose the desired function in the simulator for these spesific channels.

Nixxon

nixxon
Sep 02, 2007, 05:54 PM
Nixon,

The channel order under windows joystick is irrelevent, so long as when you move all the sticks and buttons the sliders or cross-hair moves correctly then you simply map the channel assignments in whatever simulator you use. Channel mappling simply means you assign what control surface on the model is controlled by the channel that is reported when you move the correct stick on the TX.

For example Futaba and JR transmit on slightly different channel order for throttle, so rather than mapping ch1 to throttle in FMS (or whatever) I would map ch3 (or vice verca)

Actually I just tried a pretty cool simulator in Google Earth v 4.2 (secret shortcut <Ctrl>+<Alt>+"A") using my MS SideWinder Force Feedback 2 Joystick. The challenge is that Rudder is Throttle and Throttle is Rudder?!? How can I fix that? GE doesn't seem to have joystick channel mapping abilities...

bluesky123
Sep 06, 2007, 11:11 AM
Gentlemen:

AFAIK, none of the commercial USB interfaces except for our
http://milehighwings.com/
allows button assignment.
Windows doesn't offer joystick axes or buttons re-mapping, this needs to be done in the interface firmware.
Here's our interface configuration page, where you can assign all the buttons:

http://milehighwings.com/images/manual/wiz4.gif


Boris
MileHighWings R&D

nixxon
Sep 09, 2007, 07:58 PM
Gentlemen:

AFAIK, none of the commercial USB interfaces except for our
http://milehighwings.com/
allows button assignment.
Windows doesn't offer joystick axes or buttons re-mapping, this needs to be done in the interface firmware.
Here's our interface configuration page, where you can assign all the buttons:


Boris
MileHighWings R&D

I found this on the web: http://www.mftech.de/index_en.htm

Looks similar to the one you mentioned :)

Nixxon

Miami Mike
Sep 09, 2007, 10:42 PM
Here's our interface configuration page, where you can assign all the buttonsIt's very sophisticated and fancy looking! What's a "cahnnel map"? ;)

bluesky123
Sep 10, 2007, 02:00 PM
It's very sophisticated and fancy looking!
What's a "cahnnel map"? ;)
Mike,

Thank you for pointing out the typo, I'll fix that!.

Boris