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bullwinkle9
Jun 27, 2008, 07:45 PM
Hi Stefan,
Thanks so much for the individual support and help. Yes; Clearview is running great and I love it. I had been using Aeroprofessional, but like clearview better; Finally have the cable for transmitter and have been playing with it this afternoon. Very realistic; Plus you reallly offer a lot of choppers standard. I am very happy with the purchase and support. Appreciate folks like you who buck the big boys and come out on top. Best wishes.
George

Heli Hacker
Jun 27, 2008, 10:00 PM
Hey, TerryE, did you ever get that aircraft carrier scenery imported into Clearview ?

About the only thing I miss about FMS is flying off the carrier.

chris1379
Jun 28, 2008, 12:44 AM
I like flying in direct camera mode. It shows more of where I'm going and it's easier to keep my eye on the heli when it's always in the same place on the screen.

I'm still itchin' for a Sig Wonder.

Chris

bullwinkle9
Jun 28, 2008, 10:51 AM
Question for you guys; I have downloaded new scenery and 2 choppers for clearview; opened them in the recommended folder, then restarted Clearview, but cannot get the program to recognize the new models or scenery. Any ideas what I might be doing wrong?
Thanks in advance for any suggestions.
George

helo36
Jun 28, 2008, 01:19 PM
check to see if the folder structure is not one too deep....under the models folder should be the model name folder, under that 2 folders and some files..one folder is called data and one wavdata....also did you extract it or is it still in zip format?

Ken

bullwinkle9
Jun 28, 2008, 06:59 PM
Thanks Helo36; I found I had misspelled Program Files as "Programfiles". Have the backgrounds loaded in; What path do I use to load Helis?

helo36
Jun 28, 2008, 09:15 PM
They go under the Models folder...usually c:\Program Files\ SVKSystems\Clearview\Models

Ken

1winglo
Jun 29, 2008, 04:28 AM
Hi,

I’ve been a bit out of the loop because I’ve been away for a week, so I haven’t commented earlier.

I find the new (4.95B) version much better on my pc. I can’t really quantify it but it just feels better. (Somehow I feel more in control?)

It still works better if I click on the full screen button on the top right corner, but generally it is more stable.

If I lose control of the heli with CV in the standard startup mode I find it very difficult to get back and mostly crash. If I go full screen I can almost always get it back without crashing. I also don’t seem to lose control as much. The view appears the same but the way it works is somehow different.

Something else I have noticed is that in playground 1 the tables are black shadows. So are the two centre skittles. If I knock them over they go normal, but the tables stay the same.

On playground 2 the table and all on it are black shadows, but the box with the heli on it is normal. If I knock the boxes over they become normal, but the table stays a shadow.

In both cases the shadow table eats the shadow of the heli but the shadow does appear normally on the grass on either side of the table.

I landed the heli skew on a box on the grass and touched the rotor. (no shadow on the boxes to tell you where you are) When CV reset, I was presented with the heli back on the red box as it should be but balanced on one skid. As I watched, it slowly toppled over onto its side and lay there for a bit before CV reset again, this time correctly.

My frame rate with the new version is 85 and does not change if I change window type. I think it was 83 on the previous version and it also stayed the same with the two window types.

I must say though that there really is a noticeable difference between 95B and the previous one. I was flying the one and I stopped, removed it and installed 95B and flew it immediately so I could compare them.

I fly with sound, smoke, and breaking model turned off. I have an almost totally clear desktop and nothing except my virus checker running. (I don’t stay on the web unless I am using it.)

My system is
Opp sys Win 2000 pro
MB ASUS K8V-X
CPU Athlon 64 2800+
Ram 1gb DDR 400
Res 1024 by 768
Video AGP
nvidia GeForce 7300GT 512mb 128bit DDR2 ob ram

Hope this helps, thanks, Dave.

bullwinkle9
Jun 29, 2008, 10:49 AM
Thanks Ken; will try that.
George

bullwinkle9
Jun 29, 2008, 02:21 PM
By the way Ken; appreciate your spending time to develope the great scenery and craft and then putting them on line for download. Another question; any way to fly off the water at say Johnson lake (not sure that's the right name). what do I change in clearview to put me down on the water near the plane?
Thanks again,
George

TerryE
Jun 30, 2008, 10:20 AM
Hey, TerryE, did you ever get that aircraft carrier scenery imported into Clearview ?

About the only thing I miss about FMS is flying off the carrier.

I got it loaded into CV, but do not have collision detection done. Mainly 'cause I don't know how (I know there is a tutorial, just too busy).

Let me find it, and I will upload it

Terry

Heli Hacker
Jun 30, 2008, 10:48 PM
I got it loaded into CV, but do not have collision detection done. Mainly 'cause I don't know how (I know there is a tutorial, just too busy).

Let me find it, and I will upload it

Terry

Excellent. Maybe I will have a go at creating the objects.

1winglo
Jul 01, 2008, 10:07 AM
Hi Stefan,

Some more on CV on my PC

For some time (Not just this version) I have noticed a tendency for the model to seem to become very unstable after being crashed a few times. I then restart CV again and things go back to normal. I have not commented as there was nothing quantifiable that I could describe, just ‘more unstable’ is not really helpful! (It could just be me!)

I have now noticed something though that may help. I usually fly with a little forward trim. I do this so that if I lift off using only the collective the king will tip very slightly forward and transition into forward flight if I do not stop it.

I had crashed a number of times and after a reset I noticed that the king now had a fair bit of rear trim! I checked and sure enough, it was very tail down on lift off. If fact enough to hit the back stand on the tar before it lifted off.

I tried resetting, I tried crashing and letting CV reset, but the tail down trim? stayed. I restarted CV and all was back to normal. (I did not change any trim settings during this.)

The auto stick centring box is unchecked as I use the trims on the esky USB controller

I have been flying on Livermore RC Field with the Honey Bee King 2 - Idle up = off

Time scale set up = 145

I have wondered for some time if the control problems I have been having are a breakdown between CV and the controller?

I hope this helps in some way?
Dave.

godofcable
Jul 01, 2008, 10:11 AM
Hey party people. My audio stopped working on CV. Any ideas?

skirtz
Jul 01, 2008, 12:32 PM
Hi Dave,

Some controllers drift over time. That is why ClearView uses auto stick centering when resetting the model. You disabled it and now you are now suffering form the controller drift.

Stefan
http://rcflightsim.com

skirtz
Jul 01, 2008, 12:34 PM
Hey party people. My audio stopped working on CV. Any ideas?

Make sure your sound is not muted, that the speakers are on and work. Try the sound on another program or check if yu can hear Winodws sounds. Then start ClearView and set the sound on/off couple of times. It will work.

Stefan
http://rcflightism.com

Helos36
Jul 01, 2008, 01:21 PM
Is this Windows XP or Vista? I am having a slew of people coming into my shop w/Vista and High definition audio problems....seems the drivers are getting corrupted and then you cannot reinstall the drivers because of Vista...I have had to put Creative Sound Blaster Cards in 3 machine in last 2 weeks because of this...sad part is that the there is no easy solution to this problem in vista. Also...if you r sound is working everywhere else...I have noticed that every once in a while if CV crashes for some reason...you may have to go to settings and turn the set sound to on

Ken

1winglo
Jul 01, 2008, 01:33 PM
Hi Stefan,

Thanks for that. I guess I’ll just have to tick the box and get used to flying neutral trim! I am changing over to my DX6 anyway as it is rather different to the esky and the change over every time I fly for real is a bother – I’ll get better benefit from CV if I fly and sim with the same controller.

Thanks, Dave.

godofcable
Jul 01, 2008, 02:29 PM
Make sure your sound is not muted, that the speakers are on and work. Try the sound on another program or check if yu can hear Winodws sounds. Then start ClearView and set the sound on/off couple of times. It will work.

Stefan
http://rcflightism.com


Yeah my sound works on everything but CV. I'll try the turning the sound on and off a bunch. which menu is it in?

skirtz
Jul 01, 2008, 04:03 PM
Select "Settings" then "Set Sound On" or "Set Sound Off" few times.

milwiron
Jul 01, 2008, 05:19 PM
Hi Stefan,

Some more on CV on my PC

For some time (Not just this version) I have noticed a tendency for the model to seem to become very unstable after being crashed a few times. I then restart CV again and things go back to normal. I have not commented as there was nothing quantifiable that I could describe, just ‘more unstable’ is not really helpful! (It could just be me!)

I have now noticed something though that may help. I usually fly with a little forward trim. I do this so that if I lift off using only the collective the king will tip very slightly forward and transition into forward flight if I do not stop it.

I had crashed a number of times and after a reset I noticed that the king now had a fair bit of rear trim! I checked and sure enough, it was very tail down on lift off. If fact enough to hit the back stand on the tar before it lifted off.

I tried resetting, I tried crashing and letting CV reset, but the tail down trim? stayed. I restarted CV and all was back to normal. (I did not change any trim settings during this.)

The auto stick centring box is unchecked as I use the trims on the esky USB controller

I have been flying on Livermore RC Field with the Honey Bee King 2 - Idle up = off

Time scale set up = 145

I have wondered for some time if the control problems I have been having are a breakdown between CV and the controller?

I hope this helps in some way?
Dave.

I've notice with the time scale set high the settings/trim seem to get unstable with continued use. I lose the tail and some cyclic trim.

godofcable
Jul 02, 2008, 11:24 AM
Select "Settings" then "Set Sound On" or "Set Sound Off" few times.
that did it. Thanks!!!!!

Heli Hacker
Jul 04, 2008, 06:25 PM
Stefan,
Something strange on the dragonfly model that I have not seen on other models. When flying slowly near the ground, if you cut the throttle, the heli pretty much lands itself. If it is not level, it will level itself, then slowly land vertically.

Is this a beginner feature I was not aware of? Can you explain what parameters are causing this behavior?

Greg

jg4660
Jul 04, 2008, 10:25 PM
If anybodys on the fence about getting this sim i can tell you that you won't get better customer service anywhere else. Due to some issues with my PC i needed my account reset. I e-mailed support this morning and Stefan got back to me within a couple hours. I was quite impressed seeing that its the 4th of July!!

Thanks
JG

A Rdnek
Jul 04, 2008, 11:17 PM
Does anybody know how long it takes to get the authorization code after you buy Clearview? I just bought it today with a paypal account and I guess I thought a computer just sent out the code as soon as it got payed. Now I am thinking that isn't the case, and some operator will send the code on Monday.
Oh well
Ron

macr0t0r
Jul 04, 2008, 11:52 PM
I had the same issue. If you don't have a Paypal balance, then Paypal must draw from your bank account. However, sometimes it takes up to 5 days for the bank to do the transfer, so Paypal doesn't consider the payment "complete" yet. Apparently there was a rash of scammers who would make a paypal payment, get the good delivered, then cancel the bank transaction and delete the account before the money got drawn. Now Paypal has to wait for the real money to be in your Paypal account before reporting it as "paid."

- Jim

skirtz
Jul 05, 2008, 12:00 AM
Does anybody know how long it takes to get the authorization code after you buy Clearview? I just bought it today with a paypal account and I guess I thought a computer just sent out the code as soon as it got payed. Now I am thinking that isn't the case, and some operator will send the code on Monday.
Oh well
Ron
You should get activation e-mail in minutes. Please e-mail me at support e-mail and I will take care of this.

Stefan
http://rcflightsim.com

Turtle_Flyer
Jul 05, 2008, 09:19 AM
I am running 4.95B. I went to fly the Strykers today. The initial position is on the runway. As such, they will not take off. How do I modify the initial model position parameter so they are a few feet off the ground?

shizack
Jul 05, 2008, 09:30 AM
Fly a plane that will take off from the runway. while it's in the air, hit the "I" key on the keyboard. That sets your model's initial position.

hancockdw
Jul 05, 2008, 09:44 AM
Actually, they will take off. Just scoot 'em along the ground and give 'em up elevator. Looks pretty weird, though. They used to be set for 'hand toss' or whatever the variable is called. I think there's an old posting where Stephan gives some advice about setting that, I'm going to search for it ...

Dave

helo36
Jul 05, 2008, 10:18 AM
I just checked..if you did a fresh install...in 4.95B they are hand launched by default...if you did not do a fresh install and delete the folders you may have params from earlier version. Yes they scoot a bit odd..just wondering if you can really take off on the ground in real life with these..never seen it done always seen them hand launched...to make the breakable parts there are certain things that had to be done to the collision model..so that it would not break when it landed...which makes them scoot odd....I would imagine in real life...they would scoot odd also.
Here is the params you need to check for

initModelPos 0.0 4.0 0.0
initModelRot 0.0 90.0 -40.0
initSpeedVect 0.0 2.0 10.0

useModelInitPos 1.0

If useModelInitPos is set to 0.0 then it starts on the runway as normal.

Also there has been some discussion earlier on this thread about the reverse tilt effect of the rudder on some models....I usually keep my rudder about 70% of its max throw on dual rates....this morning I turned off the dual rates for the rudder and noticed that with alot of rudder the planes in fact do react with an opposite tilt....I never really noticed it before and probably people who do not fly with ALOT of rudder never notice...but after playing with it in the air and coming back home on the sim...I can tell you for sure it is a correct reaction...it may be just a tad more in the sim than in real life..but none the less..it is there.

Ken

hancockdw
Jul 05, 2008, 10:30 AM
initModelPos 0.0 4.0 0.0
initModelRot 0.0 90.0 -40.0
initSpeedVect 0.0 2.0 10.0
useModelInitPos 1.0

My installation is 4.95B and was clean(I removed the SVKSystems directory).

I have added several of your models, Ken, but I think your Stryker models are included in the release.

Dave

hancockdw
Jul 05, 2008, 10:55 AM
Actually, they will take off. Just scoot 'em along the ground and give 'em up elevator. Looks pretty weird, though. They used to be set for 'hand toss' or whatever the variable is called. I think there's an old posting where Stephan gives some advice about setting that, I'm going to search for it ...

Dave

It was post #380, by Zaragon.

A Rdnek
Jul 05, 2008, 12:47 PM
You should get activation e-mail in minutes. Please e-mail me at support e-mail and I will take care of this.

Stefan
http://rcflightsim.com

Yup: That took care of it right away. Thanks
Ron

Turtle_Flyer
Jul 06, 2008, 11:11 AM
Very odd. Mine will not take off with the scoot method. I was trying that yesterday so I could hit the "I" key. Tried again this morning. They will not do it. They were setup to hand launch in 4.95a. I installed 4.95 B and copied my model dir back.

Oh well. I will use the parms and I am sure that will fix it. Thanks to everyone for the help.

Turtle_Flyer
Jul 06, 2008, 11:20 AM
Ken,
How are you doing the dual rates? I have the Esky 4 channel USB controller.


I just checked..if you did a fresh install...in 4.95B they are hand launched by default...if you did not do a fresh install and delete the folders you may have params from earlier version. Yes they scoot a bit odd..just wondering if you can really take off on the ground in real life with these..never seen it done always seen them hand launched...to make the breakable parts there are certain things that had to be done to the collision model..so that it would not break when it landed...which makes them scoot odd....I would imagine in real life...they would scoot odd also.
Here is the params you need to check for

initModelPos 0.0 4.0 0.0
initModelRot 0.0 90.0 -40.0
initSpeedVect 0.0 2.0 10.0

useModelInitPos 1.0

If useModelInitPos is set to 0.0 then it starts on the runway as normal.

Also there has been some discussion earlier on this thread about the reverse tilt effect of the rudder on some models....I usually keep my rudder about 70% of its max throw on dual rates....this morning I turned off the dual rates for the rudder and noticed that with alot of rudder the planes in fact do react with an opposite tilt....I never really noticed it before and probably people who do not fly with ALOT of rudder never notice...but after playing with it in the air and coming back home on the sim...I can tell you for sure it is a correct reaction...it may be just a tad more in the sim than in real life..but none the less..it is there.

Ken

helo36
Jul 06, 2008, 11:22 AM
I was talkin about dual rates on my real planes..not in the sim...

Ken

hancockdw
Jul 06, 2008, 01:44 PM
Very odd. Mine will not take off with the scoot method. I was trying that yesterday so I could hit the "I" key. Tried again this morning. They will not do it. They were setup to hand launch in 4.95a. I installed 4.95 B and copied my model dir back.

Oh well. I will use the parms and I am sure that will fix it. Thanks to everyone for the help.

After I posted that 'technique', I tried again and couldn't get either Stryker off the ground UNTIL I scooted it away, turned it around (yes, with ailerons -- looks pretty weird) and scooted back toward me at full throttle.

I then used the 'I' function to set the launch point as a plane was "passing overhead". But then ALL airplanes started that way, until I landed one and reset using 'I' again.

I may uninstall/reinstall to see if I get a different result.

Dave

Turtle_Flyer
Jul 06, 2008, 02:04 PM
Dave,
Thanks for posting this. I was goin' crazy.

I checked my parms against what was posted above and my runway position parm is the same. So it is set for hand launch. When I switch planes and CV reloads you can see the Stryker shadow up in the air. But then it dumps it on the runway. Maybe there is some sort of bug in this 4.95B release with regard to the Strykers?


After I posted that 'technique', I tried again and couldn't get either Stryker off the ground UNTIL I scooted it away, turned it around (yes, with ailerons -- looks pretty weird) and scooted back toward me at full throttle.

I then used the 'I' function to set the launch point as a plane was "passing overhead". But then ALL airplanes started that way, until I landed one and reset using 'I' again.

I may uninstall/reinstall to see if I get a different result.

Dave

hancockdw
Jul 06, 2008, 02:24 PM
Dave,
Thanks for posting this. I was goin' crazy.

I checked my parms against what was posted above and my runway position parm is the same. So it is set for hand launch. When I switch planes and CV reloads you can see the Stryker shadow up in the air. But then it dumps it on the runway. Maybe there is some sort of bug in this 4.95B release with regard to the Strykers?

If you got this set by flying it and punching 'I', you have to be very careful what the plane's attitude and altitude are. If it's too close to the ground and pointed down at all it'll crash before you get control. Happened to me a couple of times yesterday, and now I can't remember how I got out of it!

Dave

hancockdw
Jul 06, 2008, 02:45 PM
I just removed/reinstalled. It works now. Strykers hand launch, other planes start on the ground.

Dave

Ohio AV8TOR
Jul 06, 2008, 03:28 PM
So what is the right way to hand launch in Clearview?

Turtle_Flyer
Jul 06, 2008, 04:06 PM
WOW...bizarre. That was my next step. I will try it and post back tomorrow.

I just removed/reinstalled. It works now. Strykers hand launch, other planes start on the ground.

Dave

hancockdw
Jul 06, 2008, 04:34 PM
So what is the right way to hand launch in Clearview?

Go to Settings:Advanced Model Setup and check these settings (per Helos36):

initModelPos 0.0 4.0 0.0
initModelRot 0.0 90.0 -40.0
initSpeedVect 0.0 2.0 10.0

useModelInitPos 1.0


I have not tried turning the feature on and off yet, since my install is working again.

It would be wise to navigate to the model directory and make a copy first!

Dave

A Rdnek
Jul 06, 2008, 07:55 PM
I have looked at the advanced settings for helicopter but they don't make since to me. I want to get the pitch curves into clearview that I use in my Futaba transmitter for my HBK2.

My normal throttle curve is 0 50 80 90 100
my idle up throttle curve is 0 25 50 75 100
my normal pitch curve is 40 45 50 75 100
my idle up pitch curve is 0 25 50 75 100

How would those numbers look in the advanced settings?
BTW I am a new user and just learning my way around. So far I like Clearview very well.
Ron

hancockdw
Jul 06, 2008, 09:05 PM
I have looked at the advanced settings for helicopter but they don't make since to me. I want to get the pitch curves into clearview that I use in my Futaba transmitter for my HBK2.

My normal throttle curve is 0 50 80 90 100
my idle up throttle curve is 0 25 50 75 100
my normal pitch curve is 40 45 50 75 100
my idle up pitch curve is 0 25 50 75 100

How would those numbers look in the advanced settings?
BTW I am a new user and just learning my way around. So far I like Clearview very well.
Ron

Pitch curves are in degrees, throttle curves are in decimal fractions from 0 to 1. The curves ending in 1 are normal mode and the ones ending in 2 are idle up.

Assuming your pitch range is -10 to +10 degrees:

pitchCurve1 -2.0 -1.0 0.0 5.0 10.0
pitchCurve2 -10.0 -5.0 0.0 5.0 10.0

You should measure your actual pitch with a gauge.

throtCurve1 0.0 0.5 0.8 0.9 1.0
throtCurve2 0.0 0.25 0.5 0.75 1.0

unless Futaba does things very differently from Hitec or Spektrum, your idle up throttle curve should be more like 100, 90, 80, 90, 100 (1.0 0.9 0.8 0.9 1.0 in Clearview) to keep your heli from falling out of the sky when inverted and to match your normal curve from center stick up. You may need to turn off governor mode in Clearview, too. (governorOn 0.0)

I hope you find this helpful (and accurate) :)

Dave

A Rdnek
Jul 06, 2008, 09:12 PM
Yes, Thank You that is very helpful. This what I needed. :D
"Pitch curves are in degrees, throttle curves are in decimal fractions from 0 to 1. The curves ending in 1 are normal mode and the ones ending in 2 are idle up."

Thanks Ron

Turtle_Flyer
Jul 07, 2008, 04:51 AM
I think it is a function of the plane starting position in the parm file. For instance, if the starting position is 40 feet above the runway, the plane starts off there and just starts sinking. You throttle up and away you go. It is not a toss type of thing.

So what is the right way to hand launch in Clearview?

skirtz
Jul 07, 2008, 12:57 PM
I think it is a function of the plane starting position in the parm file. For instance, if the starting position is 40 feet above the runway, the plane starts off there and just starts sinking. You throttle up and away you go. It is not a toss type of thing.

You can also set the initial model rotation:

initModelRot 0.0 90.0 -20.0

and initial model speed:

initSpeedVect 0.0 2.0 10.0

so it will start as if the model is tossed at the initial direction with the initial speed.


Stefan
http://rcflightsim.com

handyflyer
Jul 07, 2008, 12:58 PM
I know I asked this before but I'll ask it again. Does any have or does anyone know if there is a Phase 3 EF-16 out there?? I know there are 2 f-16's already included with the sim but I think they are kinda fast compared to the Phase 3. Thanks for any input. Don

Bellman
Jul 09, 2008, 08:55 AM
I'd be happy if Clear View just worked on one of my machines :(
What a duffer

Ohio AV8TOR
Jul 09, 2008, 09:16 AM
I'd be happy if Clear View just worked on one of my machines :(
What a duffer

What kind of computer do you have? Clearview is easy on system needs I am suprised. Have you had any other sims running on them?

bullwinkle9
Jul 10, 2008, 01:01 PM
butch4u or anyone else; exactly which GWS cable did you get from allerc for the Dx7?
Thanks in advance,
George

Court461
Jul 10, 2008, 01:09 PM
butch4u or anyone else; exactly which GWS cable did you get from allerc for the Dx7?
Thanks in advance,
George

I got mine from rcsupersales. But it is called GWS FS USB and looks like the part number is GWFSM002. Works great for clearview with DX7. You just have to set up a model memory for simulator, and you don't power it on. It powers on when you plug it in.

Edit: http://store.rcsupersales.net/servlet/-strse-2656/USB-GWS-SIMULATOR-CORD/Detail

hancockdw
Jul 10, 2008, 01:36 PM
Does anyone know if this same cable will work with the DX6i?

Dave

butch4u
Jul 10, 2008, 01:43 PM
Does anyone know if this same cable will work with the DX6i?

Dave
YUP it will I have the same cable and both Radios. Dan

bullwinkle9
Jul 10, 2008, 01:45 PM
thanks Court451; just placed an order. Now, perhaps I can use dual rates on the Clearview sim for the HBV2. appreciate the help.
George

hancockdw
Jul 10, 2008, 01:46 PM
YUP it will I have the same cable and both Radios. Dan

Cool! I've been using the Esky sim tx, and it's actually not bad once you open it up and adjust the stick tension. But it would be nice to use the real thing. Man! Do these people think I'm made of money?

Destitute Dave

bullwinkle9
Jul 10, 2008, 01:59 PM
Just a side note; I have an older Dell Laptop and run Clearview on that. Amazingly good, especially considering I don't have a graphics card or the other fancy stuff on the newer desktops.
George

harryxtc
Jul 10, 2008, 04:57 PM
how do you guys compare clearview to phoenix?
i have dowloaded fms and its rubbish
and also clearview demo couple hours ago and think its great
im using s3 cotroller as transmitter cause i cant get ppjoy cofigured with my walkera controller but anyway only after the brief 15 minute demo im considering spending the £20 on it instead off £85 for pheonix plus having to buy a dumy transmitter prob another £20 quid. but if you uys think there miles apart maybe will gather up few more quid and wait and get pheonix

Heli Hacker
Jul 10, 2008, 10:06 PM
I posted a Clearview flying field of the indoor E-Flight Expo in Phoenix if anyone is interested:

http://www.rcgroups.com/forums/showthread.php?t=892113

Ohio AV8TOR
Jul 11, 2008, 11:45 AM
YUP it will I have the same cable and both Radios. Dan

When you say it works I am curious, can you use your dual rates as well? What radio programming are you using, I take it you created a separate Sim Model?

Ohio AV8TOR
Jul 11, 2008, 11:45 AM
In model parameters what setting controls surface deflection?

skirtz
Jul 11, 2008, 12:02 PM
Here is how to use the dual rates on your radio:

1. Make sure the dual rates are in HIGH.
2. Go to Windows Game Controllers and select the USB cable and callibrate.
3. Start ClearView and go flying. Now, when you switch the Tx to low rate, you will have low rates.

This is because the cable was callibrated at high rates so it gets full control travel at high rates. When you switch the low rates the controls will be lowered at the radio and seen as lower on the computer as well.

Stefan
http://rcflightsim.com

Ohio AV8TOR
Jul 11, 2008, 12:56 PM
Here is how to use the dual rates on your radio:

1. Make sure the dual rates are in HIGH.
2. Go to Windows Game Controllers and select the USB cable and callibrate.
3. Start ClearView and go flying. Now, when you switch the Tx to low rate, you will have low rates.

This is because the cable was callibrated at high rates so it gets full control travel at high rates. When you switch the low rates the controls will be lowered at the radio and seen as lower on the computer as well.

Stefan
http://rcflightsim.com

Thanks much. So if you want more rate/throw that what is there now how can you modify that?

skirtz
Jul 11, 2008, 01:46 PM
You go to easy setup and change the control rate. That is on per model basis.

Stefan
http://rcflightsim.com

skirtz
Jul 12, 2008, 10:58 AM
New version - 4.96 just released. The main change is adding new camera mode -Ground In View. With this mode, the program will position the camera and select a proper zoom so the ground is seen almost in all cases. You can modify the "Ground In View" by selecting one of 5 zoom options for how close the model will be and how big zoom to be applied when model is away. I personally feel this new camera mode is quite good and stopped using any other mode. Hope you like it.

Stefan
http://rcflightsim.com

Ohio AV8TOR
Jul 12, 2008, 11:45 AM
You go to easy setup and change the control rate. That is on per model basis.

Stefan
http://rcflightsim.com

Oh yea thanks just what I was looking for.

Turtle_Flyer
Jul 12, 2008, 04:37 PM
Sounds good. Thanks for the updating you do.

New version - 4.96 just released. The main change is adding new camera mode -Ground In View. With this mode, the program will position the camera and select a proper zoom so the ground is seen almost in all cases. You can modify the "Ground In View" by selecting one of 5 zoom options for how close the model will be and how big zoom to be applied when model is away. I personally feel this new camera mode is quite good and stopped using any other mode. Hope you like it.

Stefan
http://rcflightsim.com

Turtle_Flyer
Jul 12, 2008, 05:13 PM
Well the Strykers launch now but the runway is gone in Hidden Mountain. Also the lake is gone in Hidden Mountain Lake.

It truly is a hidden lake not a mountain.:)

On the lake scenery you are also launched in some bizarre camera mode.
Dang Hidden Mountain and lake are my favs.

This version seems to have a problem with earlier scenery files.

The graphics performance is a wee bit better as my frame rate went up 15% or so.

I might be imagining this but the Yak 32 seems less floaty.

I like the Stearman.

skirtz
Jul 12, 2008, 06:05 PM
Now ClearView comes with 10 sceneries stock. The missed sceneries are available for download here:
http://www.rcflightsim.com/sceneries.html

The reason is that the download size have grown a lot and I want to keep it under 120 mb.

I do not think there could be problem with earlier scenery files because no changes are made in that area. Let me know the exact scenery that you have problem with and I will check it and get back to you.

Stefan
http://rcflightsim.com

Turtle_Flyer
Jul 12, 2008, 09:08 PM
Stefan,



Sequence of events...

Downloaded 4.96a.
Deinstalled 4.95b.
Deleted teh SVK systems folder.
Installed 4.96a.
Then I went to your site and got the two scenery files Hidden Mountain and Hidden Montain Lake.
Extracted them.
Rebooted.
Calibrated the controller.

Noticed the following...

Hidden Mountain - No Runway anymore.
Hidden Mountain Lake - No lake anymore and the plane is positioned way up in the air for takeoff.

Slyster
Jul 12, 2008, 09:31 PM
See the post just above yours! :)

skirtz
Jul 12, 2008, 09:48 PM
Turtle_Flier - what is your operating system?

Turtle_Flyer
Jul 13, 2008, 09:06 AM
XP SP2.

Turtle_Flier - what is your operating system?

Turtle_Flyer
Jul 13, 2008, 09:08 AM
Read the post again. The scenery files are not missing. Elements within the scenery files are.:):)

See the post just above yours! :)

Turtle_Flyer
Jul 14, 2008, 09:17 AM
Stefan,
I resotred Hidden Mountain lake and Hidden Mountain from an old copy of CV I had backed up. It works now under 4.96a. Runway and Lake are visible.

However, the ones on your site do not work. Runway and lake are gone. Weird...

skirtz
Jul 14, 2008, 07:35 PM
Good to hear you got them working for you. I checked Hidden Mountain and Hidden Mountain Lake on the website and they are the same as the ones that where included in older CV versions. I downloaded and installed them and they work fine.

Stefan
http://rcflightsim.com

mrfirkin
Jul 18, 2008, 12:05 AM
This may have been requested many times before, but is there any chance of including some sort of flight logging? eg: How many hours you have accumulated on each aircraft/heli etc??

BaracW
Jul 27, 2008, 07:33 AM
I would still like to see an ELECTRIC ducted fan and variable pitch 4d plane.

handyflyer
Jul 27, 2008, 01:22 PM
http://www.rcgroups.com/forums/showthread.php?p=9802580&highlight=sabre#post9802580


try this it is the alfa sabre. kinda cool

grnbrg
Jul 28, 2008, 10:38 AM
For helicopter models, CV appears to accept only 4 control inputs (Throttle, Rudder, Aileron and Elevator) and maps the Throttle input to throttle and pitch based on the curves in the Advanced parameters dialog. Admittedly, this makes setup easier, and most of the cheap USB interfaces and controllers only output 4 channels anyway.

However, this does mean that the throttle hold and idle-up switches on the TX do not work as expected. And the GWS usb adapter does provide 6 channels.

Can CV be modified to permit the throttle and pitch to be tied to individual control channels, rather than mixed on a single channel? I agree the current configuration should be retained as a default, and this should be hidden behind an "Advanced controller" dialog, or even require editing of an appropriate text file. But it seems to me to be a feature that should be fairly easy to implement, and make a lot of heli fliers happy...


grnbrg.

macr0t0r
Jul 28, 2008, 02:19 PM
What exactly would you be simulating? For a CP heli, the simulator assumes you have a decent governor that maintains proper RPM, so you only worry about pitch. For an FP heli, you only have throttle.

The only reason to mess with both channels is if you want Clearview to simulate the pain of programming a proper throttle-curve that will maintain constant RPM within the pitch curve.

The problem is that Clearview only simulates dictating a blade RPM, not a blade "load." I suppose he could add the ability to have a channel change the blade RPM, but why would you want to alter the headspeed during flight (except for fixed-pitch, obviously)?

- Jim

grnbrg
Jul 28, 2008, 02:39 PM
What exactly would you be simulating? For a CP heli, the simulator assumes you have a decent governor that maintains proper RPM, so you only worry about pitch. For an FP heli, you only have throttle.

The only reason to mess with both channels is if you want Clearview to simulate the pain of programming a proper throttle-curve that will maintain constant RPM within the pitch curve.

The problem is that Clearview only simulates dictating a blade RPM, not a blade "load." I suppose he could add the ability to have a channel change the blade RPM, but why would you want to alter the headspeed during flight?
Throttle hold.
Idle up.

Admittedly, other than those two, there is not a lot else that can't be done by tweaking the CV curves. But from a "practice" point of view, being able to toggle IU and TH on the TX is huge. It's probably one of the more common FAQ's -- "Why doesn't my throttle hold switch work?".

If it's an easy addition, I think it would be a huge plus for heli pilots. However, as a software guy, I do understand that it might not be an easy fix... :D


grnbrg.

macr0t0r
Jul 28, 2008, 03:38 PM
Ah...so this is more a matter of switchology! I cheated. My DX7 allows me to do re-define switches, so I defined the idle-up switch to be the Aux channel (6), and then designated ch6 to be the Idle Up command in Clearview. This isn't possible with many transmitters, though.

I can understand that the "key tap" is not ideal when you're training. You don't want to be reaching for a non-existent keyboard when conducting a real-world auto rotation! :D

- Jim

A Rdnek
Jul 30, 2008, 09:55 PM
Does anyone know where I can get a Walkera 4#3 for Clearview?
Thanks
Ron

Slyster
Jul 30, 2008, 10:35 PM
Use the Honeybee FP... very similar I would guess

simages
Jul 30, 2008, 10:41 PM
Does anyone know where I can get a Walkera 4#3 for Clearview?
Thanks
Ron
I have not installed it , but try this one..... HERE (http://www.rcgroups.com/forums/showpost.php?p=10247689&postcount=2103) Posted by oddlegs.

A Rdnek
Jul 30, 2008, 10:48 PM
I have not installed it , but try this one..... HERE (http://www.rcgroups.com/forums/showpost.php?p=10247689&postcount=2103) Posted by oddlegs.

I tried that link. Nothing seems to happen. I think it might have downloaded the ZIP file, but I have no idea where it went on my computer.
Ron

simages
Jul 30, 2008, 10:53 PM
Use the Honeybee FP... very similar I would guess
Little smaller...... :rolleyes:

HBFP Specs;
Main Rotor Diameter: 520mm
Fuselage Length: 510mm
All-Up-Weight: 290g
Motor Type: 370 Brushed
Power: 8.4V 650mAh Ni-MH or 7.4V LiPo (MK3 version)

Walkera 4-3 Specs;
Main Rotor Diameter: 180mm
Overall Length: 185mm
All-up Weight: 45.5g
Drive Motor: 1215 (Strong magnet)
Power: 3.7V 400mAh Li-Po battery

simages
Jul 30, 2008, 10:56 PM
I tried that link. Nothing seems to happen. I think it might have downloaded the ZIP file, but I have no idea where it went on my computer.
Ron
See if you can download from here and when asked just save it to your desktop....

A Rdnek
Jul 30, 2008, 11:14 PM
See if you can download from here and when asked just save it to your desktop....

Yup! That worked.
It flys pretty well. A lot different than the HBFP :D It is quicker and twitchier. (is that a word?)
I hope it is similar to the real thing. I just ordered one yesterday. WOO HOO

Thanks again
Ron

macr0t0r
Jul 30, 2008, 11:24 PM
Throttle hold.
Idle up.

Admittedly, other than those two, there is not a lot else that can't be done by tweaking the CV curves. But from a "practice" point of view, being able to toggle IU and TH on the TX is huge. It's probably one of the more common FAQ's -- "Why doesn't my throttle hold switch work?".

If it's an easy addition, I think it would be a huge plus for heli pilots. However, as a software guy, I do understand that it might not be an easy fix... :D


grnbrg.

Bingo! Got it to work.

First off, make sure you use the "pitch" channel on your TX to control pitch on the simulator. This means that you won't have throttle control for airplanes. If you're like me, you rarely use the airplanes anyways.

Next, set the throttle-curve on your TX to maximum for all pitch curves, but minimum when throttle-hold is down. You've essentially turned your throttle channel into a "switch" that can be assigned to Throttle-Hold in Clearview. Now the Throttle-Hold will act as intended, and you can use the switch for auto-rotations.

Idle-Up is a little more difficult, but I never mess with it during flight anyways. On some TXs, you can make a channel be affected by flight mode, which would allow you to use that channel to change idle-up in clearview.

- Jim

grnbrg
Jul 30, 2008, 11:46 PM
Next, set the throttle-curve on your TX to maximum for all pitch curves, but minimum when throttle-hold is down. You've essentially turned your throttle channel into a "switch" that can be assigned to Throttle-Hold in Clearview. Now the Throttle-Hold will act as intended, and you can use the switch for auto-rotations.

Idle-Up is a little more difficult, but I never mess with it during flight anyways. On some TXs, you can make a channel be affected by flight mode, which would allow you to use that channel to change idle-up in clearview.

Interesting solution! And I think I can tie the gyro gain channel to the flight mode on the DX6i. I'll look into that tomorrow.

I still think the Right Way to do it is to allow separate Pitch and Throttle control as an advanced option, though. But a very cool hack, thanks. :cool:


grnbrg.

skirtz
Aug 02, 2008, 10:06 AM
I have posted a new version of ClearView here:
http://clearviewsim.com/ClearViewSetup497.exe

The new feature is "Environmental Reflection". This adds reflections to the models for even better graphics. The amount of the reflection for the whole model or for list of model parts can be set in the model params.txt file. Now the models can have shiny metal parts like chrome muflers or chrome nose cones for planes. The plane skin will look more life like as well. The version is not posted on the web site yet since I want to have some feedback if all works before that version becomes official. Let me know if it works and do you like it (I hope you will !!!?).

Stefan
http://rcflightsim.com

heli46
Aug 02, 2008, 05:14 PM
skirtz.
you kept geting it better
heli46

butch4u
Aug 02, 2008, 07:24 PM
Stefan I am unable to download 497 it gives me a message it is not a win32 file. Help. Dan Vogel

skirtz
Aug 02, 2008, 07:38 PM
Your download is incomplete. The file size should be about 110 mb. Try downloading again.

Stefan
http://rcflightsim.com

butch4u
Aug 02, 2008, 07:50 PM
Your download is incomplete. The file size should be about 110 mb. Try downloading again.

Stefan
http://rcflightsim.com
Stefan it will not even start downloading. Dan

skirtz
Aug 02, 2008, 08:03 PM
I just tested the link, it is working fine. Here are two links, both are working:
http://time2rc.com/ClearViewSetup497.exe
http://clearviewsim.com/ClearViewSetup497.exe

Stefan