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Zaragon
Oct 26, 2006, 03:35 PM
Has anyone tried the new version yet?

This latest version lets you fly with yourself. You can record a flight and then play it back and fly with yourself. It looks like you could load up as many models as the display will handle. I've just tried it with four Raptor 60 models in the air at the same time which was amazing though the frame rate was getting a little low.

So now if someone flys a perfect aerobatic or scale manoever you can fly alongside to learn it. Perhaps we ought to have a library of flights somewhere for people to use as practice.

I haven't tried it with a network connection as well just yet, anyone tried it?

Joshb86
Oct 26, 2006, 04:01 PM
The problem i have with clear view is the 3d planes hovering.... It's almost impossible to hold a hover longer then 1 second. If it holds longer it does a weird bank then flops the other direction. Other then that the simulator is solid. The only thing that holds it back for me is the 3d realism. If it wasn't for that then i'd prefer CV over alot of other sim's.

jnyoun
Oct 26, 2006, 04:46 PM
I also had the same problem in hovering airplane although this is not a big issue for me because I use the CV for heli. However, it would be great if it has better 3D flying in airplane.

Another wish list I have (so far):

Heli (and Airplane) becomes too small at some distance although I used all the zoom features. It will be better if the size does not diminish so fast. In reality, if we lose the orientation of airplane (or heli), it can be considered already as 'crash'. So, in simulator, the orientation of airplane (or heli) should be always identifiable at some degree.

skirtz
Oct 26, 2006, 04:58 PM
I can easily change params.txt and make some nice hovering planes. In fact, would be great if you guys give me feedback to make hovering just right. Please tell me what real plane you have now and are you able to hover it for prolonged period of time.

For models becoming small at distance:
1. f5/f6 are zoom in/zoom out
2. Custom mode can be adjusted on per model base to zoom as much as you want when the model is far away. Please read in the ClearView doc how to set the custom mode zoom parameters for each model.

I personally think that zooming is bad in simulator. It creates false sence of security. In real life, if you can't turn back your model really fast, you are going to lose it. Also, with helis, there is this phenomenom where as the heli goes farther, the novice brain freaks out and he can easily lose control just because the heli is not in close and familiar distance.

Stefan
http://rcflightsim.com

Joshb86
Oct 26, 2006, 05:15 PM
Thanks Stefan... For Example....the Extra you have in the game should be able to hover at about half throttle(or alittle less) for as long as the pilot can balance it. Anymore throttle that plane should be on a vertical climb.

skirtz
Oct 26, 2006, 05:23 PM
Josh,

I can hover the Edge for 1 minute. You have to pump the throttle to keep the prop wash hitting the control surfaces. Planes that are too easy to hover give wrong sence of security.

I can make it easier or harder to hover, but you have to help me so I know what are your expectations.

What is your experience hovering planes? What is your REAL plane that you can hover, for how long and how close to the ground. Tell me this and I will tell you how to adjust the parameters in params.txt, so the edge will hover EXACTLY as your plane.

Thanks,
Stefan
http://rcflightsim.com

Joshb86
Oct 26, 2006, 06:04 PM
Hmm....i need to try the edge. But like you said.... i own an Extra 330L and can hover it pretty well. Times vary.... depending on how long i can keep the balance of the plane. But the throttle i get to a sweet spot where it just floats in 1 place till i mess up. Mines about half throttle for a hover. Only time i'm on and off the throttle is when im lowering it or bringing it in for a harrier

skirtz
Oct 26, 2006, 07:17 PM
Josh,

Go to advanced settings for Edge 25% and change these parameters:

Old Values:
--------------
elevRotInertiaCoef 0.99
hoverCGAngle 30.0
hoverCGCoef 3.0
ruderRotInertiaCoef 0.99
tRolCoef 4.0
yRotMass 1.0
zRotMass 1.0

New values:
--------------
elevRotInertiaCoef 0.94
hoverCGAngle 0
hoverCGCoef 0
ruderRotInertiaCoef 0.94
tRolCoef 1.0
yRotMass 3.0
zRotMass 3.0

and let me know if you like it better. It will be much easier.

Stefan
http://rcflightsim.com

Darryl Miller
Oct 26, 2006, 07:44 PM
Not really on topic, but I did just download the new version....I am using an old Futaba tx with a Mile High usb cord........
My only question........is there a way to "tone down" the control sensitivity......ie, exponential??? This control makes everything way too sensitive........
Im still learning what all is in the menus.........

Darryl

jholen
Oct 26, 2006, 07:46 PM
Whoa! I don't have any real experience hovering but those changes made it real easy. Because I don't have any formal training on how-to hover I'd almost say it seems too easy?

Long live CV! :D

jholen
Oct 26, 2006, 07:49 PM
Not really on topic, but I did just download the new version....I am using an old Futaba tx with a Mile High usb cord........
My only question........is there a way to "tone down" the control sensitivity......ie, exponential??? This control makes everything way too sensitive........
Im still learning what all is in the menus.........

DarrylYeah! Best way is to goto "Easy Model Setup" where you can adjust the rate and expo :D

skirtz
Oct 26, 2006, 07:55 PM
Hi Darryl,

I just find out that the expo is not working. It will be fixed in the new version - 4.59 in few days. Meantime, just lower the rates in Easy Setup.

Stefan
http://rcflightsim.com

Darryl Miller
Oct 26, 2006, 07:58 PM
Thanks..........Illl have to play with it for a while!!

Darryl

Joshb86
Oct 26, 2006, 08:22 PM
Im at work now....so i'm not able to try the changes yet. I'll do so when i get home. I installed it on my work computer but my trial time ran out. If i re-install will it let me have a trial again stefan?

skirtz
Oct 26, 2006, 08:41 PM
Im at work now....so i'm not able to try the changes yet. I'll do so when i get home. I installed it on my work computer but my trial time ran out. If i re-install will it let me have a trial again stefan?
Once the trial time is gone it is gone. Each new version will give you 10 more trial minutes.

Stefan

Joshb86
Oct 26, 2006, 09:08 PM
Ok....i'll have to wait till i get home then. The trial on this version is gone.

jnyoun
Oct 26, 2006, 09:52 PM
I can easily change params.txt and make some nice hovering planes. In fact, would be great if you guys give me feedback to make hovering just right. Please tell me what real plane you have now and are you able to hover it for prolonged period of time.

For models becoming small at distance:
1. f5/f6 are zoom in/zoom out
2. Custom mode can be adjusted on per model base to zoom as much as you want when the model is far away. Please read in the ClearView doc how to set the custom mode zoom parameters for each model.

I personally think that zooming is bad in simulator. It creates false sence of security. In real life, if you can't turn back your model really fast, you are going to lose it. Also, with helis, there is this phenomenom where as the heli goes farther, the novice brain freaks out and he can easily lose control just because the heli is not in close and familiar distance.

Stefan
http://rcflightsim.com

Sounds good. I will try your suggestion when I go back to home. Thanks...

jholen
Oct 26, 2006, 10:13 PM
Stefan,

Had a question for you - is there anyway that I could modify the Basic Trainer so that it will default with the rudder on my right stick? I know I can go into the controller setup and configure it to work that way but then the other four channel planes will have ailerons on the left stick which would be weird. Was wondering if there was any possible way of accomplishing this. Thanks - I'm loving these flight patterns

skirtz
Oct 26, 2006, 11:42 PM
Stefan,

Had a question for you - is there anyway that I could modify the Basic Trainer so that it will default with the rudder on my right stick? I know I can go into the controller setup and configure it to work that way but then the other four channel planes will have ailerons on the left stick which would be weird. Was wondering if there was any possible way of accomplishing this. Thanks - I'm loving these flight patterns

The channel assignment is global, so rudder will allways be where you assigned it to be. If you had the rudder for the basic trainer on the right stick, that is pratically equal to fly elevator/aileron hi-wing traine. So instead the basic trainer, I suggest you try the aileron trainer, the control responce will be very similar.

I am glad you like the patterns - I am mesmerised to watch few jets flying formation or doing low passes. Try recording a pattern flying number 8, then record second plane flying formation with the first, then play the two patterns, or start 4 of them and will have sky full of action.

Stefan
http://rcflightsim.com

jholen
Oct 26, 2006, 11:46 PM
The channel assignment is global, so rudder will allways be where you assigned it to be. If you had the rudder for the basic trainer on the right stick, that is pratically equal to fly elevator/aileron hi-wing traine. So instead the basic trainer, I suggest you try the aileron trainer, the control responce will be very similar.

I am glad you like the patterns - I am mesmerised to watch few jets flying formation or doing low passes. Try recording a pattern flying number 8, then record second plane flying formation with the first, then play the two patterns, or start 4 of them and will have sky full of action.

Stefan
http://rcflightsim.comlol.. yeah the patterns are awesome.. not sure that they help me because I sometimes end up watching them and not flying lol!

Yeah a part of me was figuring that it would be a global assignment. Not a problem!

jnyoun
Oct 27, 2006, 12:18 PM
For models becoming small at distance:
1. f5/f6 are zoom in/zoom out
2. Custom mode can be adjusted on per model base to zoom as much as you want when the model is far away. Please read in the ClearView doc how to set the custom mode zoom parameters for each model.

I personally think that zooming is bad in simulator. It creates false sence of security. In real life, if you can't turn back your model really fast, you are going to lose it. Also, with helis, there is this phenomenom where as the heli goes farther, the novice brain freaks out and he can easily lose control just because the heli is not in close and familiar distance.

Stefan
http://rcflightsim.com

I tried custom zooming based on the manual. Wow... This is exactly what I wanted. I treaked some parameters and now I have a perfect zoom (that I have dreamed of). Thanks Stefan... You are the man...

Is this really $30 simulator? I think people will be still happy even if you sell it over $150 .. Opss.. don't do it though.. :). I meant the Clearview is so nice as much..)

skirtz
Oct 27, 2006, 12:18 PM
Ok....i'll have to wait till i get home then. The trial on this version is gone.
Did you have a chance to test hovering with the changed parameters?

Stefan

Joshb86
Oct 27, 2006, 12:56 PM
No stefan i never got the chance.... I got home at 10:30pm and had to get up at 6:30am this morning. So i spent time with my wife. I tried but she started complaining when i grabbed the laptop lol. I'll have time tonight.

Darryl Miller
Oct 27, 2006, 04:30 PM
Maybe u grabbed the wrong laptop???

OPPPs........sorry, couldnt resist!!! lol


D

CaPiTaN
Oct 28, 2006, 12:19 AM
someone willing to try out the multi? Hit me up
aim = topdog11ttc
xfire = topdog11ttc
msn = topdog11ttc@gmail.com

rumadaaerowings
Nov 01, 2006, 01:40 PM
I recently just purchased clearview and I think it is a pretty good rc sim.

I have a question that I would like to ask and that is how do I setup up a plane to do a flat inverted spin? I can get it to hover nice almost realistically for the most part, but when I go into the inverted spin it doesn't seem real like it almost pauses for a split second at the top then once it starts to go down, the spin will never flatten out.

Also, is there a way to get the rudder to snap a little without changing the rates...for example, going into a stall turn?

skirtz
Nov 01, 2006, 03:19 PM
I have prepared a new version here (http://clearviewrc.com/ClearViewSetup459.exe) with new setup parameters for Shockflier and Edge 25%.

In this version - 4.59, Edge 33% has a new flight model. Most, if not all of the published lift/drag tables contain experimental data for angle of attack from -10 to 20 degree. What happens with post stall wing is not researched and known well. The new 3d style flying really pushes the enveolpe in our understanding of plane behavior in post critical angles. I have included in Edge 33% the latest experimental lift/drag tables for wing profiles tested for 0-360 angle of attack. Based on the new data, Edge33% gets updated flight model and new setup parameters. Let me know what do you think for Edge 33% and how would you compare it to Edge 25% (I intentionally left Edge 25% with the old flight physics as model to compare with Edge 33%).

Stefan
http://rcflightsim.com

rumadaaerowings
Nov 01, 2006, 03:41 PM
Thanks for the reply. I will try it out today and let you know what I think.

-russ

rumadaaerowings
Nov 01, 2006, 04:09 PM
I tried the edge 33% and it is close but not quite right. It seems twitchy because everything snaps very hard. I changed the servo to digital .06sec and it was slightly better.

As for the 3d manuever, I could perform it one the first try. It went into it except for the entry because there was still the slight pause.

Although after about 3 attempts, the airplane got out of sync or something because there was no control, and it was going all over the screen very fast like a glitch or something.

The edge 25% it pretty good, I didn't try to do the 3d manuever though. It too snaps very hard.

I think the addition to the menu is nice. It seems more sorted and less clustered under settings now.

Hope this helps.
-Russ

skirtz
Nov 01, 2006, 04:30 PM
If snaps to much, try lower this in advanced settings:
stallCoef xxx
For Edge 33% you may go all the way to 0 on it.
For the Edge 33% if you get this glitch, reload the plane. I am still looking ito it and will be fixed soon.

Please tell me which one you liked better - Edge 25% or 33%?
Can you be more specific what is to be improved? What do you mean when you say "snaps very hard"?

Can you list the 3d manuevers that you tried, and tell me, for each manuever, what is the score for Edge 25% and for Edge 33%? The think is, like in real plane, you can set the plane to do some manuevers well and some will get worst. Like you get better hover with way back CG, but is too twitchy in normal flight.


Thanks,
Stefan
http://rcflightsim.com

rumadaaerowings
Nov 01, 2006, 05:00 PM
I checked the stallCoef for the edge33% and it said it was already 0 so I don't know where to go with that except get used to it.

As for the glitch, I found that if I enter the inverted flat spin with elevator followed by rudder like I do in real life and then add aileron, the glitch will occur. If elevator, aileron, and then rudder, the glitch will not occur and there is an even less pause at the entry of the manuever and the airplane settles into a nice flat spin for the most part.

I think that the edge 25% hovers almost realistically. As for the "snaps very hard," I am referring to the elevator because it seems like with full up or down elevator, the plane will whip right around unexpectingly sometimes.

As of right now, I like both airplanes but for regular flight between the two, the 25% has my vote because the 33% still glitches at times.

How do you want me to score the airplanes based on 3D manuevers?

Thanks
Russell

rumadaaerowings
Nov 01, 2006, 05:37 PM
on a scale 1-5 5 being highest or great and 1 be lowest or horrible

Edge33% on hovering:3
Edge25% on hovering:4

Edge33% on flat spin:3.5
Edge25% on flat spin:1 (i can't even do it with this airplane)
Is there a way to get the airplane to still flat spin without having the plane snap so much like on the 33%, the elevator snaps very hard creating the tumbling effect at full up or down.

I have also noticed that when the throttle is cut or at idle, not just these planes but others too seem to kind of pause. For example, doing a stall turn with about 1/4 throttle looks almost perfect but with idle (going vertical full and idleing back) it will pause and it takes a second or so before it will fall. Any suggestions?

skirtz
Nov 01, 2006, 05:54 PM
I am still fine tuning Edge 33% - I think it has the greatest potential. I can easily tune out the elevator snap - will do that tonight. Please e-mail me at 123support@rcflightsim.com (remove 123) so I can send you new params file without re-releasing the whole program. Once the Edge 33% is tuned up, I will re-release 4.59 version again. Regarding hovering - what can be improved there? Is it too hard and unstable or what? What is the difference in hovering for Edge33% and Edge 25% (can you describe what is better in Edge 25% hovering?)

Thanks,
Stefan
http://rcflightsim.com

rumadaaerowings
Nov 01, 2006, 06:08 PM
I agree that the edge 33% does the greatest potential.

Hovering I think that the 25% is more stable and easier to handle and keep hovering than the 33%. I am not saying that I can't hover the 33% but the 25% is easier to handle and more stable.

Thanks,
Russell

rumadaaerowings
Nov 03, 2006, 11:30 AM
what do you think of the edge 33% now that the new parameters have been set? I think it is very close to being perfect.

-russ

jnyoun
Nov 04, 2006, 12:42 AM
I have prepared a new version here (http://clearviewrc.com/ClearViewSetup459.exe) with new setup parameters for Shockflier and Edge 25%.

In this version - 4.59, Edge 33% has a new flight model. Most, if not all of the published lift/drag tables contain experimental data for angle of attack from -10 to 20 degree. What happens with post stall wing is not researched and known well. The new 3d style flying really pushes the enveolpe in our understanding of plane behavior in post critical angles. I have included in Edge 33% the latest experimental lift/drag tables for wing profiles tested for 0-360 angle of attack. Based on the new data, Edge33% gets updated flight model and new setup parameters. Let me know what do you think for Edge 33% and how would you compare it to Edge 25% (I intentionally left Edge 25% with the old flight physics as model to compare with Edge 33%).

Stefan
http://rcflightsim.com

Hi Stefan,

I have a problem with ver4.59. Other airplanes looks working as before. However, whenever I try to load Edge (25% or 35%), the frame-rate suddenly drops to like 1 frame/sec from 25 frame/sec and it is completely uncontrollable. It is like freezing computer. I didn't have this problem with ver4.58. Is this problem related with parameter change you have? Or, did you also update any display-related routine? I am running on my notebook. I will check it on my desktop.

Thanks

skirtz
Nov 04, 2006, 01:18 AM
4.59 has no rendering changes so should work as 4.58. Edges are not high polygon models so I don't know what causes the slowdown in your particular case.

Stefan
http://rcflightsim.com

Malves
Nov 04, 2006, 07:33 PM
I am still fine tuning Edge 33% - I think it has the greatest potential. I can easily tune out the elevator snap - will do that tonight. Please e-mail me at 123support@rcflightsim.com (remove 123) so I can send you new params file without re-releasing the whole program. Once the Edge 33% is tuned up, I will re-release 4.59 version again. Regarding hovering - what can be improved there? Is it too hard and unstable or what? What is the difference in hovering for Edge33% and Edge 25% (can you describe what is better in Edge 25% hovering?)

Thanks,
Stefan
http://rcflightsim.com

The problem I see with hovering in the 4.59, is that the nose drops to the sides. Giving full rudder won't fix it, and planes starts sliding to the side into a KE flight.
Hovering a plane is a very easy task after you learn it. But you gotta break the line between not knowing and knowing, which isn't an easy task.

I also felt that the plane is underpowered for hovering and climbing. It's like the drag increases in that attitude - pointing up.

I feel that the elevator is too efective. Like the big Edge feels like when I fly my foamy plane and can do tight loops.

skirtz
Nov 05, 2006, 12:57 AM
Typically, panes fall sideways at hover and you have to keep the nose vertical with the rudder. Once you allow the nose to drop above certain angle, it is hard to recover. To make easier rudder control in hover (and less realistic) lower ruderRotInertiaCoef from 0.994 to 0.98 To add more power increase maxThrust in advanced settings. For the elevator, go to easy setup and lower the throw.

Stefan
http://rcflightsim.com

Malves
Nov 05, 2006, 10:57 AM
Typically, panes fall sideways at hover and you have to keep the nose vertical with the rudder. Once you allow the nose to drop above certain angle, it is hard to recover. To make easier rudder control in hover (and less realistic) lower ruderRotInertiaCoef from 0.994 to 0.98 To add more power increase maxThrust in advanced settings. For the elevator, go to easy setup and lower the throw.

Stefan
http://rcflightsim.com

The problem is that I need full deflection on the rudder just to keep the nose from start falling. Like I said, hover should be an easy task and done with small inputs just to keep the plane right there and stable.

Yes, I've increased the thrust in the advance settings. Lowering the throw for the elevator, really didn't take care of how the plane feels in the sim. I was flying it last nite, and the plane actualy feels more like a sailplane.
An example is if you come flying straight and you pull full elevator to do a wall, the plane will no climb at 90º angle, but at 135º angle. It's like even after you stop elevator input, the elevator doesn't go back to postion "0".

The stall characteristcs are a lil funky, too. The plane looses too much inertia when on high alpha angles.

skirtz
Nov 05, 2006, 11:29 AM
The problem is that I need full deflection on the rudder just to keep the nose from start falling. Like I said, hover should be an easy task and done with small inputs just to keep the plane right there and stable.

Yes, I've increased the thrust in the advance settings. Lowering the throw for the elevator, really didn't take care of how the plane feels in the sim. I was flying it last nite, and the plane actualy feels more like a sailplane.
An example is if you come flying straight and you pull full elevator to do a wall, the plane will no climb at 90º angle, but at 135º angle. It's like even after you stop elevator input, the elevator doesn't go back to postion "0".

The stall characteristcs are a lil funky, too. The plane looses too much inertia when on high alpha angles.

Edge 33% uses new 360 degree drag/lift tables from Scandia labs. The stall drag comes straight from experimental data for that type of wing. Make a short recording with the manuevers you want improved (better single recoding per manuever) and e-mail them to me at 123support@rcflightsim.com (remove 123). Include for each manuever a note what you think is not right or what you think needs improvement. The params file can be refined some more and I am still looking into it.

Stefan
http://rcflightsim.com

hayabusa
Nov 05, 2006, 06:01 PM
Another reason I love CV. the Dev is here and constantly improving things. keep up the good work stefan

skirtz
Nov 05, 2006, 06:39 PM
Another reason I love CV. the Dev is here and constantly improving things. keep up the good work stefan

Thanks,

I will, because I love what I am doing. Hope you guys like it.

Stefan
http://rcflightsim.com

rumadaaerowings
Nov 05, 2006, 06:42 PM
Since the new updated version has been re-released, I am unable to perform a flat spin with these parameters. I have tried to change some of the parameters you gave me before but still no luck. Any suggestions?

Thanks
-Russ

skirtz
Nov 05, 2006, 06:47 PM
Hi Russ,

Let me work on that, looks it got lost in the process. I need some more time to figure out some relations.

Stefan
http://rcflightsim.com

mmormota
Nov 05, 2006, 06:48 PM
I have the feeling that the heli models are a bit "sliding" in the air, their momentum has too much effect. As if they need some more friction resistance against momentum.

Curious if it is just me, or other pilots have similar impressions?

Malves
Nov 05, 2006, 08:18 PM
Another reason I love CV. the Dev is here and constantly improving things. keep up the good work stefan


The main reason I like CV is because it taught me hovering and rolling harriers/circles. It also made me an overall better pilot. It trained the link between brain, eyes and fingers and improved my reflexes a lot.
All of it for $30 and with a Saitek gamepad. :)

Stefan, you are doing a good job, bro. ;)

skirtz
Nov 05, 2006, 08:20 PM
Russ,

Change:
backCGWingCoef from 0.02 to 0
ruderRotInertiaCoef from 0.994 to 1
stallCoef from 0.4 to 0.1 or less

and will do flat stall turns.

mmormota:
- let's hear what others feel. I like the way it is unless more feel the same as you, then may change the drag a little. Experiment by increasing the dragCoef parameter in advanced setup.

Stefan
http://rcflightsim.com

rumadaaerowings
Nov 05, 2006, 09:00 PM
I changed to the parameters you just gave me but I don't understand what that was supposed to do because those changes made the flying characteristics awful....unless I misread
"and will do flat stall turns."

meaning you are still working on it?

skirtz
Nov 05, 2006, 09:06 PM
No I am done. I think proposed changes will do what you asked for. Is it possible you changed something else without noticing? E-mail me at 123support@rcflightsim.com (remove 123) and I will send you params.txt to try in case you messed up yours.

Stefan

rumadaaerowings
Nov 05, 2006, 10:05 PM
Thanks, although I changed the ruderWashCoef to 200 and it will now stall turn pretty realistically now but still no inverted flat spin. The other problem is at idle because I guess having the stallCoef lower makes the airplane slow down rather quickly therefore not gliding so realistically with a little added up elevator.

Earlier you had asked me to compare the edge to another program, and one thing I have noticed in other programs, the airplane can do an array of manuevers (i.e. hover, inverted flat spin, stall turn, and glide pretty realistically etc..) but in cv it seems like only a few these things can be fixed for perfection at a time leaving the others to be left out. I understand it takes time, but if there is a way to have all these things possible at the same time, the Edge flying characteristics would greatly be of those in real life and other programs.

Maybe I am wrong, I don't know, but this is just one opinion and other people might not agree with me. Perhaps we could see what others think?

Thanks for the reply,
-Russell

skirtz
Nov 05, 2006, 11:31 PM
Thanks, although I changed the ruderWashCoef to 200 and it will now stall turn pretty realistically now but still no inverted flat spin. The other problem is at idle because I guess having the stallCoef lower makes the airplane slow down rather quickly therefore not gliding so realistically with a little added up elevator.

Earlier you had asked me to compare the edge to another program, and one thing I have noticed in other programs, the airplane can do an array of manuevers (i.e. hover, inverted flat spin, stall turn, and glide pretty realistically etc..) but in cv it seems like only a few these things can be fixed for perfection at a time leaving the others to be left out. I understand it takes time, but if there is a way to have all these things possible at the same time, the Edge flying characteristics would greatly be of those in real life and other programs.

Maybe I am wrong, I don't know, but this is just one opinion and other people might not agree with me. Perhaps we could see what others think?

Thanks for the reply,
-Russell

Hi Russell,

I just uploaded new Ver. 4.59 where Edge 33% parameters are changed so it does flat spin. I can do normal flat spin with Edge 33%. I can't do inverted flat spin, because I don't know how to do it and I can't do it on a real plane (pilot limitation). The Edge stalls less, because planes that stall easy don't do flat spins at all. I also tried similar planes on 3 other sims and to me, there are differences, but more or less I can do something that is close to flat spin on all. For now, I will leave Edge 33% as it is in V. 4.59 because I like it that way and I think some other people like it too. The moment I gather more opinions and better understanding what (if anything) needs to be changed, I will change it. As of now Edge 33% is good hover and 3d plane (in my opinion) and I leave it that way.

Stefan
http://rcflightsim.com

mmormota
Nov 06, 2006, 10:01 AM
mmormota:
- let's hear what others feel. I like the way it is unless more feel the same as you, then may change the drag a little. Experiment by increasing the dragCoef parameter in advanced setup.

Stefan


I agree, of course, as it is pretty subjective. After your reply, I increased dragCoef and wow, I found it much better. Then I recognised, that I modified one model (using a text editor), and tested another model... ;)

I am impressed with the great new features (fly together).

ShuNut
Nov 07, 2006, 03:07 PM
I love ClearView and still use it daily if i can, I've been using it since dec 05 and i really like how its turning out, i check for update regularly and get a bit excited when i see theres an update.

Theres a few things i'd like to see in CV, i posted this in another thread:

---------
Heres my top 3.

1. Heli blade sounds, I think CV really needs better blades sounds for helis, after handeling and looks, sound is the next MOST Important on the list. The flapping sound when u change from negative to positive is mainly what i'm looking for, some older versions seemed to do this better than now.

2. I'm currently learning flips and rolls on heli, and i notice in CV and G3 that its just too easy to flip a heli even when u put the wrong amount of collective input.
In real life the wrong collective input will lead to a crash or losing loads of hight, but on the sims u can flip easy without worrying about collective management.

I am getting better doing flips in real life but only from learning from my mistakes, the sims are not helping me here even if chose a very very low powered heli.
I would love to see CV where if u give the wrong collective input when flipping, the heli will crash or lose lots of hight like in real life.

3. More Electric Helis especially some 50 size ones.
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To add to that I'm getting even better and flips and rolls now, and i notice the thing with CV is the helis don't seem to lose enough hight when flipping if u dont give correct cyclic and gravity seems to weak in general.

I dont know if i could make it more realistic by changing stuff in the Advenced Option, but it seems very complicated and i just don't understand any of it.

Note. This is not a complaint, just a wish list :rolleyes: