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skirtz
Aug 27, 2006, 03:25 PM
ClearView 4.48 is on http://rcflightsim.com

New stuff:

- Blade CX added (so now all Blades are in)
- New plane materials setup for better light reflection
- Some new flight model defaults make all third party planes fly better (better CG and stall characteristics) with no change in the third party plane setup parameters
- Adjustable Sun position in the flight fields
- Some bug fixes
- A number of small improvements and refactorings that do not show in the UI but are needed as base for new features.

Stefan
http://rcflightsim.com

http://www.clearviewrc.com/images/bladecx.jpg

SpleenRippa
Aug 27, 2006, 07:08 PM
Yay! Clearview rocks :-)

mrfirkin
Aug 28, 2006, 08:35 AM
ClearView 4.48 is on http://rcflightsim.com

New stuff:

- Blade CX added (so now all Blades are in)
- New plane materials setup for better light reflection
- Some new flight model defaults make all third party planes fly better (better CG and stall characteristics) with no change in the third party plane setup parameters
- Adjustable Sun position in the flight fields
- Some bug fixes
- A number of small improvements and refactorings that do not show in the UI but are needed as base for new features.

Stefan
http://rcflightsim.com

http://www.clearviewrc.com/images/bladecx.jpg

All good Stefan, but why is my USB/Tx no longer recognized?

It is recognized in Windows and it also works with FMS.

Just that CV 4.48 can't see it ?

Cheers,

Paul.

skirtz
Aug 28, 2006, 11:22 AM
Please send this file to 123support@rcflightsim.com (remove 123):
c:\Program Files\SVKSystems\clearview\log.txt

Did you have the controller working with older version of ClearView? If so, what was the ClearView version?

Stefan
http://rcflightsim.com

Zaragon
Aug 28, 2006, 02:47 PM
mrfirkin, silly thought but have you checked the drop down list on the controller setup screen. CV defaults to keyboard control now rather than a joystick so it may just need selecting from the list.

mrfirkin
Aug 28, 2006, 08:11 PM
Thanks Stefan,

I'll email you the log.txt file.

Cheers,

Paul.



mrfirkin, silly thought but have you checked the drop down list on the controller setup screen. CV defaults to keyboard control now rather than a joystick so it may just need selecting from the list.

Hi Zaragon,

Yes, done all that. Can't get it working at all.

It was running fine under V. 4.46 ??

Thanks,

Paul.

skirtz
Aug 28, 2006, 08:33 PM
So strange, no changes are made to controller code... Try unpluging all other USB devices so CV see's the controller... Are sure no changes are made to your computer config. between 4.46 and 4.48?

Stefan
http://rcflightsim.com

Deezul
Aug 29, 2006, 01:21 PM
what adapter do I need to get this bad boy working on my Blade CP transmitter?

skirtz
Aug 29, 2006, 01:23 PM
You will need pic serial or usb cable from http://milehighwings.com

Blade CP transmitters have channel mixing than can only be "unmixed" by milehigh cables (or at least I do not know any other cables that can do that)

Stefan
http://rcflightsim.com

Deezul
Aug 29, 2006, 07:22 PM
ok great I'll have to check those out

shaul_ei
Aug 30, 2006, 06:46 AM
Actually, we are working on an un-mixer in SmartPropoPlus.
This project has started by one of my customers and he is giving me a lot of support.
I do it on an E-Sky ET206A Tx - but I suppose they all have a similar algorithm.
If anyone out there has it, I mean the algorithm, and would like to share it I will be very grateful.
One more thing. I implement the un-mixer as a stand alone DLL that acts as a filter on the joystick channels. I will publish the (very simple) API as soon as I am done so everyone will be able to contribute.

copflyer
Aug 31, 2006, 10:56 PM
I can't find in the settings how to change sun position. Anyone know how?

skirtz
Aug 31, 2006, 11:11 PM
Add this line to landscape-params.txt under the targeted landscape directory (if the line does not exist allready):

sunLightVect 0.0 -5.0 -1.0

Where the vector points from the sun into the center of the field (pilot position).

To get this vector for a landscape, load the landscape, load any model and enter the special "landscape design" mode. Move the model to eclips the sun and get the model coordinates. The sunLightVect coordinates should be the model coordinates at that position multiplied by -1.

Stefan
http://rcflightsim.com

mrfirkin
Sep 02, 2006, 02:40 AM
Please send this file to 123support@rcflightsim.com (remove 123):
c:\Program Files\SVKSystems\clearview\log.txt

Did you have the controller working with older version of ClearView? If so, what was the ClearView version?

Stefan
http://rcflightsim.com

I have just downloaded the latest version of C/View 4.49.

Still no good. I had it running fine under CV 4.46. Then when I dloaded
4.48 & now 4.49 it's stopped working.

Will email you the log.txt.

Thanks.

skirtz
Sep 02, 2006, 11:08 AM
Try this:
1. Remove all other usb devices
2. Try moving the cable to different usb port

Stefan
http://rcflightsim.com

jon8889
Sep 02, 2006, 02:03 PM
how does clearview compare to realflight g2 and aerofly proffesional -- what is the realisticness like - ? i have had a go on the trial version but my seconds run out in about 3 minutes for some reason- .....

i know its cheaper but whats the best for me - i fly glow planes for a year i wanna have fun on sim wen raining- hovering flying indoors- shockies or larger ewdge 54 or yaks - for 3d outdoors the - photorealistic scenery is good but also if there is something in the scenery further away and you fly directly to it doesit detect crashe

Zaragon
Sep 02, 2006, 03:54 PM
mrfirkin, did you completely delete the svksystems directory once you uninstalled ClearView to update it. If not that would be worth doing. Also do you still have a copy of 4.46 that you could re-install to see if it starts working again. If it doesn't work with 4.46 re-installed it points to a problem with Windows.

It might also be worth forcing the USB driver for the interface to be reinstalled. To do this:
1) Open Device Manager.
2) Double-click the appropriate device category.
3) Right-click your USB device, and then click Uninstall.
4) Click OK, and then on the Action menu, click Scan for hardware changes.

It will most likely appear in the Human Interface Devices catagory as a HID-Compliant Game Controller

Deezul
Sep 02, 2006, 04:09 PM
I can't get the Milehighwings Blade CP cable to work with this. I have it working in windows though. Seems to be same prob as the guy above :( I have demo and was planning to but it BUT it isn't working :(

skirtz
Sep 02, 2006, 07:31 PM
how does clearview compare to realflight g2 and aerofly proffesional -- what is the realisticness like - ? i have had a go on the trial version but my seconds run out in about 3 minutes for some reason- .....

i know its cheaper but whats the best for me - i fly glow planes for a year i wanna have fun on sim wen raining- hovering flying indoors- shockies or larger ewdge 54 or yaks - for 3d outdoors the - photorealistic scenery is good but also if there is something in the scenery further away and you fly directly to it doesit detect crashe

ClearView has full crash detection. Look at VaccaValley RC field to see that the planes will even taxi differently on the gras and on the paved runway, so there is surface type detection as well.

I think planes and helis in ClearView fly as realistic as in any $200 sim. In my opinion, some of the expencive sims are a little more polished and have some more fluff but ClearView will offer you basically the same flight and sceneries experience. Again, I may be biased after all the work developing ClearView....

Stefan
http://rcflightsim.com

Deezul
Sep 02, 2006, 10:44 PM
I removed my Logitech usb gamepad and then re-setup Clearview and got it working with the milehigh cable

mrfirkin
Sep 02, 2006, 11:33 PM
Thanks guys,

I have managed to get ClearView to recognize my Tx, but it's somewhat 'squirilley' ?

It seems the throttle control is very sensitive and other control inputs work one minute then stop working.

I think it must be my cable or settings in my Tx (JR 2610).

Have tried all the above suggestions too.

It's also acting weird in FMS so it can't be anything with ClearView.

I'll keep mucking around with it.

Thanks for the help.

Cheers,

Paul.

Zaragon
Sep 03, 2006, 11:03 AM
mrfirkin, if at the point it stops working take a look at the game controller in windows and see if it is still visible and apparently working ok. If it is then it would suggest a problem between the interface and TX or the TX itself.

If it is missing or not working then it could be the interface, the cable to the PC or the USB port(s) on the PC. If you have any other devices that work OK on the ports then you could probably rule out the port.

If you are using an external USB hub then try taking it out. Sometimes they don't feed enough power or it could be going faulty which is affecting the interface.

Jonesprototypes
Sep 06, 2006, 09:12 PM
Help, I just purchased clearview license, and I get activation failed. :confused:

skirtz
Sep 06, 2006, 09:22 PM
Sent you e-mail. Not to worry, just respond.

Stefan
http://rcflightsim.com

Jonesprototypes
Sep 07, 2006, 12:50 PM
Sent you e-mail. Not to worry, just respond.

Stefan
http://rcflightsim.com

Thanks! Worked great!

Geoff-

dadspet
Sep 07, 2006, 02:10 PM
Is there anyway to add objects to Clearview or is AC3D required? For example a standard set of objects you can move into the photofield and scaled or rotate and made invisible as needed?

Also is there anyway to change the terrain in the photofield so that if there is a increase or decrease in terrain height in the airport you can compensate for that (BTW - something G3 does provide yet either ) ?
.

skirtz
Sep 07, 2006, 02:37 PM
ac3d is required to construct the colision objects. The colision objects are sized and positioned to represent real objects shown in the photofield. The colision objects are latter made invisible. When flying, the simulator uses these objects to provide colidable environment that exactly matches the photofield objects.

The photofields can be rotated , tilted and moved up/down to compensate for tilted/skewed panoramas the same way this is done in RF G3 (actually they did it after it was in ClearView).

The terrain in ClearView is fully configurable with 6 terrain types (garass, asphalt, pebbles etc.) and can be defined via 3d meshes that follow the exact terrain height. ClearView models can follow the ground in photofields where there is a slope or hills, or ground areas that are lower or higher. Models in ClearView can land on a table if such is created in a scenery. All this code is currently in the program. I have not yet created photofield with dramatic height variations and will if there is interest in this area. I am also looking on importing the google maps for fully real 3d terrain where you can fly the model in any place on the Earth (that is mapped in Google). If there is interest in this, I can give it somewhat higher priority.

Stefan
http://rcflightsim.com

To see the terrain detection in work, check the Vacca Valley RC fiels and taxi a plane from the runway to the grass area and back.

Zaragon
Sep 07, 2006, 04:33 PM
Fully 3D terrain would seem to be important for slope soaring where the wind field is dependant upon the terrain. It would be nice to have obvious slope capability in CV.

It would also be interesting to have say an indoor arena with some multilevel scenary such as tables etc to land a heli upon, it should provide some interesting skill development.

skirtz
Sep 07, 2006, 04:59 PM
I do not have access to good indoor facility to make a scenery for it. If someone in San Francisco Bay Area can help me getting shooting time in a big nice indoor hall or sport facility, please e-mail me.

Stefan
http://rcflightsim.com

SpleenRippa
Sep 08, 2006, 11:41 AM
3D terrain would be great, even if it's as simple as FMS'
I dunno... I just never like photofields as much...