View Full Version : Discussion ClearView new release
skirtz
Jun 19, 2006, 10:59 PM
ClearView V. 4.41 (http://rcflightsim.com) is out now with quite a list of new features or just enhancements.
- New ground handling with real crashes for both helis and planes
- Surface dependent ground handling (try taxing a plane from grass area to the runway on Vaca Valley RC filed.
- New flying field - Vaca Valley RC - I was there and these guys have really great field, I hope the panorama will live up to the field.
- Improved heli ground handling and realistic hover where heli is tilted due to the asymmetrical tail rotor force (just like in the real ones)
- Moving heli rotor disk, the smallest stick movements can be seen when the disk flexes when heli is on the ground. You can also see the disk conning down when negative pitch is applied when on the ground.
- The simulation engine is consistent now on wide variety of CPU's. The sim will perform the same way no difference in the CPU speed.
- USB support improved with better calibration
- E-Sky dummy USB controller support added
Stefan
http://rcflightsim.com
helo36
Jun 20, 2006, 08:27 AM
I just keeps getting better and Better....Keep up the great work Stefan...
Ken
TerryE
Jun 20, 2006, 09:01 AM
What a list of improvements - Great work!
Now I gotta go download it... :)
TE
heli_newbie
Jun 20, 2006, 06:16 PM
The panorama for the field (Vaca Valley R/C) does the field justice, trust me... I fly there at least once a week. If you want the real Vaca Valley R/C experience, make sure it's hot and windy when you fly the sim :)
The heli modeling is alot better also (pendulum effect is much better replicated, as is the tilt) and so is the ground handling.
Thanks again Stefan! (come back and fly sometime!)
TerryE
Jun 21, 2006, 08:12 AM
Stefan;
Since you have mad such great strides in the ground handling, how about tackling water??
It would be real cool to have a float plane, and be able to take off from a pond.
But I bet the programming would be HARD !!
just a thought...
TE
Zaragon
Jun 21, 2006, 03:54 PM
Terry, I can imagine that would be hard especially as Stefan likes to do it right. Can you imagine just the problem with getting a reflection right never mind the wake, ripples etc.
You could always put some floats on a heli, at least that wouldn't look too bad on water if you ignore the down draft effects. :)
TerryE
Jun 22, 2006, 08:12 AM
I have downloaded the scenery from NZ, and since there was water in the pics it got me thinking...
Like I said, I thought it would be hard (maybe that is why no sim does it).
just a thought...
rutat
Jun 22, 2006, 10:28 AM
MS Flight Sim does water.
TerryE
Jun 22, 2006, 11:00 AM
Can you do R/C with it??
I have not used it, but I thought it was for "full size" only....
skirtz
Jun 24, 2006, 01:22 PM
I am not sure about doing water since very few people fly off water anyway. Since I view the sim as a training tool I am thinking to implement in ClearView a control lock feature where you can enable some controls and let's the computer fly the rest so you can learn easily. I still do not have a clear idea how this will work, if someone has ideas in this area please share.
Stefan
http://rcflightsim.com
rutat
Jun 24, 2006, 03:47 PM
C'mon - do water. I'd be an RC sim first!
As for an autopilot, you first need a good name for the funtion. (J/K) You should have a box that controls the axes, rather than the control surfaces. For example, the autopilot should alow you to choose roll, yaw etc. and use a slider to set the value for them. Check on or off and then control only those not selected. Makes sense?
Zaragon
Jun 24, 2006, 06:48 PM
I remember seeing a demo video of one of the new sims, Phoenix or FS1 flying a float plane of water so I don't think it would be unique anymore.
I don't know if locking controls is a good way of learning. I'm assuming we are talking helicopters here. I kind of wonder if it would make a beginner sloppy with the sticks. If they were only controlling forward cyclic then roll cyclic would be ignored until it gets turned on meaning you would have to learn forward cyclic again but keeping it accurate this time.
When I first tried helis many years ago I had a go with a training stand but it didn't really translate into an unteathered heli and I couldn't get it, on the stand it just didn't react properly. The XRBLama and the Easy Raptor, Easy T-REX seem the best ones to learn with. With the Lama you can almost just use one axis anyway.
Since three axis gyros now seem to be coming in you could always simulate the effect of those. Also how about making the tail gyro have the option of being a standard gyro rather than a heading lock (or frighten all the new flyers by allowing it to be turned off [insert evil grin here]).
I'd quite like to have a model of the Chinook but it seems like a lot of work to program for just one model (I don't know too many multi-rotor helis) Then about the only other type of model would be an autogyro.
Implementing a simple count down timer could be useful, this would simulate fuel or battery and cause an auto or dead stick when it hits zero. Either good practice of zero power landings or judging time better.
From the modelling perspective it would be good to see moveing undercarriage for both planes and helis and to have multiple smoke for the multi-engine models.
Variable pitch props might also be a useful enhancement as well, which would also require dual throttle curves on planes if they aren't already there.
Since ClearView is so good anyway it is kind of hard to think of enhancements. :D
skirtz
Jun 24, 2006, 06:58 PM
Thank you guys, these are all good ideas, keep them comming. I am still thinking what is next to add to CV
Stefan
http://rcflightsimc.om
Zaragon
Jun 24, 2006, 07:52 PM
Just thought of a couple more. Flaps and airbrakes though the latter may only be of use for gliders
rutat
Jun 24, 2006, 08:24 PM
I'd still vote for ROW.
Also, I'd like a better install - check for OpenAL, drivers. etc.
bindibadgi
Jun 24, 2006, 11:56 PM
I downloaded the demo and it looks great! Only problem is, I still haven't sorted out my Tx connexion (I've had to create a buddy socket myself) and my evaluation period has ended. Am I correct in assuming that when this happens it will no longer allow control of the aircraft? Even keyboard won't respond any more.
I may just have to shell out the $30 for it, but I'm still not quite confident that it will work on my system.
CptanPanic
Jun 25, 2006, 08:50 AM
How about either auto-updates, or at least an email list for updates.
rutat
Jun 25, 2006, 09:04 AM
That's a good idea. Kinda like MotoCalc does it. Pulls in pgm. updats AND models/components to add to the database.
Zaragon
Jun 25, 2006, 11:44 AM
That is a good idea, it would be good for people still using dial-up if it was an incremental update as well. 40+MB is a bit much for those people.
Zaragon
Jun 25, 2006, 12:43 PM
How about the ability to mark a particular point in the flight and then be able to return to that particular point with the same speed orientation etc. Then you could set up to start a new manouver and then practice it time after time from exactly the same starting point. Of course there is the problem that the sticks would never be identical each time.
Again perhaps of limited appeal but night flying with illuminated models.
skirtz
Jun 25, 2006, 05:41 PM
How about the ability to mark a particular point in the flight and then be able to return to that particular point with the same speed orientation etc. Then you could set up to start a new manouver and then practice it time after time from exactly the same starting point. Of course there is the problem that the sticks would never be identical each time.
Again perhaps of limited appeal but night flying with illuminated models.
I was thinking about that, pressing a keyboard key will set that point and after that, the model will start from there. I will put this in the next release.
Stefan
http://rcflightsim.com
bindibadgi
Jun 25, 2006, 07:37 PM
Aha, a quick save. I like that idea!
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