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View Full Version : G3 planes stall on takeoff - Is there a cure?


GBR2
Dec 06, 2005, 06:17 PM
My friend has been trying to convince me to purchase G3. His system has a high end video card, latest drivers, lots of memory, etc.. Yet everytime he "takesoff" the plane just stalls and hangs in the air for about a second and then finally flies away. After that things seem to be normal. This isn't the only system that I've seen this on. He has tried to contact knife edge about this but no replies.

So does anyone know the answer as to why it does this and how to cure it? I'm certainly not going to spend hundreds of dollars to update from G2 to this if the program can't even let the aircraft take off smoothly. I've never seen anything like this in G2 or AFPD (which I also own).

L0stS0ul
Dec 06, 2005, 10:49 PM
I get that too on the 3d sites. I don't have the problem on the new photo fields. I think it has to do with collison detection. That's the only thing I can think of. Once it's gotten done "thinking" about what it needs to do after the field is initially loaded then everything is fine. I also seem to get a jerk if I go near an object for the first time. Over all I've found that I like to just take a plane off and crash it real quick when I load up the sim and then fly as normal.

I've got a pretty good machine. P4 2.4, 1 gig of rambus ram, Radeon 9800 pro 128 meg video card.

I pretty much only fly the photo fields these days though. I get well over 120-140 FPS on those fields and never get that initial jerk as I do on the 3d fields.

NumbSkull
Dec 07, 2005, 10:36 AM
I have the same trouble on my laptop, but its only for the first few seconds of the first flight on a newly loaded field. After that, it runs fine.

My laptop is a 3.2 P4 with 1 gig ddr ram and a Radeon vid card (cant remember what card it is, and the laptop is at home or I would check). I always figured the same as LostSoul about it loading the collision maps. I've seen many video games do this type of thing when a new environment is loaded.

Haven't tried it on the tank desktop yet. Been thinking of pulling it out and giving it a try, but to be honest, it does so well on the laptop, I've not needed to try it.

I too tend to stick to the photo fields. They always seem to give better performance.

rutat
Dec 08, 2005, 01:40 PM
Bottom line is you need a better video card. Something with a faster GPU and more pixel pipelines. Not sure if G3 fully utilizes the new Shader 3.0 environment, but if it doesm, that just strngthens the argument to get a better card. PCI-e is the best choice. Something like a GeForce 7800 GTX, for instance.

Chazzman
Dec 14, 2005, 08:22 AM
That is the problem with G3 that I experienced. I wanted so badly that I rebuilt my PC and after two video cards, I went cheap with the first one, one that last year was suppose to be OK, and then a Radeon 9600, more money of course.

So make sure your PC is fast and furious before you start.

I have a question, since I too have this problem of stalling from time to timw which run ways are 3D and which are just a picture?

I quess I would like to know which runway is a good learner runway?