Mitch G
Jun 18, 2004, 10:02 AM
Here's the deal, I have a sp400 pylon-type plane that I smacked up such that the fuselage was trashed but the wing is still fine.
So, I want to build a new fuselage out of sticks (ala a Bare Bones fuselage) but I want to make sure things balance OK when I'm done.
The plane in its original form was quite tail heavy. So, I'm thinking I'll follow the same general fuselage form of the original plane, but make the nose longer and maybe even make the tail, a touch shorter. Is that a valid thing to do? Or, am I ignoring some basic aerodynamics that will get me in trouble?
Also, are there any tricks to figuring things out so that when done I will have a fuselage that will generally balance OK by just moving the battery pack around? Or, do I just guess how much the sticks will weigh behind and in front of the CG point and account for the motor and receiver and servos, etc and then hope things work out?
So, basically, I'm looking for hints, tricks of the trade, ideas, words from the wise, whatever on how I should proceed to make sure things work OK.
Thanks,
Mitch
So, I want to build a new fuselage out of sticks (ala a Bare Bones fuselage) but I want to make sure things balance OK when I'm done.
The plane in its original form was quite tail heavy. So, I'm thinking I'll follow the same general fuselage form of the original plane, but make the nose longer and maybe even make the tail, a touch shorter. Is that a valid thing to do? Or, am I ignoring some basic aerodynamics that will get me in trouble?
Also, are there any tricks to figuring things out so that when done I will have a fuselage that will generally balance OK by just moving the battery pack around? Or, do I just guess how much the sticks will weigh behind and in front of the CG point and account for the motor and receiver and servos, etc and then hope things work out?
So, basically, I'm looking for hints, tricks of the trade, ideas, words from the wise, whatever on how I should proceed to make sure things work OK.
Thanks,
Mitch