SeditiousCanary
Jan 30, 2004, 09:52 PM
Hey all.
I was turned on to this site from RCU and saw a good bit of know-how being shelled out by the members here, so I figured I'd ask some of the questions that I have been struggling with the past few weeks.
Quick update on me. I used to fly, but haven't in about fifteen years or more. When I did, it was all control line stuff. I am mechanic by trade (bicycle, car, computer, non-living devices, etc...).
I am building a Sterling Diamant as my first return trip to modeling. I am bashing it pretty hard so that it will have a different tail configuration, elevators, ailerons and maybe flaps. I am also designing a glider to scratch build as my next project in AutoCAD. It's the scratch build that I have questions about.
Currently, I plan on it having about a six foot wingspan, minimal dihedral (2 or 3 degrees), rudder, elevator, ailerons, fowler flaps, retract wheel and about a 10:1 aspect ratio. With this in mind, here is a list of what I am wondering about:
I'm trying to design the fowler flaps so there are no protruding parts when the flaps are up. I'm planning on using a grooved track as a guide for the flap to move back and pushrods to actuate the rotation. The leverage and math involved in this design is beyond me. Anyone have any suggestions on how to do this?
Is 20 degrees of throw enough for flaps?
Is 45 degrees of throw enough for airbrakes?
See pic for rough design:
http://members.cox.net/seditiouscanary/S7012%20Flap.jpg
How much torque should I need for servos (All control surfaces are going to be about ten inches long and 1.5 inches wide)?
Who do you guys like for servo makers?
Thanks all. I'm sure I'll post and ask more as I realize what I have left out.
I was turned on to this site from RCU and saw a good bit of know-how being shelled out by the members here, so I figured I'd ask some of the questions that I have been struggling with the past few weeks.
Quick update on me. I used to fly, but haven't in about fifteen years or more. When I did, it was all control line stuff. I am mechanic by trade (bicycle, car, computer, non-living devices, etc...).
I am building a Sterling Diamant as my first return trip to modeling. I am bashing it pretty hard so that it will have a different tail configuration, elevators, ailerons and maybe flaps. I am also designing a glider to scratch build as my next project in AutoCAD. It's the scratch build that I have questions about.
Currently, I plan on it having about a six foot wingspan, minimal dihedral (2 or 3 degrees), rudder, elevator, ailerons, fowler flaps, retract wheel and about a 10:1 aspect ratio. With this in mind, here is a list of what I am wondering about:
I'm trying to design the fowler flaps so there are no protruding parts when the flaps are up. I'm planning on using a grooved track as a guide for the flap to move back and pushrods to actuate the rotation. The leverage and math involved in this design is beyond me. Anyone have any suggestions on how to do this?
Is 20 degrees of throw enough for flaps?
Is 45 degrees of throw enough for airbrakes?
See pic for rough design:
http://members.cox.net/seditiouscanary/S7012%20Flap.jpg
How much torque should I need for servos (All control surfaces are going to be about ten inches long and 1.5 inches wide)?
Who do you guys like for servo makers?
Thanks all. I'm sure I'll post and ask more as I realize what I have left out.